PhillHS Posted December 28, 2020 9 hours ago, hobomaster22 said: There are three options for the views now in Settings -> View. Grid would set it back to the table format. Excelent, exactly what I wanted :) Cheers. Phill. 0 Quote Share this post Link to post
Devalaous Posted December 29, 2020 Weird, didnt detect Hexen Deathkings or Harmony as IWADs. 0 Quote Share this post Link to post
Erick Posted December 30, 2020 (edited) 8 hours ago, Devalaous said: Weird, didnt detect Hexen Deathkings or Harmony as IWADs. Deathkings is just a PWAD, it it still needs the Hexen IWAD to be played. Source ports like Chocolate Hexen and GZDoom can play Deathkings using the -file parameter so using Hexen as an IWAD when launching Deathkings in Doom Launcher should work. As for Harmony, if it is added as an IWAD file I think it can still be played as one under the IWADs tab. Doom Launcher just autofills the title metadata for most commonly known IWADs like Doom 1 and Heretic, HEXDD.WAD and HARM1.WAD were just not listed to have them autofilled. Otherwise, anything added as an IWAD will have the -iwad parameter used by most source ports, not sure about source ports like Doomsday though. It won't be too bad to add in HARM1.WAD as a IWAD to autofill metadata, not sure if special support for HEXDD.WAD will be needed so just adding it as a PWAD should be compatible for most source ports that support Hexen. Edited December 30, 2020 by Erick 0 Quote Share this post Link to post
maggot_army Posted January 8, 2021 How do you get the titlepics to show up, as shown in the first post in the topic? All I see is the doom logo with the doom 2 interpic. 0 Quote Share this post Link to post
FrogMaster Posted January 8, 2021 (edited) 1 hour ago, maggot_army said: How do you get the titlepics to show up, as shown in the first post in the topic? All I see is the doom logo with the doom 2 interpic. You need to take a screenshot while that WAD is loaded and then the first image will be used. Edited January 8, 2021 by FrogMaster 0 Quote Share this post Link to post
maggot_army Posted January 8, 2021 2 hours ago, FrogMaster said: You need to take a screenshot while that WAD is loaded and then the first image will be used. thanks! works now 1 Quote Share this post Link to post
Devalaous Posted January 8, 2021 How does level tracking work for No Rest for the Living? With GZDoom, the only source port I use, NRFTL tends to end up as a side episode. does it save stats normally? Its a bit of an oddball compared to most wads. Spent most of the night configuring this, kind of annoying that the IWADs dont have all the data automatically, we all know what date the game out, who made it etc. But I have it nicely set up to have a Master Levels tab (with all the reject levels too), an Official tab with all the commercial wads, and official pwads, since Deathkings runs as an IWAD in GZDoom but counts as a PWAD here. Ive also got a bunch of technical wads and music packs in hidden categories, and a Megawad category. Is there a way to drag these around in the menu for custom ordering? Had to fool around with Ratings in the IWAD setion just to have the four Doom IWADs at the top and in the right order. 0 Quote Share this post Link to post
Devalaous Posted January 9, 2021 Also, for some reason, the SC-55 packs from MusicallyInspired's site do not work in Doom Launcher. They just plain dont get loaded with the IWAD for some reason, and ive tried putting them in pk3s and all sorts. They WILL load in GZDoom alone. Other music packs like @NightFright's Arachno soundfont music packs work fine. 0 Quote Share this post Link to post
hobomaster22 Posted January 9, 2021 22 hours ago, Devalaous said: How does level tracking work for No Rest for the Living? With GZDoom, the only source port I use, NRFTL tends to end up as a side episode. does it save stats normally? Its a bit of an oddball compared to most wads. As far as Doom Launcher is concerned it is not special. They will be recorded by the map lumps (MAP01 - MAP09 in this case) like anything else. 22 hours ago, Devalaous said: Deathkings runs as an IWAD in GZDoom but counts as a PWAD here. This part isn't entirely true. GZDoom gives you the impression that it's running it as an IWAD, when in reality it is not. You need both hexen.wad and hexdd.wad in the GZDoom directory for Hexen Deathkings to show the dialog. This is because GZDoom is still doing -iwad hexen.wad -file hexdd.wad underneath, because hexdd.wad is not standalone and not really an IWAD. 22 hours ago, Devalaous said: Is there a way to drag these around in the menu for custom ordering? Had to fool around with Ratings in the IWAD setion just to have the four Doom IWADs at the top and in the right order. There is only sorting by data fields. 