Devalaous Posted May 6, 2021 This happens if I take screenshots ingame to generate thumbnails, then delete an old one after closing the game, albiet a little too fast apparantly. THe rest of that long code in the spoiler tag, if its useful. Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The process cannot access the file 'C:\Users\Ragnor\AppData\Roaming\DoomLauncher\GameFiles\Thumbnails\243c62bb-4400-4b38-af59-7508c74c6682.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at DoomLauncher.ThumbnailManager.UpdateThumbnail(IGameFile gameFile) at DoomLauncher.ScreenshotView.Delete() at DoomLauncher.GameFileAssociationView.HandleDelete() at DoomLauncher.GameFileAssociationView.deleteToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.3.1.0 Win32 Version: 3.3.1.0 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7660.35861 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Program%20Files%20(x86)/Doom%20Launcher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. 0 Quote Share this post Link to post
Caiuz Posted May 19, 2021 hi hobo, some time ago I told you if it was an idea to add the total stats, but they are already there. Now I may ask you if it is an idea to add the name of the doom maps you play to the total stats? only the maps? : D This is because we all keep the list of maps we play on google sheet. With the doom launcher we will have it all there - map name - hours? thanks you Caiuz. 1 Quote Share this post Link to post
Mazze Posted June 6, 2021 New to this launcher. Is the Id Games tab broken? I can only see about 20 wads and all were released in the past month. 0 Quote Share this post Link to post
hobomaster22 Posted June 6, 2021 By default it shows the latest releases. You can use the search at the top to find what you are looking for. 1 Quote Share this post Link to post
Mazze Posted June 6, 2021 How strange. Before when I used search, it returned nothing, but now it's working perfectly. Thanks, must have been user error. 0 Quote Share this post Link to post
Dweller Dark Posted July 1, 2021 I recently got most of the WADs from Maximum Doom The Way Kid Did sorted and tagged, but it was a slow and inefficient process. Is there a way I can tag WADs faster, or would a "Tag Selected WADs" or "Tag All WADs" option need to be implemented in the launcher? 0 Quote Share this post Link to post
hobomaster22 Posted July 3, 2021 (edited) On 7/1/2021 at 2:09 PM, DavetheDoomguy said: I recently got most of the WADs from Maximum Doom The Way Kid Did sorted and tagged, but it was a slow and inefficient process. Is there a way I can tag WADs faster, or would a "Tag Selected WADs" or "Tag All WADs" option need to be implemented in the launcher? You can select multiple items, right click and select the tag. This works holding shift or using control to select multiple items. you can also drag the files into the tab with the tag and they will automatically be given that tag. Edited July 3, 2021 by hobomaster22 Update for drag and drop 1 Quote Share this post Link to post
Dweller Dark Posted July 3, 2021 7 minutes ago, hobomaster22 said: You can select multiple items, right click and select the tag. This works holding shift or using control to select multiple items. you can also drag the files into the tab with the tag and they will automatically be given that tag. I see, thank you. If a WAD has a text file, can that be added to Doom Launcher and applied to the WAD? Or would I need to copy/paste it? 0 Quote Share this post Link to post
hobomaster22 Posted July 5, 2021 On 7/2/2021 at 10:06 PM, DavetheDoomguy said: I see, thank you. If a WAD has a text file, can that be added to Doom Launcher and applied to the WAD? Or would I need to copy/paste it? You can right click and select open zip file to add any more files that you want. If you want Doom Launcher to read the text file for parsing the idgames style format, just make sure the text file has the same name as the wad and add the text file. The other option is adding the the text file and wad file to a zip and add it to Doom Launcher again. If you right click and hit edit on the wad you should see the updated fields. Currently with the tile view there is a bug that doesn't update the cache if the fields are updated in this manner. 2 Quote Share this post Link to post
Dweller Dark Posted July 31, 2021 Since I got Strife VE recently, I was wondering if you could tell me what files from its directory I would need to add to Doom Launcher? Which ones are considered IWADs or WADs? 0 Quote Share this post Link to post
Zeal Posted August 18, 2021 How can i save load orders for wads? 0 Quote Share this post Link to post
hobomaster22 Posted August 18, 2021 10 hours ago, Zeal said: How can i save load orders for wads? Assuming you have selected the wad you want to play, added the other wads and set the load order, clicking Save Settings or OK to launch will save it. 0 Quote Share this post Link to post
hobomaster22 Posted August 18, 2021 On 7/30/2021 at 9:03 PM, DavetheDoomguy said: Since I got Strife VE recently, I was wondering if you could tell me what files from its directory I would need to add to Doom Launcher? Which ones are considered IWADs or WADs? I'm not really familiar with Strife VE. I would set strife1.wad as the IWAD, then add the other wads to the Additional Files section. 1 Quote Share this post Link to post
