qbradq Posted June 5, 2014 I have just recently sat down with FreeDoom with an eye towards contribution towards the project. I am trying to find a place to start contributing toward Phase I level content. As such, here are my related questions. Also, these questions are based on the daily builds. 1. Why does Episode 1 have no boss level and episode end trigger? 2. What is the theme of Epsode 2? 3. E2M2 offends my sensibilities of level design, can I make major revisions? 4. Why was Double Impact adopted as Episode 4? 5. [Added in Edit] What compatibility standard does FreeDoom target? Boom? Is there a prefered source port to test maps in? While I am at it, if anyone has a favorite Doom level design resource they'd like to share I would love to hear about it. Thanks you for your time, QBRADQ 0 Quote Share this post Link to post
Catoptromancy Posted June 10, 2014 Freedoom1 is still very unfinished, lots of missing or unfinished things. Double impact was added because it was submitted. Boom is the target, though vanilla is also good. 0 Quote Share this post Link to post
chungy Posted June 10, 2014 The first question seems to suggest to me that you're still using the builds from http://free.doomers.org/ -- these are very out of date and you should use the builds from http://freedoom.soulsphere.org/ instead. 0 Quote Share this post Link to post
Catoptromancy Posted June 10, 2014 http://www.doomworld.com/vb/freedoom/46745-freedoom-info/ This page needs fixed with new link. 0 Quote Share this post Link to post
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