Jump to content

Abyssal Speedmapping Session 10 - Holy crap, we're in double digits


Recommended Posts

Link to previous session.

Alright, this time around I'm moving it back to the old time: the next session is on Sunday the 21st at 2pm New Zealand time to make it easier for our fellow American space marines to attend. Newcomers look on Skype for Obsidian from New Zealand. See ya there! Or hear, I guess.

Share this post


Link to post
Obsidian said:

to make it easier for our fellow American space marines to attend.


And yet it's still posted in NZ time. Tisk. Tisk.

Share this post


Link to post

We need to move it back to 5 am Jimmy time so Jimmy can wake up at a proper time for a change.

Share this post


Link to post
Tarnsman said:

We need to move it back to 5 am Jimmy time so Jimmy can wake up at a proper time for a change.


A sleep-deprived Jimmy is a happy Jimmy, aye? :P Considering the last 2 sessions were kinda empty, I figured it was time for a mix-up. Also it means I bug less people in the morning where I am.

Share this post


Link to post
  • 3 weeks later...

So 9 o'clock on a Saturday? (In time zone of champions)

I wonder if the regular crowd will still be shuffling in...

Share this post


Link to post

Ive got a bunch of assignments and stuff due this week, so I dont have time for mapping.

I will likely be around for the conversation, though!

Share this post


Link to post

I MADE TWO MAPS OMFG AND THE SECOND ONE SUCKS TESTICLE JUICE.
i included the textures in my wad for those who are lazy

map 1
name: Tyson Fun!
theme: drdoctor
format: boom
music: ??? (I took it from some terrywad.)
time: 1 hour

map 2
name: Half-assed Fun!
theme: drdoctor
format: boom
music: ??? (I took it from eternal slumber party)
time: 1 hour

http://www.mediafire.com/download/09ve0m7dv7de0px/Maps+out+of+the+%2A.S.S.wad

Share this post


Link to post

Name: Spatterblue 2: Mosh Galosh
Theme: donutrnb.wad
Music: "Arbigitron Noodles" by Mark Klem
Build Time: 3h 35minutes :)))

EDIT: there's a texture in the pack replacing one of the SW1 variants and which is defaulting to the stock texture in game. Can we expect this to be fixed or should I switch the texture out with another one from the pack?

Share this post


Link to post
  • 3 weeks later...

Using an old version of my map again gg. I think I updated it about 90 minutes after we finished up the skype call, fixing bugs and whatnot. Use the same link!

Share this post


Link to post

In your MAPINFO, you can add a line "cluster 1" below "defaultmap", so that the "Entering MAPYY" screen properly shows on intermission.

EDIT: And check your PMs. ;)

Share this post


Link to post

played it yesterday, it was a funny mapset with very cool textures sets (also, are these new textures set also aviable for external projects?). I get out of ammo in half way of map03, founding myself tyson-ing monsters, also i don't get the damaging water, is that waters infested by piranhas? Or it's some toxic outbreak?

Share this post


Link to post

The Erratic Texture Pack is already on IDGames, the DrDoctor set is on Realm667(I'm going to see if I can upload the vanilla-friendly version I made soon) and the third set was put together by Marcaek, so you'd be best off asking him. You should be fine though.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...