Zeal Posted August 18, 2021 4 hours ago, hobomaster22 said: Assuming you have selected the wad you want to play, added the other wads and set the load order, clicking Save Settings or OK to launch will save it. It doesn't work. When i load the same file order wih ZDL, for examble, the mod launches like normal. But when loading with Doom launcher it doesn't work. See video: 0 Quote Share this post Link to post
Firebert Posted August 18, 2021 1 hour ago, Zeal said: It doesn't work. When i load the same file order wih ZDL, for examble, the mod launches like normal. But when loading with Doom launcher it doesn't work. See video: Make sure the files are enabled in the "Select individual files" option. 0 Quote Share this post Link to post
Zeal Posted August 18, 2021 19 minutes ago, Firebert said: Make sure the files are enabled in the "Select individual files" option. Thank you, it worked. 0 Quote Share this post Link to post
Zeal Posted August 18, 2021 Other thing. I think Play Random is broken, because always when i press it, it outputs a error 0 Quote Share this post Link to post
hobomaster22 Posted August 19, 2021 19 hours ago, Zeal said: Other thing. I think Play Random is broken, because always when i press it, it outputs a error Yes, it appears to be broken. Thanks for letting me know so it can be fixed in the next release. 1 Quote Share this post Link to post
hobomaster22 Posted September 11, 2021 New version 3.3.2:https://github.com/nstlaurent/DoomLauncher/releases/tag/3.3.2 - Resolved issue for deleting old thumbnails when changed. - Fix case where the views would not update a file when overwriting and metadata changed from the overwrite. - Fixed play random. - Improved tab order for launch form. - Improved colors for custom Windows themes. - Update idgames Mirror URLs. 2 Quote Share this post Link to post
ducon Posted September 11, 2021 Quote Doom Launcher is a Doom frontend for Windows PC. […] Doom Launcher currently supports Windows 7 and later. Mac and Linux are unsupported. Darn, I won’t launch it. 0 Quote Share this post Link to post
RHhe82 Posted September 11, 2021 (edited) EDIT: Never mind, I think I found out the cause. I swear, Avast should ¤#!¤#!% quarantine and delete and disable itself for good. Only now do I find out about this sort of application! Not that there was anything wrong with ZDL. But this looks more badass. Except for the fact that I seem to have sort of problem with PrBoom+. Each time I've completed a level, the program crashes. With GZDoom there seems to be no issue at all (tested with E1M1 once :P). That's a shame, I seem to enjoy PrBoom+ more (especially as it runs better on my craptop). Edited September 11, 2021 by RHhe82 0 Quote Share this post Link to post
hobomaster22 Posted September 11, 2021 1 hour ago, RHhe82 said: EDIT: Never mind, I think I found out the cause. I swear, Avast should ¤#!¤#!% quarantine and delete and disable itself for good. Only now do I find out about this sort of application! Not that there was anything wrong with ZDL. But this looks more badass. Except for the fact that I seem to have sort of problem with PrBoom+. Each time I've completed a level, the program crashes. With GZDoom there seems to be no issue at all (tested with E1M1 once :P). That's a shame, I seem to enjoy PrBoom+ more (especially as it runs better on my craptop). I think by default save statistics is checked. This will add the levelstat parameter. My guess is there is a bug with that version for levelstat. You will have to get a different version or prboom or play with save statistics unchecked. 1 Quote Share this post Link to post
RHhe82 Posted September 11, 2021 8 minutes ago, hobomaster22 said: I think by default save statistics is checked. This will add the levelstat parameter. My guess is there is a bug with that version for levelstat. You will have to get a different version or prboom or play with save statistics unchecked. No, it started working when I tweaked my Avast settings, ie. so that it deems PrBoom+ (and also Doom Launcher) a safe program. It's not like it's the first Avast has caused me trouble -- I had an issue of GZDoom mysteriously vanishing from hard drive, and after investigating a bit, it turned out Avast had quarantined it without consulting me. Geez. 0 Quote Share this post Link to post
Dweller Dark Posted September 15, 2021 I didn't think of this until today, but would it be possible to have DoomLauncher keep track of sourceport versions and indicate when one needs an update? Or potentially have it where you can download a new sourceport version through DoomLauncher? 2 Quote Share this post Link to post
666shooter Posted October 14, 2021 I just updated to GZDoom 4.7 and it is no longer reading my statistics for save files? Or capturing the screenshots automatically and saving them to the Launcher for display as it was with GZDoom 4.5 and 4.6? I am thinking it might be because the files are in a different location then before, at least with the latter, but it has been entertaining to compare my stats across the DPB series and I'd really like to continue to be able to do so. Has anyone else had this issue? The saves are located in a designated folder within the GZDoom folder in my Doom 2 base. Screenshots default to One Drive now for some bizarre reason with this newest version of GZDoom; I wasn't able to find anything in the Config file related to which path to use either, but I'm terrible with computers, so maybe I'm missing something. 0 Quote Share this post Link to post
