DrR0Ck Posted September 2, 2022 10 minutes ago, SharkyChip said: I'm inclined to believe this is something that has already been asked before, but I can't find it if that's the case. Is there a way for me to pistol-start levels while also having my stats saved on GZDoom? I've always used IDCLEV to pistol-start, but if I save after IDCLEVing I lose the stats I recorded for Doom Launcher. Is there a way to work around this? Maybe a mod that pistol-starts levels automatically so I can just save without having to do anything else. Any help would be appreciated, though I understand if there's no way to do this, as it's more of a source port thing than a DL thing. Everything about this launcher has been great, by the way. I never even thought about the idea of having some sort of library with all the WADs I have, and I must say, I love it. Thanks in advance! Hi! I auto pistol-start via a small mod I include in my load order. idclever-starter: https://forum.zdoom.org/viewtopic.php?f=43&t=61079. No issues saving stats, and has some options you can change per your preferences. 1 Quote Share this post Link to post
SharkyChip Posted September 2, 2022 2 minutes ago, DrR0Ck said: Hi! I auto pistol-start via a small mod I include in my load order. idclever-starter: https://forum.zdoom.org/viewtopic.php?f=43&t=61079. No issues saving stats, and has some options you can change per your preferences. Oh, many thanks! I'll get it now 1 Quote Share this post Link to post
Mike Stu Posted September 2, 2022 (edited) 44 minutes ago, SharkyChip said: I'm inclined to believe this is something that has already been asked before, but I can't find it if that's the case. Is there a way for me to pistol-start levels while also having my stats saved on GZDoom? I've always used IDCLEV to pistol-start, but if I save after IDCLEVing I lose the stats I recorded for Doom Launcher. Is there a way to work around this? Maybe a mod that pistol-starts levels automatically so I can just save without having to do anything else. Any help would be appreciated, though I understand if there's no way to do this, as it's more of a source port thing than a DL thing. Everything about this launcher has been great, by the way. I never even thought about the idea of having some sort of library with all the WADs I have, and I must say, I love it. Thanks in advance! Neat lil mod by JP LeBreton and DevilBlackDeath that does exactly what it says: pistolstart.zip Just put this pk3 in your GZDoom autoload folder or as an additional file in Doom Launcher. It should work. Edit: Just saw DrR0Ck's comment. Oh well. Edited September 2, 2022 by Mike Stu 0 Quote Share this post Link to post
Dweller Dark Posted September 2, 2022 I hadn't considered to ask this earlier, but is it possible for DoomLauncher to figure out the compatibility level of a downloaded WAD? Considering that some WADs may or may not have compatibility level requirements listed, it would be neat if there was something in the launcher for that. 0 Quote Share this post Link to post
Renbot Posted September 3, 2022 (edited) Sorry to contribute to the flow of questions and requests but, could it be possible to add a way to search by multiple tags? E.g. searching for wads tagged with both "unplayed" and "music mod". Edited September 3, 2022 by Artbor typo 1 Quote Share this post Link to post
hobomaster22 Posted September 4, 2022 On 9/2/2022 at 9:11 AM, Mike Stu said: Is it possible to add an option to edit the display image? Right now I can get around this by adding an image inside the folder and naming it "TITLEPIC". Doom Launcher uses the first image in the screenshots section at the bottom. You can manually add one using the add file button and then set it first using move up/move down. You can also capture a screenshot in game and then use the move up/move down buttons once Doom Launcher has picked it up. 2 Quote Share this post Link to post
Deil Posted September 6, 2022 (edited) I'm getting this error every time after closing "Manage Tags" window. It started after I decided to disable "Show Tab Headers" setting. Now it crashes with this error every time after I close "Manage Tag" window, no matter if I have this setting enabled or disabled Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '67' is not valid for 'index'. Parameter name: index at System.Windows.Forms.TabControl.InsertItem(Int32 index, TabPage tabPage) at System.Windows.Forms.TabControl.TabPageCollection.Insert(Int32 index, TabPage tabPage) at DoomLauncher.TabHandler.SetTabIndex(Int32 index, ITabView tab) at DoomLauncher.MainForm.UpdateTabOrder() at DoomLauncher.MainForm.HandleManageTags() at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4510.