10 hours ago, Devalaous said: Also, for some reason, the SC-55 packs from MusicallyInspired's site do not work in Doom Launcher. They just plain dont get loaded with the IWAD for some reason, and ive tried putting them in pk3s and all sorts. They WILL load in GZDoom alone. Other music packs like @NightFright's Arachno soundfont music packs work fine. I'm not entirely sure how custom sound fonts are loaded with GZDoom. Based on this comment from the SC-55 thread, it's not simply a file that you load with the -file parameter with GZDoom, but needs to be present in the soundfonts folder with some configuration changes in GZDoom. Doom Launcher's responsibility is to add it with the -file parameter. If the SC-55 soundfont is not able to work that way, there is nothing Doom Launcher can do. 0 Quote Share this post Link to post
Devalaous Posted January 9, 2021 27 minutes ago, hobomaster22 said: I'm not entirely sure how custom sound fonts are loaded with GZDoom. Based on this comment from the SC-55 thread, it's not simply a file that you load with the -file parameter with GZDoom, but needs to be present in the soundfonts folder with some configuration changes in GZDoom. Doom Launcher's responsibility is to add it with the -file parameter. If the SC-55 soundfont is not able to work that way, there is nothing Doom Launcher can do. If it helps, im using the ogg packs here: https://sc55.duke4.net/games.php#doom These seem to be simply .ogg recordings, much like the arachno packs. Opened the arachno pack to see if theere was some different structure, and aside from not being in a pk3, it seemed to be built the same way as the SC55 pack. Dragging and dropping the zip onto GZDoom runs the pack perfectly, Doom launcher seems to pretend it doesn't exist, its not present in the console with the other wads/pks that load up. If it loaded up and just didn't work that would be one thing, but its not even present. It specifically does load and is viewable in the console with direct drag-and-drop. 0 Quote Share this post Link to post
hobomaster22 Posted January 9, 2021 1 hour ago, Devalaous said: If it helps, im using the ogg packs here: https://sc55.duke4.net/games.php#doom These seem to be simply .ogg recordings, much like the arachno packs. Opened the arachno pack to see if theere was some different structure, and aside from not being in a pk3, it seemed to be built the same way as the SC55 pack. Dragging and dropping the zip onto GZDoom runs the pack perfectly, Doom launcher seems to pretend it doesn't exist, its not present in the console with the other wads/pks that load up. If it loaded up and just didn't work that would be one thing, but its not even present. It specifically does load and is viewable in the console with direct drag-and-drop. OK, this makes more sense. Zip files are what Doom Launcher uses to manage files. Delete the one you have now from Doom Launcher. Rename it to change the extension to pk3 and add it back to Doom Launcher and it will work. 0 Quote Share this post Link to post
Devalaous Posted January 10, 2021 This finally got it working, thanks! I swear earlier conversion to pk3 wasn't working though 0 Quote Share this post Link to post
Caiuz Posted January 18, 2021 (edited) @hobomaster22 in the next update , can you include a total play-time of doom-launcher in the top bar next to "doom Launcher" ? or a option ? I know it is useless, but it can be useful to know how much total time we have played doom. thanks for great launcher :) ps : total play time it's a sum of each map or megawads that we played Edited January 18, 2021 by Caiuz 0 Quote Share this post Link to post
hobomaster22 Posted January 18, 2021 1 hour ago, Caiuz said: @hobomaster22 in the next update , can you include a total play-time of doom-launcher in the top bar next to "doom Launcher" ? or a option ? I know it is useless, but it can be useful to know how much total time we have played doom. thanks for great launcher :) ps : total play time it's a sum of each map or megawads that we played If you are on the local tab and select Cumulative Statistics in the menu, it will give you all the stats for everything in Doom Launcher. If you apply a search it will give you the stats for just the wads in the current view. 1 Quote Share this post Link to post
Caiuz Posted January 18, 2021 7 hours ago, hobomaster22 said: If you are on the local tab and select Cumulative Statistics in the menu, it will give you all the stats for everything in Doom Launcher. If you apply a search it will give you the stats for just the wads in the current view. thanks 0 Quote Share this post Link to post