hobomaster22 Posted October 14, 2021 13 hours ago, 666shooter said: I just updated to GZDoom 4.7 and it is no longer reading my statistics for save files? Or capturing the screenshots automatically and saving them to the Launcher for display as it was with GZDoom 4.5 and 4.6? I am thinking it might be because the files are in a different location then before, at least with the latter, but it has been entertaining to compare my stats across the DPB series and I'd really like to continue to be able to do so. Has anyone else had this issue? The saves are located in a designated folder within the GZDoom folder in my Doom 2 base. Screenshots default to One Drive now for some bizarre reason with this newest version of GZDoom; I wasn't able to find anything in the Config file related to which path to use either, but I'm terrible with computers, so maybe I'm missing something. For screenshots you can specify additional directories for Doom Launcher to always check in the settings. I don't have it in front of me but it's called something like 'additional screenshot directories' or something similar. As long as the zds files are still in the GZDoom folder statistics should be working. If the saves are in a different folder there is a way to specify that in the source port settings I believe. 0 Quote Share this post Link to post
666shooter Posted October 14, 2021 (edited) 7 minutes ago, hobomaster22 said: As long as the zds files are still in the GZDoom folder statistics should be working. If the saves are in a different folder there is a way to specify that in the source port settings I believe. Thank you very much for responding. I've been trying all morning to figure this one out. So, I'm not sure if it is a new feature with GZDoom 4.7 but it created a new folder in my PC designated "name" section for "Saved Games" specific to GZDoom and even after copying/pasting the files under App Data and the "Saves" in the Doom II base it wasn't parsing anything. I didn't want to copy them over the older Save files for fear of ruining all of my previous statistics. I just designated the alternate save directory under Source Ports, so I'm going to see if that fixes where it's reading from. Thank you so much! I'll let you know if it works. Edit: I've updated the file directory, and I see now that it shows under the Save Games correctly for the individual Wad. It did not update the Statistics section (which shows a coded file designation when working properly, at least from what I found looking through the Game Files for other Wads displaying statistics). Will this update automatically when I complete the current map to generate a statistical file? Or will this still have errors because of how 4.7 isn't saving to the Doom II base like older versions, even with the alternate saves designation? Edited October 14, 2021 by 666shooter Updating issue for troubleshooting. 1 Quote Share this post Link to post
666shooter Posted October 14, 2021 16 minutes ago, 666shooter said: Thank you very much for responding. I've been trying all morning to figure this one out. So, I'm not sure if it is a new feature with GZDoom 4.7 but it created a new folder in my PC designated "name" section for "Saved Games" specific to GZDoom and even after copying/pasting the files under App Data and the "Saves" in the Doom II base it wasn't parsing anything. I didn't want to copy them over the older Save files for fear of ruining all of my previous statistics. I just designated the alternate save directory under Source Ports, so I'm going to see if that fixes where it's reading from. Thank you so much! I'll let you know if it works. Edit: I've updated the file directory, and I see now that it shows under the Save Games correctly for the individual Wad. It did not update the Statistics section (which shows a coded file designation when working properly, at least from what I found looking through the Game Files for other Wads displaying statistics). Will this update automatically when I complete the current map to generate a statistical file? Or will this still have errors because of how 4.7 isn't saving to the Doom II base like older versions, even with the alternate saves designation? Unfortunately after replaying the first map, while it shows the Autosave added to the Save Games, it is still unable to withdraw any statistical data. Does anyone have any ideas how to fix this? Outside of telling Graf to change it back? xD 0 Quote Share this post Link to post
hobomaster22 Posted October 16, 2021 On 10/14/2021 at 12:24 PM, 666shooter said: Unfortunately after replaying the first map, while it shows the Autosave added to the Save Games, it is still unable to withdraw any statistical data. Does anyone have any ideas how to fix this? Outside of telling Graf to change it back? xD Were you able to get it to work? I just downloaded 4.7 and both screenshots and statistics are working. Silly question, but maybe the Save Statistics check box was unchecked? 0 Quote Share this post Link to post
666shooter Posted October 16, 2021 5 hours ago, hobomaster22 said: Were you able to get it to work? I just downloaded 4.7 and both screenshots and statistics are working. Silly question, but maybe the Save Statistics check box was unchecked? I honestly was not. I went back to 4.6 and the stats were working fine again after trying two different Wads. I'm going to leave it alone for now, since the statistics are one of my favorite features, and maybe try again when 4.8 or so comes out at the end of the year. Hopefully it will work more easily. 0 Quote Share this post Link to post
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