Diverse Posted April 30, 2015 Krispy said: I think his expression should look less intense and more exasperated. That's what I see in the original sprites, anyway. [/B] His eyes are also bloodshot as well, which is something I don't see here either. 0 Quote Share this post Link to post
Stealth Frag Posted May 1, 2015 Tell me which version looks better (look at his hair): I used two different background colors, so that you can better see the difference. Besides background this two images (upper and lower) are the same. 0 Quote Share this post Link to post
Maes Posted May 1, 2015 For me, definitively the more hairy version. The "skinhead" version just makes him appear like he has an actual rectangular, boxy head, and it looks weird when you try rendering it from different angles and with different levels of "messed up hair". With more hair, he now has some volume to break the "boxiness" and gives you more room to be creative with his hair style. 0 Quote Share this post Link to post
BMRX Posted May 2, 2015 Reinchard said:Tell me which version looks better (look at his hair): I used two different background colors, so that you can better see the difference. Besides background this two images (upper and lower) are the same. More hair! Looks more human while still keeping with the theme. 0 Quote Share this post Link to post
Stealth Frag Posted May 14, 2015 Last time I have vein for making Imp (I totally redesign my old model) so I took I little break from head model. There is a lot more to do with it, but here is how it look on that moment. Teeth don't have material and there are some bugs here and there - this is still wip. 0 Quote Share this post Link to post
Krispy Posted May 15, 2015 Maybe it's a little late to mention this, but I think the head looks slightly too caved-in. That being said, wow. The skin looks excellent. I would recommend making the bases of the horns look something like this: But then again it's your project and I think you have a great artistic style. 0 Quote Share this post Link to post
Jaxxoon R Posted May 16, 2015 Oh you know, I just figured out the final piece of the puzzle. Like how Hell Nobles are horse-pig-goat people, the imps are rhino people. Crazy. Anyways, about the model itself. Like Krispy said, give him a little more of a braincase to match the original a bit better. And yeah, you've got the skin down pat alright. He looks like a walking callous! Just like they probably would be. 0 Quote Share this post Link to post
s13n1 Posted June 12, 2015 Reinchard said:Another update: http://i.imgur.com/Ua9Ovhc.jpg So damn good. I'd love to see these applied to a lower poly head model, and have it gently move around in the hud. That way it can turn to face enemies and have a bit more subtle movement. 0 Quote Share this post Link to post
Stealth Frag Posted June 24, 2015 Demo of hud face is in this topic: http://www.doomworld.com/vb/wads-mods/73388-8x-status-bar-with-doomguy-face-demo/ 0 Quote Share this post Link to post
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