234233424 Posted September 14, 2014 joe-ilya said:Doom 64 has a number 4 in its name so I guess it's doom 4 and the current Doom 4 can be Doom 5. You know I can't argue with that logic Joe 0 Quote Share this post Link to post
raymoohawk Posted September 14, 2014 i never played it on the nintendo, but i love me some doom64ex, i just wish there was something similar for zdoom 0 Quote Share this post Link to post
sector666 Posted September 14, 2014 Carniverous Goat said:Anyone know what Kaiser is up to?This is kind of a late reply but Kaiser's been swamped with work of late so it's very unlikely there would be an official 2.6 release anytime soon. There is always the latest unofficial build though. Jeremy said:I would love to play the original Doom episodes with the D64 sprites and textures etc. Has that been done? Is it possible with EX? I sort of did that some a long time ago in Absolution by auto-converting texture names with DM2CNV32. It was never completed because the result wasn't legitimately playable (Doomguy in Absolution is too tall to fit through 72 high sectors, for one example), plus there were other problems. But I do have a few screens. http://i.imgur.com/uoixHOY.png http://i.imgur.com/Gkp48W7.png Unfortunately regular Doom levels can't be auto-converted to EX because of differences in the data from regular Doom. What I'd really like to see is after these PSX-ified levels projects are done, is the same thing but for Doom 64 EX. The original iwads, the console levels, maybe even dtwid all 64-ified. That would make my day. 0 Quote Share this post Link to post
Avoozl Posted September 14, 2014 You can however leave both the original and 64 versions of doom builder open and copy the map data of Doom 1/2 maps from DB2 and paste them into D64 builder but then that's leaving the manual work for everything else. I've tried it before and it worked surprisingly. 0 Quote Share this post Link to post
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