Jaxxoon R Posted September 7, 2014 Is there any way I can use Zdoom's TEXTURES format to create scrolling textures? I don't want to have a bunch of images as frames since that takes up a lot of space. 0 Quote Share this post Link to post
Gez Posted September 7, 2014 It might be simpler to use a scrolling special for that? Make them scroll on the map level rather than the texture data level. But yeah, it's possible to create frames in TEXTURES quite easily. Same way you'd do it in TEXTURE1, really. Make copies of the texture where the same patch is used twice, with varying offsets. Then use ANIMDEF to tie all the frames into a single animation group. If you don't like that, it's also possible to make scrolling textures in GZDoom by using a custom shader in GLDEFS. 0 Quote Share this post Link to post
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