DrR0Ck Posted January 25, 2021 I have gotten .NET Framework errors from DoomLauncher a few times today; only occasionally prior to today. Unhandled Exception has occurred... Parameter is not valid. Full error details spoilered below. This is happening when the application is open in the background and I'm reviewing email, web browsing, etc. Hasn't happened while actually playing Doom. Any idea what may be going on? Is it possible a recent .NET update could be causing the issue? Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Parameter is not valid. at System.Drawing.Image.get_Width() at DoomLauncher.SlideShowPictureBox.SetTransparency() at DoomLauncher.SlideShowPictureBox.Fade(Single step) at DoomLauncher.SlideShowPictureBox.HandleState() at DoomLauncher.SlideShowPictureBox.M_timer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///C:/Games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7660.35861 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Games/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Games/DoomLauncher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. 0 Quote Share this post Link to post
hobomaster22 Posted January 26, 2021 3 hours ago, DrR0Ck said: I have gotten .NET Framework errors from DoomLauncher a few times today; only occasionally prior to today. Unhandled Exception has occurred... Parameter is not valid. Full error details spoilered below. This is happening when the application is open in the background and I'm reviewing email, web browsing, etc. Hasn't happened while actually playing Doom. Any idea what may be going on? Is it possible a recent .NET update could be causing the issue? Hide contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Parameter is not valid. at System.Drawing.Image.get_Width() at DoomLauncher.SlideShowPictureBox.SetTransparency() at DoomLauncher.SlideShowPictureBox.Fade(Single step) at DoomLauncher.SlideShowPictureBox.HandleState() at DoomLauncher.SlideShowPictureBox.M_timer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///C:/Games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7660.35861 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Games/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Games/DoomLauncher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. That's interesting. It looks like something is happening with the slideshow running in the background. I'm not sure why this would happen. Sometimes I have it running in the background for days and never have a problem. I will see what I can do, thanks for letting me know. 1 Quote Share this post Link to post
Devalaous Posted January 26, 2021 (edited) I get similar issues sometimes now when I delete a picture from the screenshots, occasionally it will crash. Also, sometimes the program doesn't update statistics or the last map completed, resulting in me having to quit after every map to check the stats. Finally, something useful you may want to include in the first post: I found a way to record stats for Map 30/ExM8 in GZDoom without downloading anything extra: In the few seconds before the map ends, make a manual save, then open the console and type 'changemap map30' or 'changemap exm8' (or any other final level syntax; NRFTL uses 'level08' instead of map08 for example) and the map will restart carrying over your inventory, and thus creating a level complete autosave that gets recorded. Then you can load up the manual save and watch the ending to your wad normally. changemap can also be used to cross episodes without starting fresh in the same manner Edited January 26, 2021 by Devalaous 0 Quote Share this post Link to post
hobomaster22 Posted January 27, 2021 On 1/25/2021 at 3:15 PM, DrR0Ck said: I have gotten .NET Framework errors from DoomLauncher a few times today; only occasionally prior to today. Unhandled Exception has occurred... Parameter is not valid. Full error details spoilered below. This is happening when the application is open in the background and I'm reviewing email, web browsing, etc. Hasn't happened while actually playing Doom. Any idea what may be going on? Is it possible a recent .NET update could be causing the issue? Reveal hidden contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Parameter is not valid. at System.Drawing.Image.get_Width() at DoomLauncher.SlideShowPictureBox.SetTransparency() at DoomLauncher.SlideShowPictureBox.Fade(Single step) at DoomLauncher.SlideShowPictureBox.HandleState() at DoomLauncher.SlideShowPictureBox.M_timer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///C:/Games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7660.35861 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Games/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Games/DoomLauncher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. This build should solve the issue. If you have any further problems let me know. https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/37443737/artifacts 1 Quote Share this post Link to post
