Z0k Posted May 18, 2015 After some thinking and help, i managed to work Map03 once again, sadly i have to delete some of the "Lights" to make it work and reduce a bit the detail in the last part that need to be made, because its seems the blockmap was giving problem because the amount of detail in those zones... so sorry if that place looks kinda simple Anyway now working on Map04, Many thanks to the people that help me! http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip Any feedback and comments is welcome! 0 Quote Share this post Link to post
Average Posted May 18, 2015 THough it's a pity you had to cut some detail from your map I'm more than gald that you managed to resolve the issue. I can't tell you how much I'm looking forward to seeing your finished work! 1 Quote Share this post Link to post
Unholypimpin Posted May 21, 2015 Finished map01 today and I must say the quality of this map is really up there. This map is gorgeous although confusing at times. I think you should add more monsters because in most areas there seems to be no life at all especially in the earlier areas. This map has given me a lot of inspiration for my doom64 maps i'm making. So far I have not found any glitches with this map and the gameplay is pretty spot on despite the lack of monsters. I'll give you feedback on the other maps once I get around to completing them, i'm actually half way done with map02 and so far it looks and plays pretty well. 0 Quote Share this post Link to post
Z0k Posted August 25, 2015 Complexe Update: Map04 DOWNLOAD HERE: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip i need this one to be tested specially the next areas: Yellow Key Area Energy generator for the red key room (North rooms) Unmaker Maker machine (ha ha) you need to activate the 2 artifacts in order to make the unamker (ha ha) secret exits (hope you guys can find it the map have 2 secret exits) Baron of Hell Fight (this one its where i want feedback because this guy teleports) and usual monster balance, if the map have too much monsters, or need more monsters, or need more ammo/health i would appreciate the feedback 0 Quote Share this post Link to post
Z0k Posted August 27, 2015 Minor update: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip added a megasphere secret and also mega armor and beserk when player takes the first key (blue key) however im not sure how hard its the map its. will keep looking for feedback for this so i can know what the map still need 0 Quote Share this post Link to post
Average Posted August 27, 2015 I downloaded this yesterday and haven't had a chance to play it. I'll give it a play later today. It's always nice seeing something new for the under appreciated Doom 64. :) 0 Quote Share this post Link to post
Z0k Posted September 7, 2015 New brand map06 for complexe16, this time made by a friend DMphobos. DOWNLOAD: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip reason why: right now im busy by doing a map for SepTYmber project, so pretty much gonna be busy with that until im done, also because we (myself and DMphobos) looking to finish our old project: http://darkmoon-doom.blogspot.mx So he is going to help me with some maps. also because i want this project to be finished before this year (i hope) Anyway Looking Feedback for map04 and map06 0 Quote Share this post Link to post
chexwarrior Posted September 11, 2015 Just got to level 3 and I wanted to say that it's awesome! So nice to see some Doom 64 levels around! Anyway, I should be able to give some feedback on levels 4 and 6 in the next couple of days. As for levels 1 and 2, I really like them, my only criticism is that there is a lot of backtracking in level 2, but it's not a huge deal. 0 Quote Share this post Link to post
beastman184 Posted October 20, 2015 I loved the maps. The coloring/lighting was great and I could tell you spent a lot of time developing the rooms and such. Very good detail. I look forward to more maps from you! Keep it up! 0 Quote Share this post Link to post
beastman184 Posted October 22, 2015 I haven't played through map04 yet or map06, but I just finished map03 it took me 30 minutes! Super fun map, by the most advanced doom64 editing i've seen (colors and all). The only downside, is that the map is so detailed, I wish the fire-fights were a little longer, maybe add more monsters and backtracking fights, also, the level was too easy I feel. Perhaps remove some health and ammo on harder settings, and add more monsters and longer fights. overall, I haven't played something this fun in a while for Doom64. Great work! 0 Quote Share this post Link to post
Immorpher Posted March 27, 2020 People can yell at me all they wish for resurrecting such a dormant topic (call me an arch-vile if ya want!). But it's nice to hear @Z0k that you're still working on this! 2 Quote Share this post Link to post
Z0k Posted March 28, 2020 (edited) i was planning to post some pictures for the new map but after a few years without doing something and looking that doom64 is back alive again im back trying to finish now map05. Spoiler now i know what i want to do for underground labs i can continue where i left it off (that and to get rid off of my mappers block) Edited March 28, 2020 by Z0k 4 Quote Share this post Link to post
Immorpher Posted June 17, 2020 (edited) Finally getting around to playing this and been having a great time! I have been testing out some FOV options in Doom 64 EX so there are some unfortunate glitches on the side. Edited June 17, 2020 by Immorpher 1 Quote Share this post Link to post
sbw37 Posted April 11, 2022 On 8/26/2014 at 6:16 PM, Z0k said: im planning to make this at least a 9 maps wad oh forgot to say: this one its for Doom64Ex Sourceport ====================================================================== Anyway: Complexe16 (Complexe.wad) its my first wad with doom64 style, i would like to do more "tech bases" rather the hellish maps that doom64 have (i like tech bases forgive me!) if you like to wait for the wad, i tell you that im a slow mapper, but im going to focus ONLY on this wad since i want this to be my first complete project (i tend to not finish my projects because i like to map in other style lets say Hexen or Strife or Doom etc) or you can try the maps i complete and give me feedback to improve them while im working on them. ====================================================================== Map List: Map01: Storage Area (100%) (z0k) Map02: Abandoned Station (100%)(z0k) Map03: Waste Disposal Center (100%)(z0k) Map04: Excavation Site (100%)(z0k) Map05: Underground Labs (0%) Map06: Research Central (100%)(DMphobos) Map07: Communication Complex (0%) Map08: Retrieval (0%) Map09: Complexe Invasion (0%) <Secret map> ====================================================================== Download: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip Screens: MAP01:http://i.imgur.com/4P9u6gV.pnghttp://i.imgur.com/4PYMhdX.pnghttp://i.imgur.com/AK7yWc3.png MAP02:http://i.imgur.com/KYZXzYN.pnghttp://i.imgur.com/iNE5uh5.pnghttp://i.imgur.com/ocKkZ3Q.png Map03:http://i.imgur.com/eL5jn4i.png Special Thanks to: - Id Software For Doom & Quake Series. - Kaiser for his awesome doom64 sourceport as well the Doom Builder modification to make Doom64 maps. - Sector666 for all the orientation with some D64ex editing - Stecki for deConstruct Industrial Textures Wad - David Gevert for DarkBase Texture Wad - Nick Baker for MORTRES Texture Wad - Pawel Zarczynski for NMNCORP 1 & 2 Texture wad - Jim Flynn, Ty Halderman, Paul Schmitz for The Return Texture Wad - Daniel "Tormentor667" Gimmer For Too much brown wad - DrDoctor For Doom64 Texture Variants Wad - Ceeb For Quake 2 & Quake 3 Texture Wad Conversion looking good so far bro! hows this project coming? or you tied up with episode 2 right now? 1 Quote Share this post Link to post
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