hobomaster22 Posted July 12, 2014 (edited) GitHub repository: https://github.com/nstlaurent/DoomLauncher Tormentor667's original thread here:http://www.doomworld.com/vb/doom-general/67065-lets-make-a-good-doom-frontend-together/ Latest Version:https://github.com/nstlaurent/DoomLauncher/releases/latest ZDoom statistics add on (allows stats to be recorded for maps with endgame e.g. E1M8):FinalLevelStats.zip Just copy the main folder where you want and run. It will prompt you to select your IWADs and display the dialog to configure source ports. You will need at least one of each to start. You can click the menu button left of the search to get back to any of those screens. This does require .NET 4.5. If you do not have .NET 4.5 when you run you should be prompted to download it. New Features: Statistics tracking: (kills, secrets, items, and time). Run dialog contains a Save Statistics check box that becomes available for supported ports: -ZDoom: Uses save games to parse statistics. This means statistics cannot be read for the last level of an episode. Items are not available. Statistics will be recorded when the game is saved or when an auto save is generated. -PrBoomPlus: Uses the -levelstat parameter and parses the generated levelstat.txt. All statistics will be recorded when the game has exited. -CNDoom: Uses the -printstats parameter and parses the generated stdout.txt. All statistics will be recorded when the game has exited. Tagging: Allows users to define their own tags to organize their library. Each tag can optionally have it's own tab in Doom Launcher and specified color. The creating tags menu can be accessed by selecting Manage Tags in the options menu in the top left or by right clicking a file and selecting Tags -> Manage Tags. To tag/untag a file just right click and select the tag you want under the tag menu. Default global settings. Select a default source port, IWAD, and skill to be applied when launching a game for the first time. Selecting files: Now when loading a zip you can select the individual files you want to load. These will be saved if Remember Settings check box is checked. Mod that removes end game for ZDoom ports. This will allow statistics to be gathered for the last level of an episode. E.g. E1M8 will cycle back to E1M1.https://www.doomworld.com/applications/core/interface/file/attachment.php?id=26084 Known bugs and feature requests: https://github.com/nstlaurent/DoomLauncherhttp://realm667.com/index.php/en/kunena/doom-launcher Help Document: Help.zip Edited December 30, 2023 by hobomaster22 30 Quote Share this post Link to post
40oz Posted July 13, 2014 Whoa, I missed this when you were talking about it on Torm667's thread. Looks really cool! The 'Description' tab on the selection menu seems a little useless as it only fits a couple words, I like being able to read the full thing on the left though, coupled with the screenshots and demo file field! Very cool hobomaster! 0 Quote Share this post Link to post
Chris Hansen Posted July 13, 2014 I've been looking forward to this! Great news :) I have one question though: I want to add my local "levels" directory to the local wads list. Is that possible? It seems like it's only possible to add zip files and not wads. Or I am missing something... which it entirely feasible since I'm really hungover atm :P 0 Quote Share this post Link to post
Average Posted July 13, 2014 Great! I haven't tried it out yet but it looks like what I've been waiting for. Thanks for sharing. :) 0 Quote Share this post Link to post
hobomaster22 Posted July 13, 2014 Chris Hansen said:I've been looking forward to this! Great news :) I have one question though: I want to add my local "levels" directory to the local wads list. Is that possible? It seems like it's only possible to add zip files and not wads. Or I am missing something... which it entirely feasible since I'm really hungover atm :P Derp. I added the ability to add wads. The title, description and all that stuff will have to be edited manually when doing this. Based on what 40oz said, I also removed the description from the grid because it is a useless waste of space. To update just overwrite DoomLauncher.exe from the updated link from the top. 0 Quote Share this post Link to post
Onslaught Six Posted July 15, 2014 I get "DoomLauncher is not a valid Win32 application." I'm running XP. Guess I'm SOL, since .NET 4.5 doesn't support XP. Damn. 0 Quote Share this post Link to post
hobomaster22 Posted July 20, 2014 .NET 4.5 added support for zip files so using an older version will not be possible. You really shouldn't be using XP for security reasons! Anyway if anybody has been using don't be afraid to post your bugs, questions, comments, enhancement requests, whatever. I'm sure it's not bug free! 0 Quote Share this post Link to post
Doom_Dude Posted July 21, 2014 Would be nice if you could input command line arguments... or am I not seeing where you can do that? 0 Quote Share this post Link to post
hobomaster22 Posted July 31, 2014 Doom Dude said:Would be nice if you could input command line arguments... or am I not seeing where you can do that? I've added an extra params field when you launch for any other parameters you may want. I've fixed a few bugs including date sorting and the recently downloaded display. I've also added a few date parsing formats so more dates are automatically parsed from the idgames text files. The link in the original post has been updated. If you already have it installed only copy DoomLauncher.exe and DoomLauncher.exe.config. 0 Quote Share this post Link to post