hobomaster22 Posted January 27, 2021 23 hours ago, Devalaous said: I get similar issues sometimes now when I delete a picture from the screenshots, occasionally it will crash. Also, sometimes the program doesn't update statistics or the last map completed, resulting in me having to quit after every map to check the stats. Finally, something useful you may want to include in the first post: I found a way to record stats for Map 30/ExM8 in GZDoom without downloading anything extra: In the few seconds before the map ends, make a manual save, then open the console and type 'changemap map30' or 'changemap exm8' (or any other final level syntax; NRFTL uses 'level08' instead of map08 for example) and the map will restart carrying over your inventory, and thus creating a level complete autosave that gets recorded. Then you can load up the manual save and watch the ending to your wad normally. changemap can also be used to cross episodes without starting fresh in the same manner Do you mean you have to close the port? I believe all port implementations require the application to exit before Doom Launcher attempts to read the statistics output. The changemap thing is interesting. GZDoom must store all data for the level in the save file when changemap is used. I would guess this is probably because of the hub map implementation. Thanks for letting us know. 0 Quote Share this post Link to post
DrR0Ck Posted January 27, 2021 19 hours ago, hobomaster22 said: This build should solve the issue. If you have any further problems let me know. https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/37443737/artifacts I've been using the new build today - so far no issues. I have to say, I really appreciate the support you provide. I absolutely love DoomLauncher to the point where I can't even imagine playing and keeping organized the many WADs I have downloaded. 1 Quote Share this post Link to post
DrR0Ck Posted January 28, 2021 Looks like I spoke to soon. I just got a new/different slideshow related .NET exception: Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DivideByZeroException: Attempted to divide by zero. at DoomLauncher.SlideShowPictureBox.HandleState() at DoomLauncher.SlideShowPictureBox.M_timer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///C:/Games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7696.786 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Games/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Games/DoomLauncher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. 0 Quote Share this post Link to post
Devalaous Posted January 28, 2021 On 1/27/2021 at 1:22 PM, hobomaster22 said: Do you mean you have to close the port? I believe all port implementations require the application to exit before Doom Launcher attempts to read the statistics output. The changemap thing is interesting. GZDoom must store all data for the level in the save file when changemap is used. I would guess this is probably because of the hub map implementation. Thanks for letting us know. The two times its happened, I played a chunk of regular Ultimate Doom, and would quit after a few levels, the levle stats recorded, but it said my last map was still E1M1; playing later in chunks would be spotty at keeping this up to date, and I would have to quit the game after each level to ensure tracking. THe second time I had this issue was with A.L.T. where saving the game and quitting would NOT record stats at all, requiring me to load it back up, re-save then hope it recorded properly, in one case I needed to go back to the last level then re-finish it, generate a new autosave, then manual save, to make it update. Not sure what was going on in either case, but other wads havent had issues. What changemap basically does is exit the map and travel to another one as if you had hit the exit switch; it brings up the intermission screen and everything (except on the last maps), thus the autosave is just from the game thinking you travelled to a new level instead of ending the game. I learned about changemap when playing the Doom 2 beta that Romero released; some maps like Dead Simple's original layout had no exit switch yet, so I used 'changemap map08' to complete the level and move to Map 8 without having to pistol start it Also, I have another small request for future versions; could the stat tracking show a green 'complete' bar when a mapset has 0/0 secrets, kills or items? Hexen seems to have no secrets at all and my complete stats so far looks a bit odd with an empty bar in the middle, while the kills and items bars are full :p 0 Quote Share this post Link to post