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.6.2.0 Win32 Version: 3.6.2.0 CodeBase: file:///E:/Doom/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Doom/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- WadReader Assembly Version: 3.6.2.0 Win32 Version: 3.6.2.0 CodeBase: file:///E:/Doom/DoomLauncher/WadReader.DLL ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///E:/Doom/DoomLauncher/System.Memory.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.115.5 Win32 Version: 1.0.115.5 CodeBase: file:///E:/Doom/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- SevenZipSharp Assembly Version: 0.64.3890.29348 Win32 Version: 0.64.3890.29348 CodeBase: file:///E:/Doom/DoomLauncher/SevenZipSharp.DLL ---------------------------------------- Octokit Assembly Version: 0.50.0.0 Win32 Version: 0.50.0.0 CodeBase: file:///E:/Doom/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///E:/Doom/DoomLauncher/System.Runtime.CompilerServices.Unsafe.DLL ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4510.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.8261.20206 Win32 Version: 1.4.1.0 CodeBase: file:///E:/Doom/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Edited September 6, 2022 by Deil 0 Quote Share this post Link to post
hobomaster22 Posted September 6, 2022 6 minutes ago, Deil said: I'm getting this error every time after closing "Manage Tags" window. It started after I decided to disable "Show Tab Headers" setting. Now it crashes with this error every time after I close "Manage Tag" window, no matter if I have this setting enabled or disabled Reveal hidden contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '67' is not valid for 'index'. Parameter name: index at System.Windows.Forms.TabControl.InsertItem(Int32 index, TabPage tabPage) at System.Windows.Forms.TabControl.TabPageCollection.Insert(Int32 index, TabPage tabPage) at DoomLauncher.TabHandler.SetTabIndex(Int32 index, ITabView tab) at DoomLauncher.MainForm.UpdateTabOrder() at DoomLauncher.MainForm.HandleManageTags() at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4510.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.6.2.0 Win32 Version: 3.6.2.0 CodeBase: file:///E:/Doom/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Doom/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- WadReader Assembly Version: 3.6.2.0 Win32 Version: 3.6.2.0 CodeBase: file:///E:/Doom/DoomLauncher/WadReader.DLL ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///E:/Doom/DoomLauncher/System.Memory.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.115.5 Win32 Version: 1.0.115.5 CodeBase: file:///E:/Doom/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- SevenZipSharp Assembly Version: 0.64.3890.29348 Win32 Version: 0.64.3890.29348 CodeBase: file:///E:/Doom/DoomLauncher/SevenZipSharp.DLL ---------------------------------------- Octokit Assembly Version: 0.50.0.0 Win32 Version: 0.50.0.0 CodeBase: file:///E:/Doom/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///E:/Doom/DoomLauncher/System.Runtime.CompilerServices.Unsafe.DLL ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4510.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.4.8261.20206 Win32 Version: 1.4.1.0 CodeBase: file:///E:/Doom/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I have resolved this problem recently. I will push out an update soon when I have time. Here is the GitHub issue including a link to the development build that should resolve it.https://github.com/nstlaurent/DoomLauncher/issues/264 2 Quote Share this post Link to post
Deil Posted September 6, 2022 1 minute ago, hobomaster22 said: I have resolved this problem recently. I will push out an update soon when I have time. Here is the GitHub issue including a link to the development build that should resolve it.https://github.com/nstlaurent/DoomLauncher/issues/264 Wew that was quick, thank you so so much. 1 Quote Share this post Link to post
Devalaous Posted September 7, 2022 some things I'd like to see just to make managing the wad list easier: Being able to sort the IWAD folder; it never respects my settings and each time the program loads, the iwads are in a messy order of when they were added. I would prefer to have Ultimate Doom, Doom 2, the Final Doom wads, the Raven and Rogue games, then all the community IWADs, but since I added all the IWADs in one batch, its in a random ugly order that I cannot change A new field to sort wads by in the form of giving wads a number in the Edit box where we give the details and comments, just a simple box where I put numbers; 'Sort by number' for lack of a better term would then list all the wads by the number assigned for easy enough custom ordering; unnumbered things