Jump to content

Questions About Phase I Level Content


qbradq

Recommended Posts

I have just recently sat down with FreeDoom with an eye towards contribution towards the project.

I am trying to find a place to start contributing toward Phase I level content. As such, here are my related questions. Also, these questions are based on the daily builds.

1. Why does Episode 1 have no boss level and episode end trigger?
2. What is the theme of Epsode 2?
3. E2M2 offends my sensibilities of level design, can I make major revisions?
4. Why was Double Impact adopted as Episode 4?
5. [Added in Edit] What compatibility standard does FreeDoom target? Boom? Is there a prefered source port to test maps in?

While I am at it, if anyone has a favorite Doom level design resource they'd like to share I would love to hear about it.

Thanks you for your time,
QBRADQ

Share this post


Link to post

Freedoom1 is still very unfinished, lots of missing or unfinished things. Double impact was added because it was submitted. Boom is the target, though vanilla is also good.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...