darkreaver Posted April 13, 2014 Too much awesomeness. I will not be able to help out because of WAY too little spare time these days, but good luck onward. I already know it will be awesome =) 0 Quote Share this post Link to post
Ribbiks Posted June 4, 2014 ohai, screenshots of random E2 maps I made in the past week or so: red! more red! green! 0 Quote Share this post Link to post
Tango Posted June 4, 2014 you and yer dern colors. looks great man 0 Quote Share this post Link to post
CorSair Posted June 4, 2014 Looks pretty neat, especially when walls are smoothly rounded, along with landscape having same treatment. May or may not feel natural. :P 0 Quote Share this post Link to post
franckFRAG Posted June 4, 2014 Wow, I did'nt expect that maps is so detailed, and big. It seems promising, as much as Revelation of Doom. 0 Quote Share this post Link to post
tourniquet Posted June 4, 2014 Awesome, i'm utterly excited about this. 0 Quote Share this post Link to post
Tristan Posted June 4, 2014 Ribbiks said:http://i.imgur.com/0pUsWXI.jpg Holy fuck. That's beautiful EDIT: And I should not have looked at these pictures while mapping myself... 0 Quote Share this post Link to post
Reisal Posted June 4, 2014 I'll keep an eye for this when it's done. 0 Quote Share this post Link to post
Grain of Salt Posted June 4, 2014 Ribbiks said: Hmmm. How do you get [non-semicircular/elliptical] curves that smooth? Is it judged by eye, worked out with a calculator, some external tool, or maybe wad C? I'm guessing it's by eye, since there are slight imperfections if you look for a while. It must takes ages to get them that neat, though. I can't stand tidying up freehand curves. 0 Quote Share this post Link to post
TwinBeast Posted June 4, 2014 Looks like some kind of tribal tattoo, fractal thingy.. and the other one looks like the back part of some fancy guitar. Cool stuff. 0 Quote Share this post Link to post
Mechadon Posted June 4, 2014 Lovin' the curvy stuff and everything else! Nice job Ribbiks! 0 Quote Share this post Link to post
CorSair Posted June 4, 2014 Grain of Salt said:Hmmm. How do you get [non-semicircular/elliptical] curves that smooth? Is it judged by eye, worked out with a calculator, some external tool, or maybe wad C? I'm guessing it's by eye, since there are slight imperfections if you look for a while. It must takes ages to get them that neat, though. I can't stand tidying up freehand curves. Doombuilder's "Curve Linedefs" can do some wonders at times. Though, it looks like good eye is used on this. Er, am I right? Or am I talking out of my ass, as usual? 0 Quote Share this post Link to post
Marcaek Posted June 4, 2014 It's not hard to make curves in DB2 freehand as long as you don't obsess over the grid. This looks hella sexy btw, really looking forward to it. 0 Quote Share this post Link to post
Darch Posted June 4, 2014 That first shot is worthy a tattoo. Mind blowing stuff. 0 Quote Share this post Link to post
Grain of Salt Posted June 4, 2014 CorSair said:"Curve Linedefs" Well yeah, I know about curve linedef. That's why I said "non-semicircular/elliptical". Marcaek said:It's not hard to make curves in DB2 freehand as long as you don't obsess over the grid. You can freehand draw parallel curves with a smoothly varying rate of change between vertexes? Do you have any examples? I don't see what the grid has to do with it. 0 Quote Share this post Link to post
dannebubinga Posted June 4, 2014 I ran through my E2 maps to take a screenshot as well. Failed :( 0 Quote Share this post Link to post
Ribbiks Posted June 5, 2014 regarding the curves: I do everything 100% freehand, with a couple small exceptions. I actually recorded myself while making that map in the first screenshot, here's the first 4 hours or so at 400% speed, this is when I did most of the outlining and basic structure drawing: https://www.youtube.com/watch?v=cq--5SScpVw (just uploaded this, so might not be online yet) As you can see it's just a lot of free-handing with the grid off. I'd like to think I have decent proficiency of making curvy shapes by now :). imo using the curve tool yields lines that look less natural, at least to me. Grain of Salt said:It must takes ages to get them that neat, though. I can't stand tidying up freehand curves. that map took me approx 11 hours in its entirety, including texturing and playtesting. not too long I don't think.. 0 Quote Share this post Link to post
Ribbiks Posted June 5, 2014 sorry, I'm terrible at using youtube, this better? 1 Quote Share this post Link to post
Darch Posted June 5, 2014 I never conceived the possibility of drawing a linedef without closing the sector. 1 Quote Share this post Link to post
BlueFeena Posted June 5, 2014 Holy shit, your mapping is utterly insane. Great work. 0 Quote Share this post Link to post
WH-Wilou84 Posted June 5, 2014 Wow haha, yeah the curves in SWTW were stunning already but it seems you managed to improve even more since then :o Very impressive work ! 0 Quote Share this post Link to post
plums Posted June 5, 2014 That's really really interesting, it looks like you're just drawing shapes for awhile without regard to it being Doom at all. How much of a plan do you have going in to something like this? 0 Quote Share this post Link to post
dobu gabu maru Posted June 5, 2014 Thanks a ton for the video Ribbiks, it reminds me that you're not just a curve-based calculating robot that is hellbent on the suffering of every person that plays Doom. Excited for E2! 0 Quote Share this post Link to post
Ribbiks Posted June 5, 2014 BlueFeena said:Holy shit, your mapping is utterly insane. Great work. thanks! plums said:That's really really interesting, it looks like you're just drawing shapes for awhile without regard to it being Doom at all. How much of a plan do you have going in to something like this? In general I don't really have a plan. I just draw shapes and hope for the best. dobu gabu maru said:Thanks a ton for the video Ribbiks, it reminds me that you're not just a curve-based calculating robot that is hellbent on the suffering of every person that plays Doom. Excited for E2! awww yeah. 0 Quote Share this post Link to post
Grain of Salt Posted June 5, 2014 Ribbiks said: [video] Drawing lines without closing sectors is definitely a tip worth knowing about. I don't think your workflow would work that well for me though tbh, since my mapping process is ~2% initial building and 98% moving stuff around, deleting, rebuilding, etc. So is that Parallels or Fusion? 0 Quote Share this post Link to post
Ribbiks Posted June 5, 2014 Grain of Salt said:So is that Parallels or Fusion? parallels 0 Quote Share this post Link to post
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