Tormentor667 Posted November 29, 2014 OMG I totally missed it, need to test it right now :) 0 Quote Share this post Link to post
Tormentor667 Posted November 29, 2014 Problem 1: When I try to play a wad, I get an error message: Spoiler Informationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** System.IO.DirectoryNotFoundException: Ein Teil des Pfades "C:\Users\nstlaurent\Pictures\DOOM RETRO" konnte nicht gefunden werden. bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bei System.IO.FileSystemEnumerableIterator`1.CommonInit() bei System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) bei System.IO.DirectoryInfo.InternalGetFiles(String searchPattern, SearchOption searchOption) bei System.IO.DirectoryInfo.GetFiles() bei DoomLauncher.NewFileDetector.GetImageFiles(String directory) bei DoomLauncher.NewFileDetector.StartDetection() bei DoomLauncher.MainForm.<StartPlay>b__6(INewFileDetector x) bei System.Array.ForEach[T](T[] array, Action`1 action) bei DoomLauncher.MainForm.StartPlay(IGameFileDataSource gameFile, ISourcePortDataSource ds) bei DoomLauncher.MainForm.HandlePlay(IGameFileDataSource gameFile) bei DoomLauncher.MainForm.HandlePlay() bei DoomLauncher.MainForm.playToolStripMenuItem_Click(Object sender, EventArgs e) bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.ToolStrip.WndProc(Message& m) bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR. CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll. ---------------------------------------- DoomLauncher Assembly-Version: 0.9.1.0. Win32-Version: 0.9.1.0. CodeBase: file:///G:/DoomDev/Frontend/New/DoomLauncher/DoomLauncher.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System.Drawing Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- System Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Core Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll. ---------------------------------------- CheckBoxComboBox Assembly-Version: 1.0.0.0. Win32-Version: 1.0.0.0. CodeBase: file:///G:/DoomDev/Frontend/New/DoomLauncher/CheckBoxComboBox.DLL. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- System.Configuration Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll. ---------------------------------------- System.Xml Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll. ---------------------------------------- System.Data Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll. ---------------------------------------- System.Data.SQLite Assembly-Version: 1.0.92.0. Win32-Version: 1.0.92.0. CodeBase: file:///G:/DoomDev/Frontend/New/DoomLauncher/System.Data.SQLite.DLL. ---------------------------------------- System.Transactions Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll. ---------------------------------------- System.EnterpriseServices Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll. ---------------------------------------- System.Numerics Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll. ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly-Version: 1.2.2446.31718. Win32-Version: 1.2.0.0. CodeBase: file:///G:/DoomDev/Frontend/New/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL. ---------------------------------------- System.IO.Compression.FileSystem Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll. ---------------------------------------- System.IO.Compression Assembly-Version: 4.0.0.0. Win32-Version: 4.0.30319.18408. CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll. ---------------------------------------- WadReader Assembly-Version: 0.9.0.0. Win32-Version: 0.9.0.0. CodeBase: file:///G:/DoomDev/Frontend/New/DoomLauncher/WadReader.DLL. ---------------------------------------- ************** JIT-Debuggen ************** Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der Konfigurationsdatei der Anwendung oder des Computers (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden. Die Anwendung muss mit aktiviertem Debuggen kompiliert werden. Zum Beispiel: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem Computer registriert ist, und nicht in diesem Dialogfeld behandelt. I noticed that the problem is this line in the config file:<add key="ScreenshotCaptureDirectories" value="C:\Users\nstlaurent\Pictures\DOOM RETRO;"/> Solution 1: Setting it to the following line and adding a subdirectory might work, though I am not sure yet...<add key="ScreenshotCaptureDirectories" value="GameFiles\Screenshots\Capture\"/> Problem 2: Moving the main directory doesn't work as well, because the settings for the sourceports are absolute and not relative, maybe this can be changed if the sourceports are saved directly in the frontend directory? Problem 3: Downloading a file from idgames gives me another error: Suggestion 1: As of now, the list of details doesn't indicate, for which game or sourceport the file is intended, could this be added and maybe also automatically selected when playing a wad? Question 1: One last question: What's the right way to add wads/texts from the local data so everything gets added and parsed the right way? As of now if I select a WAD and a TXT file, both get ZIPped and zips aren't recognized by GZDoom at launch for some reason... Feedback 1: The screenshot feature works like a charm with GZDoom, awesome :) 0 Quote Share this post Link to post
Reisal Posted December 2, 2014 I really like this idea of a front end connecting with the /idgames/ API. 0 Quote Share this post Link to post
