DrR0Ck Posted November 18, 2020 3 hours ago, hobomaster22 said: I believe this was a feature that was started that copies the save files for the launched file into the source port directory. I recall the idea was that the saves could be deleted so the saves would only be for that file. Not a bug; a feature! ;-) Would it be possible in a future build to add an option to disable this functionality and/or specify a location for save games to be backed up to ( I guess this would have to be source port specific? Thanks! 0 Quote Share this post Link to post
hobomaster22 Posted November 18, 2020 9 hours ago, DrR0Ck said: Not a bug; a feature! ;-) Would it be possible in a future build to add an option to disable this functionality and/or specify a location for save games to be backed up to ( I guess this would have to be source port specific? Thanks! Should be no problem. I will get it in before the next release sometime after Thanksgiving. 3 Quote Share this post Link to post
DrR0Ck Posted November 19, 2020 1 hour ago, hobomaster22 said: Should be no problem. I will get it in before the next release sometime after Thanksgiving. You're awesome! Looking forward to the new release! 1 Quote Share this post Link to post
robocop Posted November 22, 2020 Hello, I hope this isn't a stupid question, but I don't see a tab for mods. I can enable mods just fine during the launch process, so I'm doing fine. But how do I get all the tabs I see in screenshots? Thank you 0 Quote Share this post Link to post
xvertigox Posted November 23, 2020 1 hour ago, robocop said: I hope this isn't a stupid question, but I don't see a tab for mods. I can enable mods just fine during the launch process, so I'm doing fine. But how do I get all the tabs I see in screenshots? You need to tag the files as 'Mods'. Each of the tabs is a different tag. 1 Quote Share this post Link to post
robocop Posted November 23, 2020 14 hours ago, xvertigox said: You need to tag the files as 'Mods'. Each of the tabs is a different tag. Thank you, that makes sense. That might fix some other issues I'm having with certain WADs. Thank you for your help. 0 Quote Share this post Link to post
vtron Posted November 30, 2020 (edited) Hi, thanks so much for the launcher, feels great having everything organized. I have one issue though and its that neither FinalLevelStats.wad nor noendgame.wad seem to work for me when it comes to recording stats in GZDoom. I've tried it using a few different wads (Strange Aeons, Hell-forged, Ancient Aliens) and while they seem to be doing something they both leave me looking at the credits without a save game. Tested in both GZDoom 4.4.2 and 4.5.0 with the same behavior. Looking through the thread it doesn't appear that anyone else has had this issue so I may be doing something wrong, but other than messing with the load order I'm not sure what else to try. Edit: Played some more Strange Aeons and it looks like FinalLevelStats.wad does work for the episode 2 finale. The end of ep 2 is a forced death exit which I suspect is why it works there and not for normal endings, but not sure what causes this. Edited December 1, 2020 by vtron 0 Quote Share this post Link to post
hobomaster22 Posted December 2, 2020 On 11/30/2020 at 2:02 PM, vtron said: Hi, thanks so much for the launcher, feels great having everything organized. I have one issue though and its that neither FinalLevelStats.wad nor noendgame.wad seem to work for me when it comes to recording stats in GZDoom. I've tried it using a few different wads (Strange Aeons, Hell-forged, Ancient Aliens) and while they seem to be doing something they both leave me looking at the credits without a save game. Tested in both GZDoom 4.4.2 and 4.5.0 with the same behavior. Looking through the thread it doesn't appear that anyone else has had this issue so I may be doing something wrong, but other than messing with the load order I'm not sure what else to try. Edit: Played some more Strange Aeons and it looks like FinalLevelStats.wad does work for the episode 2 finale. The end of ep 2 is a forced death exit which I suspect is why it works there and not for normal endings, but not sure what causes this. It should work with Ancient Aliens, at least it does when I test with Ancient Aliens by itself. The others I'm not sure, since they are very heavy in ZDoom features there are any number reason it may not work. FinalLevelStats and noendgame are just doing the best they can to trick ZDoom into skipping the end game sequence. FinalLevelStats uses some EventHandlers with ZScript, so maybe something is being overridden, but I am not sure. 0 Quote Share this post Link to post
