MeetyourUnmaker Posted July 27, 2014 I tried to look for a a way to do it and I found a Youtube tutorial but the music in the background of the video was louder than the guy talking. Also, how do you make textures scroll in-game? 0 Quote Share this post Link to post
clamgor Posted July 27, 2014 You have to be either on the ZDoom, Hexen, Heretic, UDMF or Skulltag building mode to do that. MeetyourUnmaker said:Also, how do you make textures scroll in-game? In the Doom/Doom 2 building mode there's a linedef function that's called "Scroll Textures". Just add that property to the linedef. 0 Quote Share this post Link to post
Da Werecat Posted July 27, 2014 Crasger said:You have to be either on the ZDoom, Hexen, Heretic, UDMF or Skulltag building mode to do that. Thou shalt not mix games, engines, and map formats. 0 Quote Share this post Link to post
MeetyourUnmaker Posted July 27, 2014 Crasger said:You have to be either on the ZDoom, Hexen, Heretic, UDMF or Skulltag building mode to do that. In the Doom/Doom 2 building mode there's a linedef function that's called "Scroll Textures". Just add that property to the linedef. I am mapping in Zdoom but I don't really see how I add colored lighting. 0 Quote Share this post Link to post
Bloodshedder Posted July 27, 2014 In UDMF use the 'lightcolor' property, or in Hexen format use an open ACS script with the Sector_Setcolor command. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 27, 2014 You need to do an ACS script. I think its SCRIPT 1 OPEN{ sector_SetColor (Tag, Red, Green, Blue) } The last time I mapped in Doom Builder was earlier in 2012, so I THINK this is it 0 Quote Share this post Link to post
Kappes Buur Posted July 28, 2014 MeetyourUnmaker said:I am mapping in Zdoom but I don't really see how I add colored lighting. The reason is quite simple, colored lighting, as in dynamic lights, is only possible with an OpenGl enabled port. http://zdoom.org/wiki/GLDEFS Coloring a sector, however, is possible with the specials Sector_SetColor and Sector_SetFade 0 Quote Share this post Link to post
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