Jaxxoon R Posted December 15, 2014 This is a glorious thing, now that I've got it working. So long, ZDL. 0 Quote Share this post Link to post
hobomaster22 Posted December 24, 2014 Tormentor, I will take at look at the problems you are experiencing this weekend. Problem 1: Looks like I left a test value for ScreenshotCaptureDirectories. I think you can just make the value empty (set to value=""). I missed removing it for the release version. This was added for source ports like Doom Retro that do not save screenshots in the exe directory so it the application can find them. Problem 2: I will add a way to add relative paths. Problem 3: I will have to look into this and get back to you. Suggestion 1: I will look into this. If it's reasonably standardized across the text files I will implement this function. Question 1: The application currently assumes the text file will be zipped with wad file. Off the top of my head if the files are not zipped it assumes each individual file is a game file (like a .wad). I will have to come up with some more smart logic if it needs to match a .wad with a .txt unzipped. 0 Quote Share this post Link to post
Jaxxoon R Posted December 25, 2014 Is there any way to just launch a sourceport without any additional files? So far I can't find any way to do this, and it's a rather curious thing to leave out to be honest. XD Again, simply a deliciously elegant program. All it would need is a bit of fine-tuning and it'll be perfect. 0 Quote Share this post Link to post
Tormentor667 Posted December 28, 2014 Thanks for the reply, looking forward to this :) 0 Quote Share this post Link to post
hobomaster22 Posted January 2, 2015 Next version is complete. https://dl.dropboxusercontent.com/u/2484687/DoomLauncher_0.9.2.zip If you are updating from a previous version copy ONLY DoomLauncher.exe to your directory. The next release I plan on upping the revision to 1.0 and moving it out of beta so let me know what you enhancements you would like. Enhacements/bug fixes here if you care to read: https://dl.dropboxusercontent.com/u/2484687/changelog_0.9.2.txt 0 Quote Share this post Link to post
Tormentor667 Posted January 2, 2015 Awesome work Hobo, I am just playing around with it and it works great so far. GZDoom screenshot handling works like a charm. Some thing I noticed so far: FEATURE REQUEST: Resizing frames You are not able to resize the frames within the window, e.g. enlarging the screenshots frame. This might be useful. FEATURE REQUEST: Function by doubleclicking Savegame? Would it be possible to load a savegame automatically when double-clicking in the list? Not sure if that#s possible sourceportwise but might be somethng to suggest. This could also be adapted to Demos. BUG: Launcher crashes when exiting Doom Shareware IWAD No idea why but the launcher crashes after exiting Doom Shareware in combination with GZDoom. BUG: "Last time played" doesn't get updated when launching WADS from the "Recent" tab Self-explanatory, works for the other tabs without any issues. FEATURE REQUEST: Different Icons for IWADs and PWADs in "Local" tab Just to make it visually clearer if you are loading an IWAD or a PWAD. FEATURE REQUEST: "Favorite" tab Having the opportunity to mark a wad as favorite and therefore making it only appear in the "Favorite" tab if it has been tagged as favorite. FEATURE REQUEST: "Finished" tab Tagging a wad as "finished" (for example making the text grey) so you know which one of your pwads you have already played and finished and which not. BUG: Issues with special characters like Ö, Ü, Ä When importing the text file, the launcher has obviously some problems with special characters, e.g. "Björn Ostmann" gets turned into "Bj?rn Ostmann". BUG: "Release Date" doesn't work in most cases. What keyword does the program look for? I noticed that "Date Finished" or "Release Date" aren't working correctly. BUG: Drag and drop doesn't work Tried to drag and drop a TXT+WAD both into the window but it didn't recognize and add it. It worked for a ZIP with both files contained though. FEATURE REQUEST: Sorting the columns It would be cool to sort the columns, e.g. moving the "Title" to the first position and the filename to the second. ...that's all I could find so far. Other than that very solid work, I hope you can implement some of the requests. By the way, if you need icons, a logo or something similar, let me know :) I'd be happy to support this program! 0 Quote Share this post Link to post
Jaxxoon R Posted January 3, 2015 Tried the "Play Now" option and met with an unhandled exception. Spoiler ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at DoomLauncher.MainForm.StartPlay(IGameFileDataSource gameFile, ISourcePortDataSource ds) at DoomLauncher.MainForm.HandlePlay(IGameFileDataSource gameFile, ISourcePortDataSource sourcePort) at DoomLauncher.MainForm.playNowToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Bummer, but maybe you can make sense of what's happening here. I'm also not too big on the fact that it mixes IWADS in with your PWADS, it's sort of messy. 0 Quote Share this post Link to post