would just be listed underneath. I can already do this in a very messy form by adding a single number to the Comments field, but this then shows up on the launcher wad description at the bottom and looks terrible. I had to do this after the IWADs showed up in the regular fields; just to have the Raven official stuff at the top, instead of randomly mixed in with other things Screenshot management having a 'Set Last' option to go with 'Set First'. It is incredibly tedious pushing one pic to the very bottom, since an update made all new screenshots appear first for my older wads, I was annoyed very quickly having to push a few BOSSBACK screenshots to showcase the custom art for them past 32+ other screenshots, especially since I had to do that 32+ individual times Ability to doubleclick a save that Doom Launcher is managing to launch it. The only way I can load a save that exists on Doom Launcher, but no longer in the port's directory is the 'load latest save' option when launching, and that doesn't work if I have a save from episode 1 and my latest save is on episode 3, for example I apologise if any of these is a lot of work, but these are niggling issues I have with an otherwise near perfect launcher that revolutionised how I play the game and cant live without now 1 Quote Share this post Link to post
Deil Posted September 7, 2022 4 hours ago, Devalaous said: 'Sort by number' for lack of a better term Steam uses "Your Rank" for example. 0 Quote Share this post Link to post
Renbot Posted September 8, 2022 (edited) 21 hours ago, Deil said: Steam uses "Your Rank" for example. To be fair you can already sort files by your rankings on Doom Launcher. Edited September 8, 2022 by Artbor 0 Quote Share this post Link to post
CapersOnSalad Posted November 12, 2022 Is development still ongoing on this? Github hasn't had an update since September. 0 Quote Share this post Link to post
hobomaster22 Posted November 13, 2022 21 hours ago, CapersOnSalad said: Is development still ongoing on this? Github hasn't had an update since September. All of my free time has been going to Helion. If there is something that needs attention I will look at it, but there is no feature development at the moment. 5 Quote Share this post Link to post
Devalaous Posted December 8, 2022 @hobomaster22 The recent GZDoom updates (4.9 onwards) have entirely changed the save system; as such, stat tracking and save management and all that is now not working. Figured this was worth mentioning. 2 Quote Share this post Link to post
hobomaster22 Posted December 8, 2022 9 hours ago, Devalaous said: @hobomaster22 The recent GZDoom updates (4.9 onwards) have entirely changed the save system; as such, stat tracking and save management and all that is now not working. Figured this was worth mentioning. Thanks for letting me know. Do you know if the save file is massively different? I hope not. Not particularly excited to parse a new GZDoom save format for a third time. 0 Quote Share this post Link to post
LuciferSam86 Posted December 8, 2022 One of the best launchers for doom. I'm using it with unmanaged files since I have a big collection already, but now I can finally organize and find the stuff :) 2 Quote Share this post Link to post
Arsinikk Posted December 8, 2022 (edited) 33 minutes ago, hobomaster22 said: Thanks for letting me know. Do you know if the save file is massively different? I hope not. Not particularly excited to parse a new GZDoom save format for a third time. I don't think it's the save files that have changed. It's more about the location of the save files and now using savegame folders. This is from the GZDoom 4.9.0 release post: Important note to Windows users: GZDoom 4.9.0 changes where gzdoom.ini is stored. Unlike older versions this one will always prefer the system's user folder and place the INI in Documents/My Games/GZDoom if no INI is found. This was done to bring handling in line with current guidelines and to make it easier for commecial games that often get installed into a folder without write access. If you still want to store the INI in your game folder you have to create an empty file called GZDoom_portable.ini there before launching. If you still have an old INI in your folder, GZDoom will ask what to do with it, you can either move it to the user folder or convert to a portable install. Please note that this code contains a small error when choosing to convert to a portable install. After doing so the current session will not be flagged as portable and as a result may not find the save data and it will save a global copy of the INI. Until a hotfix gets released please quit GZDoom and restart, that will ensure that the portable settings take effect.Change of savegame storage This version introduces per-IWAD savegame folders. If you have old savegames you still intend to use, please wait with the update until you can safely delete them. Edited December 8, 2022 by Arsinikk 2 Quote Share this post Link to post
