Jump to content

Sunlust [on /idgames]


Recommended Posts

Too much awesomeness. I will not be able to help out because of WAY too little spare time these days, but good luck onward. I already know it will be awesome =)

Share this post


Link to post
  • 1 month later...

Looks pretty neat, especially when walls are smoothly rounded, along with landscape having same treatment. May or may not feel natural. :P

Share this post


Link to post

Ribbiks said:

Hmmm. How do you get [non-semicircular/elliptical] curves that smooth? Is it judged by eye, worked out with a calculator, some external tool, or maybe wad C? I'm guessing it's by eye, since there are slight imperfections if you look for a while. It must takes ages to get them that neat, though. I can't stand tidying up freehand curves.

Share this post


Link to post

Looks like some kind of tribal tattoo, fractal thingy.. and the other one looks like the back part of some fancy guitar. Cool stuff.

Share this post


Link to post
Grain of Salt said:

Hmmm. How do you get [non-semicircular/elliptical] curves that smooth? Is it judged by eye, worked out with a calculator, some external tool, or maybe wad C? I'm guessing it's by eye, since there are slight imperfections if you look for a while. It must takes ages to get them that neat, though. I can't stand tidying up freehand curves.

Doombuilder's "Curve Linedefs" can do some wonders at times. Though, it looks like good eye is used on this.

Er, am I right? Or am I talking out of my ass, as usual?

Share this post


Link to post

It's not hard to make curves in DB2 freehand as long as you don't obsess over the grid.

This looks hella sexy btw, really looking forward to it.

Share this post


Link to post
CorSair said:

"Curve Linedefs"

Well yeah, I know about curve linedef. That's why I said "non-semicircular/elliptical".

Marcaek said:

It's not hard to make curves in DB2 freehand as long as you don't obsess over the grid.

You can freehand draw parallel curves with a smoothly varying rate of change between vertexes? Do you have any examples?

I don't see what the grid has to do with it.

Share this post


Link to post

regarding the curves:

I do everything 100% freehand, with a couple small exceptions. I actually recorded myself while making that map in the first screenshot, here's the first 4 hours or so at 400% speed, this is when I did most of the outlining and basic structure drawing:

https://www.youtube.com/watch?v=cq--5SScpVw

(just uploaded this, so might not be online yet)

As you can see it's just a lot of free-handing with the grid off. I'd like to think I have decent proficiency of making curvy shapes by now :). imo using the curve tool yields lines that look less natural, at least to me.


Grain of Salt said:

It must takes ages to get them that neat, though. I can't stand tidying up freehand curves.


that map took me approx 11 hours in its entirety, including texturing and playtesting. not too long I don't think..

Share this post


Link to post

Wow haha, yeah the curves in SWTW were stunning already but it seems you managed to improve even more since then :o

Very impressive work !

Share this post


Link to post

That's really really interesting, it looks like you're just drawing shapes for awhile without regard to it being Doom at all. How much of a plan do you have going in to something like this?

Share this post


Link to post

Thanks a ton for the video Ribbiks, it reminds me that you're not just a curve-based calculating robot that is hellbent on the suffering of every person that plays Doom. Excited for E2!

Share this post


Link to post
BlueFeena said:

Holy shit, your mapping is utterly insane. Great work.


thanks!

plums said:

That's really really interesting, it looks like you're just drawing shapes for awhile without regard to it being Doom at all. How much of a plan do you have going in to something like this?


In general I don't really have a plan. I just draw shapes and hope for the best.

dobu gabu maru said:

Thanks a ton for the video Ribbiks, it reminds me that you're not just a curve-based calculating robot that is hellbent on the suffering of every person that plays Doom. Excited for E2!


awww yeah.

Share this post


Link to post

Ribbiks said:
[video]

Drawing lines without closing sectors is definitely a tip worth knowing about. I don't think your workflow would work that well for me though tbh, since my mapping process is ~2% initial building and 98% moving stuff around, deleting, rebuilding, etc.

So is that Parallels or Fusion?

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...