hobomaster22 Posted January 3, 2015 Tormentor, Jaxxoon, I think I have addressed all your issues issues and have uploaded the update. https://dl.dropboxusercontent.com/u/2484687/DoomLauncher_0.9.3.zip Tormentor667 said:BUG: Launcher crashes when exiting Doom Shareware IWAD[/b] No idea why but the launcher crashes after exiting Doom Shareware in combination with GZDoom. I wasn't able to replicate this exact issue. I did find another bug with save game detection that cause a crash after exiting so let me know if it's fixed. Tormentor667 said:FEATURE REQUEST: Function by doubleclicking Savegame?[/b] Would it be possible to load a savegame automatically when double-clicking in the list? Not sure if that#s possible sourceportwise but might be somethng to suggest. This could also be adapted to Demos As far as I know source ports do not give an option to load a save game as a parameter. Demos would work but this might be unintuitive if it works for one and not the other. Tormentor667 said: By the way, if you need icons, a logo or something similar, let me know Yes that would be awesome! I will do these features in the next version: - Resizing Frames - User defined tags/tabs. I will make it so you can specify what tags you want and give you the ability to give them their own tab. This will take care of "Favorite" and "Finished" or whatever else you could ever want in the future. - Color tagging. I will give you the ability to mark a rows color/text a certain color for your tags. Future: - Sorting columns. (Columns are currently sortable but are not saved) - Different Icons for IWADs and PWADs 0 Quote Share this post Link to post
Tormentor667 Posted January 4, 2015 Thanks for the fixes, I am currently playing around with it and it seems to work quite well :) Looking forward to the new features in the upcoming version of the program. 0 Quote Share this post Link to post
Tormentor667 Posted January 4, 2015 Some icons for you, I hope you like em :) 0 Quote Share this post Link to post
Tormentor667 Posted January 4, 2015 BUG: "Additional files" aren't remembered When I choose additional files in the side box, launch a map, close it, double click it again, the list isn't saved even though the checkbox was activated. *EDIT* I noticed that other settings weren't remembered as well, e.g. commands, map, etc. Remembering these would help alot. BUG: Search input is buggy Screenshot says it all I guess. BUG: Release date's work in few cases In most cases the release date isn't scraped from the txt file. I have no idea if it's a problem for the date number or the date keyword. 0 Quote Share this post Link to post
Tormentor667 Posted January 5, 2015 By the way, what about an "look for an update" option for /idgames entries as well? I know, automatic updates won't be possible but maybe manual ones the user can choose from? Oh, and if I forget it: If you are interested, I can do some advertisement and official hosting of the program at Realm667 so it gets more attention. This tool is definitely useful and it absolutely deserves more attention :) 0 Quote Share this post Link to post
hobomaster22 Posted January 6, 2015 Tormentor667 said:Oh, and if I forget it: If you are interested, I can do some advertisement and official hosting of the program at Realm667 so it gets more attention. This tool is definitely useful and it absolutely deserves more attention :) Sure, that would be awesome! And I've added the icons to the application. I love the design but I'm wondering if the text should be bigger? It looks excellent in the large sizes, but in the 32x32 and smaller the text is more distorted and these sizes will mostly be seen. I logged the other issues you are having. I'm not sure what's going on with the search, I can't seem to replicate it. I will start working on the date parsing based on what didn't work in your screen capture. I will log the extra remember settings as a future feature. It was originally intended for the port and iwad only but it can be expanded in the future since it's useful. 0 Quote Share this post Link to post
Jaxxoon R Posted January 6, 2015 Wow Tormentor, you're a way better beta tester than me, I didn't even notice any of that stuff. It does get me down that we're the only ones really posting in this thread, though. 0 Quote Share this post Link to post
Tormentor667 Posted January 6, 2015 @Hobo - Sure thing, I will see what I can do for the hosting at the Realm667 :) For the icons, I've enlarged the text, you can download the new set from here: https://dl.dropboxusercontent.com/u/54624878/icons_doomlauncher.zip Concerning the "Search", maybe it has something to do with the same problems that I have with GZDoomBuilder. I use a very high resolution (2560px in length) and therefore I also use the "enlarge" function of Windows 7 that makes everything a bit larger automatically. Maybe you can try if it has to do something with that. Expanding the "remember settings" is definitely useful, like for "Urban Brawl" addons that need Action Doom 2 or similar mission packs. I am really looking forward to the next upcoming build :) @Jaxxoon R - Doing my best :) As of now I think people haven't seen the program yet or simply haven't seen what it is useful for and what it is capable of. Don't worry, I am sure this will change as soon as more people are using it :) 0 Quote Share this post Link to post
Tormentor667 Posted January 6, 2015 BUG: You can edit the description frame but it doesn't get saved Suggestion: Make it uneditable :) 0 Quote Share this post Link to post
Tormentor667 Posted January 6, 2015 Hosting done: http://www.realm667.com/index.php/en/ (left box) http://www.realm667.com/index.php/en/doom-launcher (detail page) http://www.realm667.com/index.php/en/kunena/doom-launcher (dev forum) ...just let me know what I need to add or change concerning the text description :) 0 Quote Share this post Link to post
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