Devalaous Posted December 9, 2022 7 hours ago, hobomaster22 said: Thanks for letting me know. Do you know if the save file is massively different? I hope not. Not particularly excited to parse a new GZDoom save format for a third time. I eventually got Doom Launcher to pick up the new save location by utilising the 'Alt Save Directory' setting, but the screenshots no longer get tracked (they are now sent to a random folder in My Pictures that I cant seem to manually set myself, for me they are showing up in my PS1 Emulator's screenshot folder. wtf GZDoom devs?), and stat tracking is now seemingly not working (which is the biggest reason I use Doom Launcher!) 0 Quote Share this post Link to post
hobomaster22 Posted December 9, 2022 7 hours ago, Devalaous said: I eventually got Doom Launcher to pick up the new save location by utilising the 'Alt Save Directory' setting, but the screenshots no longer get tracked (they are now sent to a random folder in My Pictures that I cant seem to manually set myself, for me they are showing up in my PS1 Emulator's screenshot folder. wtf GZDoom devs?), and stat tracking is now seemingly not working (which is the biggest reason I use Doom Launcher!) I'm working on a fix for the stats. Doom Launcher always looks to parse statistics from the source port's folder. Funny enough, changing the save directory will on fix save tracking because Doom Launcher doesn't understand it needs that for stats. I guess I'm going to have to fix the save and picture directories too. I don't entirely understand the motivation behind these changes, but it's done. I should have it resolved in a couple days. 1 Quote Share this post Link to post
hobomaster22 Posted December 9, 2022 @Devalaous Can you check if this build fixes the GZDoom issues? You shouldn't need to set the alt save directory. If it works I can push the new build out later today.https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/45631586/artifacts 0 Quote Share this post Link to post
Devalaous Posted December 9, 2022 41 minutes ago, hobomaster22 said: @Devalaous Can you check if this build fixes the GZDoom issues? You shouldn't need to set the alt save directory. If it works I can push the new build out later today.https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/45631586/artifacts Yep, I have stat tracking again, and the saves are being recorded again without the alt save directory setting. Screenshots arent appearing, but I fixed that by setting that random folder GZDoom made as one of the 'Screenshot Capture Directories' in the overall settings; with that done, all screenshots are recording again. 0 Quote Share this post Link to post
hobomaster22 Posted December 9, 2022 2 minutes ago, Devalaous said: Yep, I have stat tracking again, and the saves are being recorded again without the alt save directory setting. Screenshots arent appearing, but I fixed that by setting that random folder GZDoom made as one of the 'Screenshot Capture Directories' in the overall settings; with that done, all screenshots are recording again. Can you send me the directory GZDoom is using to save screenshots and save games? If saves and stats are working then screenshots should be as well. 0 Quote Share this post Link to post
Devalaous Posted December 9, 2022 (edited) It was originally forcibly creating a Screenshots folder in my Duckstation screenshot folder in My Pictures, and after I relocated the pictures and nuked that folder outright, it forcibly created a new screenshot folder in a nearby folder (The folder that No Man's Sky generates when you take photos ingmae), and if I delete THAT it regenerates the entire folder structure, with the old Duckstation folder INSIDE IT. Theres something really screwy going on with GZDoom itself here. Edited December 9, 2022 by Devalaous 0 Quote Share this post Link to post
hobomaster22 Posted December 9, 2022 21 minutes ago, Devalaous said: It was originally forcibly creating a Screenshots folder in my Duckstation screenshot folder in My Pictures, and after I relocated the pictures and nuked that folder outright, it forcibly created a new screenshot folder in a nearby folder (The folder that No Man's Sky generates when you take photos ingmae), and if I delete THAT it regenerates the entire folder structure, with the old Duckstation folder INSIDE IT. Theres something really screwy going on with GZDoom itself here. That is strange. For me it creates a GZDoom folder in My Pictures which seems like the intended functionality. There might be a setting in the ini file messing with it. 0 Quote Share this post Link to post