hobomaster22 Posted December 19, 2020 3.2.0 Release: Add .iwad and .ipk3 support Automatically tag a file that is dropped into tag view Support woof statistics Added alternative save directory for source ports Added option to disable copying save files back to source port directory Added release date column to idgames view Implemented slideshow for screenshots Implemented tag sidebar for better searching and selecting of tags/tabs Remembers last selected view https://github.com/nstlaurent/DoomLauncher/releases/tag/3.2.0.0 7 Quote Share this post Link to post
FrogMaster Posted December 19, 2020 56 minutes ago, hobomaster22 said: 3.2.0 Release This is genuinely exciting to me. I was waiting for this next update. Awesome work! 😍 2 Quote Share this post Link to post
xvertigox Posted December 19, 2020 @hobomaster22 I'm a huge fan and constant shill of Doom Launcher. I dig the QoL improvements, dropping into tag view is much sleeker. Great work and thanks again! 1 Quote Share this post Link to post
Caiuz Posted December 21, 2020 @hobomaster22 there is on my doomlauncher 3 a bug for select file(add files- play menu ) as my screenshot . On version 3.2.0 thanks for your app. ps : excuse for my english , I hope you understand :D 0 Quote Share this post Link to post
hobomaster22 Posted December 21, 2020 3 hours ago, Caiuz said: @hobomaster22 there is on my doomlauncher 3 a bug for select file(add files- play menu ) as my screenshot . On version 3.2.0 thanks for your app. ps : excuse for my english , I hope you understand :D No problem, thanks for reporting. I pushed a release to fix the issue. If you restart Doom Launcher you should be able to automatically download and install the update. 1 Quote Share this post Link to post
Dweller Dark Posted December 21, 2020 I've never seen this port before, what is it? 0 Quote Share this post Link to post
DavidN Posted December 21, 2020 It's not a port, it's a way of organizing all your WAD files and ways to run them! It's particularly useful if you play different WADs with different stacks of enhancements, without having to keep a thousand batch files around. 1 Quote Share this post Link to post
Dweller Dark Posted December 21, 2020 Just now, DavidN said: It's not a port, it's a way of organizing all your WAD files and ways to run them! It's particularly useful if you play different WADs with different stacks of enhancements, without having to keep a thousand batch files around. I don't know if ZDL is the same thing, but is it similar to that? 0 Quote Share this post Link to post
xvertigox Posted December 21, 2020 (edited) 9 hours ago, DavetheDoomguy said: I don't know if ZDL is the same thing, but is it similar to that? Similar but far more robust. One thing I praise often is it's idgames integration that allows you to download wads directly from the launcher. That combined with it's metadata fields make for a very clean and organized experience. Edit: Got a feature request @hobomaster22 - Is it possible to have colored tabs? Having text colored is great but it'd be awesome if we could change the tab background color (or maybe just font?) so it's easier to see which tab is which at a glance. Edited December 22, 2020 by xvertigox 2 Quote Share this post Link to post
Caiuz Posted December 22, 2020 12 hours ago, xvertigox said: Similar but far more robust. One thing I praise often is it's idgames integration that allows you to download wads directly from the launcher. That combined with it's metadata fields make for a very clean and organized experience. Edit: Got a feature request @hobomaster22 - Is it possible to have colored tabs? Having text colored is great but it'd be awesome if we could change the tab background color (or maybe just font?) so it's easier to see which tab is which at a glance. how add tabs? there is not "+" 0 Quote Share this post Link to post
FrogMaster Posted December 22, 2020 5 hours ago, Caiuz said: how add tabs? there is not "+" Click the hamburger button at the top-left and there will be a selection called "Manage Tags". Then you can add, edit, or delete tags. 0 Quote Share this post Link to post
QuotePilgrim Posted December 22, 2020 Did you take inspiration from DBGL or something for the UI? It looks pretty similar to that. 0 Quote Share this post Link to post
Caiuz Posted December 23, 2020 On 12/22/2020 at 3:47 PM, FrogMaster said: Click the hamburger button at the top-left and there will be a selection called "Manage Tags". Then you can add, edit, or delete tags. thanks 1 Quote Share this post Link to post
