neubejiita Posted August 8, 2014 Hello there. I am making a map for Heretic and I cannot find any suitable packs that give me tree and vegetation sprites. Can I use Slade to convert sprites from Doom or Hexen to use instead? And why does Heretic have no trees? Anyway, any help will be appreciated. Thanks. 0 Quote Share this post Link to post
Obsidian Posted August 8, 2014 Why does Heretic have no trees? Huh. Don't quote me on this, but I believe if you convert the graphics you want to PNG, copy them into the wad, copy the COLOPMAP and/or PLAYPAL and convert the PNGs to the palette you want you can dodge any palette raping that might occur. I think I found that in an old post by Essel, it'd take some time to dig up. Also congrats on 666th post. 0 Quote Share this post Link to post
GreyGhost Posted August 8, 2014 neubejiita said:Can I use Slade to convert sprites from Doom or Hexen to use instead? Yes, and Doom trees appear to be slightly greener in Heretic. 0 Quote Share this post Link to post
Tango Posted August 8, 2014 yeah what Obsidian said. if you convert from a png to a doom graphic, or heretic graphic (same thing in Slade I think), it'll just use the wad in question's playpal (or another one you specify) and match colors as closely as possible. very handy :D 0 Quote Share this post Link to post
Technician Posted August 8, 2014 Obsidian said:Why does Heretic have no trees? Huh.<mind blown> 0 Quote Share this post Link to post
ASD Posted August 8, 2014 At least E2M6 has a giant tree shaped structure. 0 Quote Share this post Link to post
Cupboard Posted August 8, 2014 I guess the developer's rationale was E1: this is a ravaged city with all its resources destroyed, no trees. E2: you're entering the gates of hell, why would there be foliage here, no trees. E3: you're underwater. I never saw a tree underwater before, no trees. E4: Wow, we're still going strong after these monsters, apparently they don't need wood for fires to build all these clay and stone fortresses, no trees. E5: Yeah, you're in an alternate dimension, no trees are required to produce the oxygen that you breathe. E6: At one time we had a plan for this, but budget cuts severely constrained us, no trees. 0 Quote Share this post Link to post
Egregor Posted August 8, 2014 *wispers* Just replace your least desired decorations with trees from Hexen, but you didn't hear that from me. 0 Quote Share this post Link to post
Clonehunter Posted August 9, 2014 Heretic doesn't have trees? Wow, never noticed. I mean, Doom, set on Mars and Hell, has trees. 0 Quote Share this post Link to post
neubejiita Posted August 9, 2014 One more question, I have this DECORATE code to create a new tree with Hexen sprites, but I get an error that it has no frames. actor Tre1 10247 { Height 40 Radius 20 +SOLID States { Spawn: TRE7 A 4 Loop } } 0 Quote Share this post Link to post
Jeremy Posted August 9, 2014 Clonehunter said:Heretic doesn't have trees? Wow, never noticed. I mean, Doom, set on Mars and Hell, has trees. When you think about it that way O_o *scrathes head* 0 Quote Share this post Link to post
GreyGhost Posted August 9, 2014 TheCupboard said:E3: you're underwater. I never saw a tree underwater before, no trees. I have. They're a common sight when you dam rivers for hydro-electric power schemes and a terrible spot to get your line snagged when fishing. Heh - for that matter, there's a project just getting underway to harvest flooded trees from some of Hydro Tasmania's lakes. neubejiita said:One more question, I have this DECORATE code to create a new tree with Hexen sprites, but I get an error that it has no frames. Try using the following spawn state - Spawn: TRE7 A -1 Stop That should work, provided your tree sprite is named TRE7A0. 0 Quote Share this post Link to post
neubejiita Posted August 23, 2014 GreyGhost said:I have. They're a common sight when you dam rivers for hydro-electric power schemes and a terrible spot to get your line snagged when fishing. Heh - for that matter, there's a project just getting underway to harvest flooded trees from some of Hydro Tasmania's lakes. Try using the following spawn state - Spawn: TRE7 A -1 Stop That should work, provided your tree sprite is named TRE7A0. That worked perfectly. I exported the graphics from Hexen as PNG and imported them into the wad and the pallette was converted perfectly. Thank you. 0 Quote Share this post Link to post
printz Posted August 23, 2014 Clonehunter said:Heretic doesn't have trees? Wow, never noticed. I mean, Doom, set on Mars and Hell, has trees. No, there are no damn trees on "Mars" or rather Phobos/Deimos. They were added for Inferno and they do look ridiculous, and apparently they were kept for Doom 2 as well. 0 Quote Share this post Link to post
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