DrR0Ck Posted December 9, 2022 Open question to the folks that use DoomLauncher (or hobomaster22 if you have an opinion): How are you handling situations in which, for instance, you download RC1 of a map - I.e. SuperDoomWad_RC1.zip. It gets added into DoomLauncher, at which time, the wad is indexed for levels present and selectable, and other information present in an accompanying text file. So far, so good. At a later date, RC2 is released - SuperDoomWad_RC2.zip. If this is dragged in, it's a new entry in DoomLauncher, since the filename is different. Any stats aggregated on the RC1 release are not carried over. If we rename RC2.zip to RC1.zip, then DoomLauncher will launch that version of the WAD, and you can keep your stats, but the filename is incorrect. Coming back to it a month later, you might think you still have RC1 and download RC2 again. So you would have to add a note or modify the title accordingly. Plus, maybe RC2 has an extra level. I don't believe DoomLauncher reindexes the WAD, to the number of selectable levels will be incorrect. Ultimately, there are a variety of workarounds including perhaps manipulating the database directly, but they all seem sub-optimal. I'm curious about how other users are handling this and whether anyone has a workflow they are happy with. Thanks! 1 Quote Share this post Link to post
hobomaster22 Posted December 9, 2022 32 minutes ago, DrR0Ck said: Open question to the folks that use DoomLauncher (or hobomaster22 if you have an opinion): How are you handling situations in which, for instance, you download RC1 of a map - I.e. SuperDoomWad_RC1.zip. It gets added into DoomLauncher, at which time, the wad is indexed for levels present and selectable, and other information present in an accompanying text file. So far, so good. At a later date, RC2 is released - SuperDoomWad_RC2.zip. If this is dragged in, it's a new entry in DoomLauncher, since the filename is different. Any stats aggregated on the RC1 release are not carried over. If we rename RC2.zip to RC1.zip, then DoomLauncher will launch that version of the WAD, and you can keep your stats, but the filename is incorrect. Coming back to it a month later, you might think you still have RC1 and download RC2 again. So you would have to add a note or modify the title accordingly. Plus, maybe RC2 has an extra level. I don't believe DoomLauncher reindexes the WAD, to the number of selectable levels will be incorrect. Ultimately, there are a variety of workarounds including perhaps manipulating the database directly, but they all seem sub-optimal. I'm curious about how other users are handling this and whether anyone has a workflow they are happy with. Thanks! If you rename SuperDoomWad_RC2 to SuperDoomWad_RC1, and drop it into Doom Launcher then it should re-sync everything giving you the updated map list. Then you can right click and hit rename to change the physical filename to RC2 in Doom Launcher. Still maybe not the most intuitive approach but this should work. 2 Quote Share this post Link to post
DrR0Ck Posted December 9, 2022 2 hours ago, hobomaster22 said: If you rename SuperDoomWad_RC2 to SuperDoomWad_RC1, and drop it into Doom Launcher then it should re-sync everything giving you the updated map list. Then you can right click and hit rename to change the physical filename to RC2 in Doom Launcher. Still maybe not the most intuitive approach but this should work. I had no idea we could do that. Will give it a try and report back. Thanks very much! 1 Quote Share this post Link to post
DrR0Ck Posted December 10, 2022 (edited) 3 hours ago, DrR0Ck said: I had no idea we could do that. Will give it a try and report back. Thanks very much! Is the Rename option only available with managed files? I run with unmanaged and there is not a rename option on the menu. Assuming this is the case, I would need to rename the zip by hand and then edit the database to point to the updated filename to accomplish this. Edited December 10, 2022 by DrR0Ck 0 Quote Share this post Link to post
hobomaster22 Posted December 10, 2022 12 minutes ago, DrR0Ck said: Is the Rename option only available with managed files? I run with unmanaged and there is not a rename option on the menu. Assuming this is the case, I would need to rename the zip by hand and then edit the database to point to the updated filename to accomplish this. It might be locked to managed files only. I should be able to add it for unmanaged as well. 1 Quote Share this post Link to post
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