Catoptromancy Posted November 16, 2014 We should have a list and info of all the people that helped you make these for crediting. 0 Quote Share this post Link to post
raymoohawk Posted November 16, 2014 ill make sure to gather them, i still remeber who helped, ill ask them later for their info 0 Quote Share this post Link to post
Wereknight Posted November 18, 2014 I've seen your sprites at GZDoom Forum. Really great work, seriously. How much time you use for each sprite? 0 Quote Share this post Link to post
BaronOfStuff Posted November 18, 2014 Loving the look of the Eliminator. Has shades of Vader's Terminator, which is no bad thing. 0 Quote Share this post Link to post
raymoohawk Posted November 18, 2014 thanks guys, im not sure how muh i take per sprite, because i can only work on them sporadically and the designs change as i go along. i would say the average frame takes around 40 minutes, but the frames that involve designing, such as the first rotation and the attack and death frames take much longer. also the eliminator was inspired by the terminator, i had hopes that the terminator could be included in freedoom, but than i realized it used the baron as a base, so i decided to try and recreate it from scratch and it somehow morphed into the new design 0 Quote Share this post Link to post
Clonehunter Posted November 19, 2014 WIth these designs, some story about Dinosaurs would almost be fitting. Maybe something like a cross between Dino-Riders and Dinosaurs Attacks! with some of that good 'ol nonsense about mutations and "cyber-grafting' and what not. What I'm assuming to be the imp snake follows the Caco with a trilobite like design. It's actually a fairly good theme, and fits in with a recent trend in Dinosaurs. 0 Quote Share this post Link to post
frithiof Posted November 20, 2014 Clonehunter said:WIth these designs, some story about Dinosaurs would almost be fitting. Maybe something like a cross between Dino-Riders and Dinosaurs Attacks! with some of that good 'ol nonsense about mutations and "cyber-grafting' and what not. What I'm assuming to be the imp snake follows the Caco with a trilobite like design. It's actually a fairly good theme, and fits in with a recent trend in Dinosaurs. Perhaps a better idea would be to utilize some Creationist beliefs about how humans and dinosaurs coexisted, and then add something about eating fruit from the tree of knowledge, and then a whole bunch of mindless violence... And after all of that, you and Eve get kicked out of the Garden of Eden. "Thank you Doomguy! But the Eve is in another castle!" 0 Quote Share this post Link to post
raymoohawk Posted November 20, 2014 i hope that last reply was a joke 0 Quote Share this post Link to post
Clonehunter Posted November 20, 2014 It probably was. It just wasn't a good one. At all. 0 Quote Share this post Link to post
frithiof Posted November 20, 2014 Clonehunter said:It probably was. It just wasn't a good one. At all. OK, fine, how about this: In the year 2015, scientists recover dinosaur DNA from tar pits and mosquitoes trapped in sap. After recombining this DNA with human DNA, they create new monsters for Freedoom... the DinoMonster! edit: What offended you, Clonehunter, so I can apologize? I can't read minds... Do you find my religious beliefs to be offensive? 0 Quote Share this post Link to post
raymoohawk Posted November 20, 2014 lets not derail the tread, here is a possible start of the attack 0 Quote Share this post Link to post
Soundblock Posted November 20, 2014 raymoohawk said:here is a possible start of the attack Go crazy with some glows on it! Or are you saving those for later frames? 0 Quote Share this post Link to post
raymoohawk Posted November 20, 2014 not sure yet, but ill do them without glows first and than add them once all the attack frames are done 0 Quote Share this post Link to post
Enjay Posted November 21, 2014 If this sprite is still intended to replace the imp-replacement thingy, then glows could be problematic in as much as the imp uses the same images for the fireball attack (where a glow makes sense) and the melee attack (where a glow is less likely to make sense). 0 Quote Share this post Link to post
raymoohawk Posted November 21, 2014 thats true, ill probably do it without glows than 0 Quote Share this post Link to post
raymoohawk Posted November 22, 2014 i dont know how this is, but its an attempt at a machinegun reptile guy its a little unreadeable right now 0 Quote Share this post Link to post
Catoptromancy Posted November 22, 2014 I mostly like our current chaingunners. They could use a heavy polishing though. They would look totally awesome with a pistol/shotgun guy style remodel. 0 Quote Share this post Link to post
Clonehunter Posted November 22, 2014 As usual, the spriting looks good. I just wonder if the Human ratio should remain the same. 0 Quote Share this post Link to post
raymoohawk Posted November 22, 2014 ill try out another design later, but since i did this other frame alredy thought id share it anyway :-) ill try out a human design later 0 Quote Share this post Link to post
Clonehunter Posted November 22, 2014 It'd totally make sense in a Dino plot, though :P 0 Quote Share this post Link to post
Catoptromancy Posted November 22, 2014 It does look very awesome. But not sure a dino should be a hitscanner. Would make an awesome revenant, but he looks too tough to die so quickly. His melee attack would be smacking player with the weapon. 0 Quote Share this post Link to post
Death Egg Posted November 23, 2014 I dunno, I love it. I find it way more intimidating and original than the current one, along with fitting a theme. 0 Quote Share this post Link to post
raymoohawk Posted November 23, 2014 thansk deathegg, im going to design several alterantives and let the guys decide wich one they want to add. i do intend to finish that guy even if it doesnt get in, because i have hopes for an eventual zdeep in freedoom, wich would have an expanded monster roster 0 Quote Share this post Link to post
Catoptromancy Posted November 23, 2014 Actually I think it would be fine for a chaingunner. 0 Quote Share this post Link to post
HorrorMovieRei Posted November 23, 2014 I think the lizard dude would be a great commando. Maybe we could use the human designs for the WolfSS then? I remember someone suggesting that the SS soldiers could become common enemies once. 0 Quote Share this post Link to post
raymoohawk Posted November 23, 2014 i like the idea someone suggested of making a cyborg with a hand grafted gun. i did not make ths for freedoom, but its kinda what i had in mind for the wolofss 0 Quote Share this post Link to post
Soundblock Posted November 23, 2014 Enjay said:If this sprite is still intended to replace the imp-replacement thingy, then glows could be problematic in as much as the imp uses the same images for the fireball attack (where a glow makes sense) and the melee attack (where a glow is less likely to make sense). All in the art, but something to be aware of for sure. I wasn't (nor am I) familiar with your project specs, pertaining to the imp frames being replaced. HorrorMovieGuy said:I think the lizard dude would be a great commando. Maybe we could use the human designs for the WolfSS then? I remember someone suggesting that the SS soldiers could become common enemies once. Not to butt in, but speaking from experience on this point... a sprite-by-sprite replacement of the blue trooper is generally marred by lacking other firing angles than those facing directly towards the player. A spherical droid or some such (like the one in Clonehunter's current icon), muzzle-flashing simultaneously in all directions, _might_ look alright. A biped's going to send the wrong signals when firing at other monsters. EDIT:totally sweet looking cyborg. 0 Quote Share this post Link to post
Gez Posted November 23, 2014 The Nazi's lack of rotations isn't hardcoded in the engine, nothing prevents Freedoom from having all rotations. 0 Quote Share this post Link to post
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