Ultraviolet Posted May 3, 2002 I don't know why there would be a problem, but from the way ZDoom does slopes (pull the sector up/down to meet a line), ZGL could possibly treat light coming out of a slope like it is coming out of a flat surface. I don't have any technical understanding of it, really... Just expressing a concern... 0 Share this post Link to post
timmie Posted May 3, 2002 Ultraviolet said:I don't know why there would be a problem, but from the way ZDoom does slopes (pull the sector up/down to meet a line), ZGL could possibly treat light coming out of a slope like it is coming out of a flat surface. I don't have any technical understanding of it, really... Just expressing a concern... Heh, just a little confused as to what you mean here... Maybe give an example and maybe a few more specifics on the effect you mean? 0 Share this post Link to post
sirjuddington Posted May 3, 2002 I think he means the floor lighting... 0 Share this post Link to post
Ultraviolet Posted May 14, 2002 Heh, sorry, I forgot I even posted this. OK: Light fades as it gets farther from its source, right? From a flat floor, the light would fade out at the same point as it shines upward, right? But from a slope, would the end of that fade stay parallel to the slope of the floor or ceiling? It would be so much easier if I had somewhere to post a diagram. 0 Share this post Link to post
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