hobomaster22 Posted December 23, 2020 22 hours ago, QuotePilgrim said: Did you take inspiration from DBGL or something for the UI? It looks pretty similar to that. Way back it was inspired by Quake Injector from a thread started by tormentor. Then it just progressed from there. The UI progression was probably partly inspired by Visual Studio from that point on. 0 Quote Share this post Link to post
BlueThunder Posted December 23, 2020 Just recently discovered this. Really awesome. Love the way I can organize stuff and download direct. 1 Quote Share this post Link to post
PhillHS Posted December 25, 2020 Hi all, Is there any special, method for upgrading from V2.6.x to the latest. I tried downloadin the installer and installing over the top but then got table errors when I launched the new version :( Reverting back to V2.6 worked and it launches again. Cheers. Phill. 0 Quote Share this post Link to post
hobomaster22 Posted December 25, 2020 5 hours ago, PhillHS said: Hi all, Is there any special, method for upgrading from V2.6.x to the latest. I tried downloadin the installer and installing over the top but then got table errors when I launched the new version :( Reverting back to V2.6 worked and it launches again. Cheers. Phill. You can’t use the installer. That version didn’t have the installer, you have to download the regular package and copy the contents into your Doom Launcher folder. It should automatically update install the correct package once updated. 0 Quote Share this post Link to post
PhillHS Posted December 26, 2020 19 hours ago, hobomaster22 said: You can’t use the installer. That version didn’t have the installer, you have to download the regular package and copy the contents into your Doom Launcher folder. It should automatically update install the correct package once updated. Humm just tried that and getting the same error : When I click the details of the Error box, the following text is contained in the error report : See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Column 'AltSaveDirectory' does not belong to table Table. at System.Data.DataRow.GetDataColumn(String columnName) at System.Data.DataRow.get_Item(String columnName) at DoomLauncher.DbDataSourceAdapter.CreateSourcePortDataSource(DataTable dt, DataRow dr) at DoomLauncher.DbDataSourceAdapter.GetSourcePorts() at DoomLauncher.VersionHandler.Pre_2_6_4_1_Update() at DoomLauncher.VersionHandler.ExecuteUpdate(Action update, AppVersion version) at DoomLauncher.VersionHandler.HandleVersionUpdate() at DoomLauncher.MainForm.<Initialize>b__28_0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DoomLauncher.MainForm.<Initialize>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DoomLauncher.MainForm.<HandleLoad>d__155.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///G:/games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///G:/games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///G:/games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Cheers. Phill. 0 Quote Share this post Link to post
hobomaster22 Posted December 26, 2020 2 hours ago, PhillHS said: Humm just tried that and getting the same error : When I click the details of the Error box, the following text is contained in the error report : Cheers. Phill. Thanks for posting. Had to run an old database to see it. This build should fix it:https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/37004535/artifacts 0 Quote Share this post Link to post
PhillHS Posted December 26, 2020 1 hour ago, hobomaster22 said: Thanks for posting. Had to run an old database to see it. This build should fix it:https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/37004535/artifacts Cheers for the quick response, that seems to have worked, it's launched fine this time. Thanks again for adding the date to the idgames tab eaier to spot the new stuff now :) Cheers. Phill. 1 Quote Share this post Link to post
PhillHS Posted December 28, 2020 Any chance of having the option for the table based listing (like the idgames tab) for the Recent / Local / Untagged and Iwads tabs? Some of the information on the large format tags is duplicated in the left hand panel anyways. Cheers. Phill. 0 Quote Share this post Link to post
hobomaster22 Posted December 28, 2020 17 minutes ago, PhillHS said: Any chance of having the option for the table based listing (like the idgames tab) for the Recent / Local / Untagged and Iwads tabs? Some of the information on the large format tags is duplicated in the left hand panel anyways. Cheers. Phill. There are three options for the views now in Settings -> View. Grid would set it back to the table format. 0 Quote Share this post Link to post
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