hobomaster22 Posted January 29, 2021 5 hours ago, DrR0Ck said: Looks like I spoke to soon. I just got a new/different slideshow related .NET exception: Hide contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DivideByZeroException: Attempted to divide by zero. at DoomLauncher.SlideShowPictureBox.HandleState() at DoomLauncher.SlideShowPictureBox.M_timer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///C:/Games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///C:/Games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.7696.786 Win32 Version: 1.4.1.0 CodeBase: file:///C:/Games/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 9.0.0.0 Win32 Version: 9.0.1.19813 CodeBase: file:///C:/Games/DoomLauncher/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Were you doing anything when this happened? I was able to replicate both of your problems... but this was by manually deleting the images from the DoomLauncher/GameFiles/Screenshots folder. 0 Quote Share this post Link to post
DrR0Ck Posted January 29, 2021 (edited) On 1/28/2021 at 7:22 PM, hobomaster22 said: Were you doing anything when this happened? I was able to replicate both of your problems... but this was by manually deleting the images from the DoomLauncher/GameFiles/Screenshots folder. DoomLauncher was idle on my desktop for a few minutes when I got the error - I was browsing the web when I saw the error pop up. I'm posting a screenshot below. What seems to be happening is that a highlighted listing with more than one screenshot and sitting idle will cycle through and then the error will pop up. Listings with one screenshot or no screenshots do not seem to be causing the issue. Edited January 30, 2021 by DrR0Ck 0 Quote Share this post Link to post
hobomaster22 Posted January 30, 2021 On 1/28/2021 at 6:43 PM, Devalaous said: The two times its happened, I played a chunk of regular Ultimate Doom, and would quit after a few levels, the levle stats recorded, but it said my last map was still E1M1; playing later in chunks would be spotty at keeping this up to date, and I would have to quit the game after each level to ensure tracking. THe second time I had this issue was with A.L.T. where saving the game and quitting would NOT record stats at all, requiring me to load it back up, re-save then hope it recorded properly, in one case I needed to go back to the last level then re-finish it, generate a new autosave, then manual save, to make it update. Not sure what was going on in either case, but other wads havent had issues. Also, I have another small request for future versions; could the stat tracking show a green 'complete' bar when a mapset has 0/0 secrets, kills or items? Hexen seems to have no secrets at all and my complete stats so far looks a bit odd with an empty bar in the middle, while the kills and items bars are full :p I see the problem with the last map and it will be fixed in the next release. Changing the bar to green for 0/0 will also be added. 16 hours ago, DrR0Ck said: What seems to be happening is that a highlighted listing with more than one screenshot and sitting idle will cycle through and then the error will pop up. Listings with one screenshot or no screenshots do not seem to be causing the issue. I'm going to see what else I can do to replicate this problem. In the meantime I have made an issue on github so we can resolve it there:https://github.com/nstlaurent/DoomLauncher/issues/233 1 Quote Share this post Link to post
666shooter Posted February 4, 2021 I just installed Doom Launcher the other day and I'm very impressed with the advanced features it offers and the ease of uploading Wads (I put a bunch on my Drive and downloaded all of them this afternoon). I am having some unusual trouble with the basic features, though, and I wasn't able to find any solutions in the Help document, so I was hoping to get some answers here. 1) Anything more than unloading a Zip file (ironically not a problem and even a detriment here) tends to give me some issues as I am computer illiterate. I tried Alt+Print Screen but how do I properly take Screenshots so I can get those sweet Titlepics instead of this Doom II background? 2) The bottom buttons are greyed out and do not function for me, and as such I am not able to move files and rearrange them. Clicking and dragging does not seem to work either. The Delete function doesn't work unless I right click the file and select it from there. 3) This is a very strange issue, but for some reason the Wad files are not reading properly with the IWADs. I played two maps from Reverie last night, and while they functioned perfectly well, the Interpic was carried over from the IWAD but not the Fonts for the titles and statistics. I thought it could be a DeHacked problem, but the level names display correctly, so I am not sure what causes this to happen. [This actually may be a problem with Reverie itself upon testing the other Wads which seem to display correctly.] Thank you for any help or feedback you can provide. I see a lot of promise in this Launcher as a replacement for my old ZDL and am looking forward to seeing more of its capabilities. 0 Quote Share this post Link to post
