Ed Posted September 14, 2014 Those look really good, thanks for putting in the time and effort. 0 Quote Share this post Link to post
raymoohawk Posted September 14, 2014 i think fraggle is going to add the cyberdemon, i havent finished the other sprites, but when i do i will submit 0 Quote Share this post Link to post
fraggle Posted September 15, 2014 WAD with the full set of improved Cyber sprites is here. They're looking great, though I haven't committed them into Freedoom yet. The zombie sprites you've posted so far are looking amazing. It's really great to see them getting improved. It's the zombieman and shotgun guy who need the most attention; the chaingun guy is the same as the player sprite and so has already had some touch-ups applied in the past. You're welcome to do that one too if you like though :) One minor suggestion. In this sprite: Against the dark background of Doomworld it's possible to see that some of the edges of the skin portions are quite bright. This might be because the original zombie sprites were drawn on paper, so sometimes the edges have bright bits where they were improperly cropped when they were originally scanned. It tends to stick out in-game against a dark background. I tried my own amateurish touch-ups of the sprites a few years ago to try to deal with this but I don't have the same skill you have :) 0 Quote Share this post Link to post
raymoohawk Posted September 15, 2014 just tried the cibie in zdoom, it feels good to use summon friend and just let wreck the other monsters :-) this version should be a little better im going to try and finish this zombie as quickly as i can without sacrificing quality, but after that my edits are going to be slower because of homework 0 Quote Share this post Link to post
Catoptromancy Posted September 15, 2014 Just a reminder that the current cyberdemon was originally submitted as a spider mastermind, which is why it looks kind of spidery. This graphic can easily be converted into a spider or cyber and look good as either. 0 Quote Share this post Link to post
Pencil of Doom Posted September 15, 2014 Those zombieman sprites look pretty good, after that are you going to work on Shotgunner or other monsters? 0 Quote Share this post Link to post
fraggle Posted September 15, 2014 raymoohawk said:im going to try and finish this zombie as quickly as i can without sacrificing quality, but after that my edits are going to be slower because of homework No problem, take as much time as you need. Completing that full set of Cyber sprites in a weekend was pretty amazing from my point of view. 0 Quote Share this post Link to post
raymoohawk Posted September 16, 2014 thanks, ill try to finish the zombie tonight. ill probably follow up with the shotgunguy, but only a sprite a day. now for a couple of silly questions, is the shotgunguy to close to the orginal? should i make one of the zombies female? edit another silly question, could we replace the skull keys with heart keys, that would be like beating hearts? 0 Quote Share this post Link to post
fraggle Posted September 16, 2014 raymoohawk said:thanks, ill try to finish the zombie tonight. ill probably follow up with the shotgunguy, but only a sprite a day. Okay, no need to rush though. Feel free to take your time. now for a couple of silly questions, is the shotgunguy to close to the orginal? should i make one of the zombies female? Hah, never really occurred to me. You're free to do this if you want. I'll leave it up to your artistic discretion as to make whatever changes you want. another silly question, could we replace the skull keys with heart keys, that would be like beating hearts? Also possible, though we'll need to update the status bar icons as well to match (and ideally we should also do matching replacements for the Boom "keycard + skull key" icons). 0 Quote Share this post Link to post
raymoohawk Posted September 16, 2014 second rotation of the zombie, a little more sloppy than the first wont be finishing it tonight after all, ill continue it in the morning 0 Quote Share this post Link to post
Pencil of Doom Posted September 16, 2014 More Zombieman sprites, excellent and the shotgunnner is close to the original, so you don't have to worry about that, also your shotgunner is better than the original. 0 Quote Share this post Link to post
raymoohawk Posted September 16, 2014 thanks, but i asked about the shotgunner being to close to the original, because i was under the impression that we cant recreate the doom monsters (they cant look like they are the same character) 0 Quote Share this post Link to post
Xindage Posted September 16, 2014 excelent work dude, i'm ever trying to release a "test" version of my test wad (lol), explaining is a wad whit all stuffs possible of freedoom and after i finish the obejects / monsters area that place will be excelent to test the new sprites. 0 Quote Share this post Link to post
raymoohawk Posted September 16, 2014 hey guys i was working out how the chingunner should look like, here is a preview, but it still only half done what do you think of the design (i know it is difficult to make it out at this point) also im making it the same size as the previous chaingunner, is that apprpriate, or should it be as big as the doom one, wich is slightly larger? 0 Quote Share this post Link to post
