TheCastle Posted June 10, 2014 Hello! Here is part one of the making of Canyon Of The Dead! I am taking a more to the point approach to my videos now with less rambling ect. Here is part 01 http://youtu.be/GfG9cGW-VCs Here is part 02 http://youtu.be/NzP4HPLeIQ8 Enjoy! 0 Quote Share this post Link to post
Kaiser Posted June 10, 2014 Cool stuff. I'll be looking forward to seeing more. 0 Quote Share this post Link to post
TheCastle Posted June 10, 2014 Kaiser said:Cool stuff. I'll be looking forward to seeing more. My next Doom related video will be making a new Doom 2 map designed for GZDoom/Brutal Doom. 0 Quote Share this post Link to post
darkreaver Posted June 10, 2014 Yeah that was an interesting video. Thanks. Thumbs up! 0 Quote Share this post Link to post
SFoZ911 Posted June 11, 2014 Really liking it so far. very intersting and helpful stuff to know and then to apply on your own maps. keep it up! 0 Quote Share this post Link to post
Cupboard Posted June 11, 2014 Yeah I like the little "design philosophy" bits you added in there. There are so many little tricks about making a good Doom map that you don't necessarily pick up from modern FPS level design. Doom maps are definitely about creating a smooth flow for a superhuman player with all kinds of mobility advantages over the monsters. And to be able to create level geometry that gives a lot of advantages to the monsters in order to "level the playing field" without making the player feel like he's being punished and he has a lot of options to tackle the challenges the designer implements. No Rest for the Living was pretty solid, I played it on the PS3 port and had a blast. 0 Quote Share this post Link to post
VGA Posted June 21, 2014 I added the videos to my Watch Later because I haven't played the episode yet and I don't want to be spoilt :-) By the way this new episode is playable in the original doom2.exe (in Dosbox with the doom2 plus executable, modified to remove hardcoded limits) But still I'm gonna play it with GzDoom. 0 Quote Share this post Link to post
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