hobomaster22 Posted February 4, 2021 10 minutes ago, 666shooter said: I just installed Doom Launcher the other day and I'm very impressed with the advanced features it offers and the ease of uploading Wads (I put a bunch on my Drive and downloaded all of them this afternoon). I am having some unusual trouble with the basic features, though, and I wasn't able to find any solutions in the Help document, so I was hoping to get some answers here. 1) Anything more than unloading a Zip file (ironically not a problem and even a detriment here) tends to give me some issues as I am computer illiterate. I tried Alt+Print Screen but how do I properly take Screenshots so I can get those sweet Titlepics instead of this Doom II background? 2) The bottom buttons are greyed out and do not function for me, and as such I am not able to move files and rearrange them. Clicking and dragging does not seem to work either. The Delete function doesn't work unless I right click the file and select it from there. 3) This is a very strange issue, but for some reason the Wad files are not reading properly with the IWADs. I played two maps from Reverie last night, and while they functioned perfectly well, the Interpic was carried over from the IWAD but not the Fonts for the titles and statistics. I thought it could be a DeHacked problem, but the level names display correctly, so I am not sure what causes this to happen. [This actually may be a problem with Reverie itself upon testing the other Wads which seem to display correctly.] Thank you for any help or feedback you can provide. I see a lot of promise in this Launcher as a replacement for my old ZDL and am looking forward to seeing more of its capabilities. 1. Doom Launcher checks the source ports directory for any screenshots that were taken while playing. The most common port people use to take screenshots is ZDoom/GZDoom which work very well with Doom Launcher. Built in screenshot support with other ports is spotty and I don't recall which ones support what. There is a Screenshot Captures Directories option in settings for ports that save them elsewhere. If the source port you are using doesn't support screenshots at all then you would have to manually save it with paint, then click the Add File button on the screenshots tab. 2. The bottom buttons I believe you are talking about are for the bottom section tabs (Screenshots/Demos/Save Games/Statistics). If you right click on a file you will see different options to sort on under Sort By. 3. On the Launch screen for Reverie you can click 'Show' next to Preview Launch Parameters. It should look something like -iwad doom2.wad -file reverie.wad -deh reverie.deh. 2 Quote Share this post Link to post
666shooter Posted February 4, 2021 1 hour ago, hobomaster22 said: 1. Doom Launcher checks the source ports directory for any screenshots that were taken while playing. The most common port people use to take screenshots is ZDoom/GZDoom which work very well with Doom Launcher. Built in screenshot support with other ports is spotty and I don't recall which ones support what. There is a Screenshot Captures Directories option in settings for ports that save them elsewhere. If the source port you are using doesn't support screenshots at all then you would have to manually save it with paint, then click the Add File button on the screenshots tab. 2. The bottom buttons I believe you are talking about are for the bottom section tabs (Screenshots/Demos/Save Games/Statistics). If you right click on a file you will see different options to sort on under Sort By. 3. On the Launch screen for Reverie you can click 'Show' next to Preview Launch Parameters. It should look something like -iwad doom2.wad -file reverie.wad -deh reverie.deh. Thank you very much. I actually just realized the answer to the second and third question about an hour ago myself. I downloaded the full Zip for Reverie and that fixed the issue to include the patch. But as Alt+Print Screen isn't working, what is the command for taking a screenshot using GZDoom? 0 Quote Share this post Link to post
hobomaster22 Posted February 4, 2021 11 hours ago, 666shooter said: Thank you very much. I actually just realized the answer to the second and third question about an hour ago myself. I downloaded the full Zip for Reverie and that fixed the issue to include the patch. But as Alt+Print Screen isn't working, what is the command for taking a screenshot using GZDoom? It should just be the print screen button. GZDoom displays a message on the top left when it takes a screenshot. 0 Quote Share this post Link to post
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