Death Egg Posted September 17, 2014 raymoohawk said:now for a couple of silly questions, is the shotgunguy to close to the orginal? should i make one of the zombies female? edit another silly question, could we replace the skull keys with heart keys, that would be like beating hearts? I whole heartily approve of these changes. EDIT: I didn't see the chaingunner sprites when i posted, except the wires on the head needing a bit of work I'd almost say i like it better than doom's. 0 Quote Share this post Link to post
Xindage Posted September 17, 2014 looks amazing dude, i realy like but for other side i can sk a thing? what is that thing of they're holding? i know thats a chaingunner but his gun is lol. that fit very good for a future freedm skin. 0 Quote Share this post Link to post
raymoohawk Posted September 17, 2014 its going to be a futuristic double minigun, but i still need to polish it 0 Quote Share this post Link to post
Death Egg Posted September 17, 2014 Do you plan on making new enemy designs for some of the poorer enemy designs and more unfitting ones? The cartoony impish revanant always seemed out of place among the cyber and creepy monster themed enemies, and the pain elemental just seems kind of lazy. 0 Quote Share this post Link to post
raymoohawk Posted September 17, 2014 i posted a reptilian monster earlier, i may continue it later, but not without going trough whats already in freedoom anyway the third rotation is done! this is another concept for a monster i might attempt to submit 0 Quote Share this post Link to post
Doomkid Posted September 17, 2014 This is seriously awesome stuff. 0 Quote Share this post Link to post
Xindage Posted September 17, 2014 raymoohawk said:this is another concept for a monster i might attempt to submit Before That... the red may be the baron of hell and the green can be a hell knight or you need to explain me... 0 Quote Share this post Link to post
Pencil of Doom Posted September 17, 2014 The red could be a baron of hell and the green a hell knight but it depends on what those monsters are. The green however resembles a dinosaur so it could replace the Worm as the FD demon and the red reminds me of a Pain Elemental so it could be used replace the Flying Skull Sphere which is the FD Pain Elemental. But only once these sprites are done we could decide which old monster sprites they will replace. 0 Quote Share this post Link to post
Pencil of Doom Posted September 17, 2014 raymoohawk said:thanks, but i asked about the shotgunner being to close to the original, because i was under the impression that we cant recreate the doom monsters (they cant look like they are the same character) Oh, sorry about that i didn't pay attention, anyway you're right, the monsters can't look like they are the same Doom character. 0 Quote Share this post Link to post
joe-ilya Posted September 17, 2014 raymoohawk said:wich monster should i prioritize next? All of them. 0 Quote Share this post Link to post
Death Egg Posted September 17, 2014 J.B.R said:The green however resembles a dinosaur so it could replace the Worm as the FD demon I don't think the worm needs replacing, it has a pretty good sprite. It's probably my favorite of the freedoom monsters. Maybe a bit of touching up to match the new art style, but other than that it's good. In regards to the dinosaur creature, I like the design of it, but the bold color makes it a bit cartoonish rather than threatening. Perhaps a subdued tan would look good? 0 Quote Share this post Link to post
sgtcrispy Posted September 17, 2014 Death Egg said:I don't think the worm needs replacing, it has a pretty good sprite. It's probably my favorite of the freedoom monsters. Maybe a bit of touching up to match the new art style, but other than that it's good. In regards to the dinosaur creature, I like the design of it, but the bold color makes it a bit cartoonish rather than threatening. Perhaps a subdued tan would look good? Decent baron/hellknight replacements perhaps? 0 Quote Share this post Link to post
raymoohawk Posted September 18, 2014 woops, sorry for the silence guys, im still working on this, here is the next rotation the red and green monsters are just concepts for now, they may change a lot when i get to actually spriting them. also i agree the pinky worm should stay, it is very well doen 0 Quote Share this post Link to post
fabian Posted September 18, 2014 Wow, this is really awesome. Thank you very much already, raymoohawk! Finally, Freedoom's sprites will be on par with its excellent textures. I agree that the dragon/dinosaur would make a fine replacement for the baron/hell knight. I also agree that the current demon worm is one of the best sprites in the project so far -- it might just need a small overhaul to not look bad against the other sprites once they are oberhauled. :) Edit: The Mancubus, ne Assault Slug is my favourite sprite of the whole set. It feels like a moving, attacking "bag" of bones and flesh. If you ever retouch it, could you pelase keep its fleshy color which adds very much to the image of a fleshy, sluggish sack? ;) 0 Quote Share this post Link to post
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