joe-ilya Posted August 30, 2014 What are the rainbow bottles for? 0 Quote Share this post Link to post
Batandy Posted August 30, 2014 joe-ilya said:What are the rainbow bottles for? Railbow ammo 0 Quote Share this post Link to post
Jaxxoon R Posted August 30, 2014 I like how the ghosts use candle-lit chandeliers, but still have modern-day kitchen appliances. 0 Quote Share this post Link to post
Batandy Posted August 31, 2014 http://puu.sh/bfgxZ/12ed25687f.png http://puu.sh/bfgBC/ebca91f57c.png http://puu.sh/bfgz3/b02513376f.png Fancy stuff, i still have to place some monsters and coins in these corridors 0 Quote Share this post Link to post
Avoozl Posted August 31, 2014 Blatent Luigi's Mansion painting in the second shot. 0 Quote Share this post Link to post
Batandy Posted September 1, 2014 full size: http://puu.sh/bgFUz/7790ac4072.png "wtf is happening?" 0 Quote Share this post Link to post
Batandy Posted September 5, 2014 full size : http://puu.sh/bmIET/d2549f016b.png Alright, map completed! Only 3 maps left before i'll upload the full 1.0 version of the mod Bonus maps do not count because they are an extra 0 Quote Share this post Link to post
Undead Merc Posted September 6, 2014 Since the gameplay is based on Super Mario 64 are the levels going to have a non-linier quality in which you can collect most Golden Souls in a level in any order? 0 Quote Share this post Link to post
Batandy Posted September 7, 2014 Undead Merc said:Since the gameplay is based on Super Mario 64 are the levels going to have a non-linier quality in which you can collect most Golden Souls in a level in any order? Heh, there aren't multiple "missions", but you can find some secrets by replaying the levels 0 Quote Share this post Link to post
Avoozl Posted September 7, 2014 It sounds more like Super Mario Land 2: The Six Golden Coins than it sounds like Super Mario 64. 0 Quote Share this post Link to post
Batandy Posted September 10, 2014 Undead Merc said:When's the release date? You can find the pre-release in the first post, but, if you prefer to wait for the full release, i still need to make 3 levels, then i'll upload the "Release v1.0" version 0 Quote Share this post Link to post
Batandy Posted October 17, 2014 I'm not dead, i'm just knee deep in school homework :D Anyway yeah, super mario galaxy-ish map this time I'll release the first "full version" in time for this year's cacowards, wish me luck 0 Quote Share this post Link to post
Jaxxoon R Posted October 19, 2014 Images have the strangest tendency to load halfway and then kill themselves. 0 Quote Share this post Link to post
Batandy Posted October 20, 2014 Weird, does it happen with the old images as well? Have you tried opening the link on another page? 0 Quote Share this post Link to post
Doomkid Posted October 20, 2014 Odd, the images are showing up fine on my end. They look lovely by the way, keep up the excellent work. It's really rare you can describe a Doom mod as 'cute' but this definitely is. 0 Quote Share this post Link to post
Batandy Posted October 23, 2014 Doomkid said:Odd, the images are showing up fine on my end. They look lovely by the way, keep up the excellent work. It's really rare you can describe a Doom mod as 'cute' but this definitely is. Thanks :P full: http://puu.sh/cnjU9/4b0886000f.png Weird landscape! 0 Quote Share this post Link to post
Batandy Posted October 25, 2014 Full: http://puu.sh/cpRKs/db52409e8e.png Alright, map completed, only 2 maps left before releasing the first full version! 0 Quote Share this post Link to post
Avoozl Posted October 25, 2014 The upside-down houses remind me of a particular area in Phocus Island 2. 0 Quote Share this post Link to post
Batandy Posted October 26, 2014 full : http://puu.sh/cr9YV/49ec1d5206.png Next map, the Astral Temple! This time it's a red coins map! 0 Quote Share this post Link to post
snapshot Posted October 26, 2014 I Really enjoyed playing it,but if you can please Port it to Zandronum (When you get time),and i noticed this ... not sure if it's missing texture .. 0 Quote Share this post Link to post
Batandy Posted November 2, 2014 DMGUYDZ64 said:I Really enjoyed playing it,but if you can please Port it to Zandronum (When you get time),and i noticed this ... not sure if it's missing texture .. Please, resize those images, they are huge :O Anyway, sorry but i'm not planning to port it to Zandronum,zandro's code has different physics and it's outdated. About that bug, it's weird, it never happened when i was playing, looks like a rendering error, since there should be a 3d floor there. Try changing your openGL settings Full : http://puu.sh/czZZt/35337c4e47.jpg Some more progress, the full version should be out by the end of this month 0 Quote Share this post Link to post
Batandy Posted November 16, 2014 Full : http://puu.sh/cT8Rc/610dbdb7a4.png Adding new stuff to an old map. I'm currently polishing the levels and fixing bugs, get ready for the first full release this week! 0 Quote Share this post Link to post
Batandy Posted November 18, 2014 https://www.youtube.com/watch?v=xk_zlS9l6KA FULL VERSION is out! Download: http://www.mediafire.com/download/w8qetrcmma7yk34/GoldenSouls_Full_1.0.pk3 What can i say... it's been 2 amazing years of development and i'm proud to release the first non-beta version, i played the first beta i've ever released some weeks ago, and i felt proud of the progress of this mod, my first completed Doom mod. I hope that you'll enjoy playing it as i enjoyed making it! And don't forget that even if it's out of beta it doesn't mean that it'll get new maps in the future. I'm also still open to user-made maps and i can't wait to see the progress on the known user maps :) 0 Quote Share this post Link to post
SyntherAugustus Posted November 18, 2014 Congrats on release! I noticed something odd though. I did an idkfa, and the rocket launcher clearly only uses the center speaker only while the rest of the guns (I think) use the left and right using a 5.1 speaker system. It's a bit weird but not game breaking by any means. 0 Quote Share this post Link to post
Batandy Posted November 20, 2014 The sound difference is probably because the rocket launcher sound is made from the bullet bill 8 bit sound and an explosion effect, while the other sounds are from other games / real guns. It's not an important bug but i'll get it fixed ASAP 0 Quote Share this post Link to post
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