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Raymoohawk's sprite edits


Gez

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thanks maz :) ill try to get one rotation done soon, i already sketched out the legs for the 1st rotation, but i didnt take into consideration wich frame it should correspond to, so i may have to change it around

im also working on the cyborg again (the wolfss) and i finally have a design i like, ill post an example frame as soon as i shade it

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I think the big torches are too colourful. They could easily be mistaken for enemies in a firefight. I think they need to be a single tone or not so bulky.

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catoptromancy, i am working on updating the imp, i am sorry i am not faster, but i am doing the best i can. for now, those imps are better than the ones freedoom has had for so long.

just tried the torches in game, i think they look fine, i dont really think they would be confused for monsters, hexen and heretic had some torch statues too after all

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raymoohawk said:

just tried the torches in game, i think they look fine, i dont really think they would be confused for monsters, hexen and heretic had some torch statues too after all


Hinestly, I also think they are a bit too heavy and too bright. Compare e.g. the start of MAP22:

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Yeah, keep in mind torches will always be fullbright, so the non-fire parts can be a bit darker.

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as suggested ive darkened the torches, not sure if they are fixed now



also more progress on second rotation



lets see if i can finish the second rotation today

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here are more frames of the relatively finalized design



this arent real frames yet. like with the octi, i will use a model made by teh_bucket to aid me in animating. i will wait for teh_bucket's model before picking a color scheme, this will give me time to work at a comfortable pace on the octi

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This guy:



Looks great IMO (as do your other sprites too). I'm really digging the whole tentacle-y alien vibe from your sprites. I think they have been a big part of reinvigorating interest in FreeDoom and, as I've said before, are really helping to give it its own personality as distinct from merely being Doom with replacement lumps.

That being said, I don't suppose you'd ever consider giving him humanoid legs at some point would you? I don't mean as part of FreeDoom (I think the tentacles work great for that). However, I think the torso looks like a cool armoured heavy stormtrooper kind of enemy and I feel that he might be quite useful to people as a humanoid enemy.

The serpentipede is looking fantastic these days too. It's a very rich and well developed character now. I like looking back over its evolution to see how you got to this point. Good job. :)

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thanks for the kind words enjay :)

i do plan on making a variant with legs, but i have to wait until i am done with freedoom and zauberer.

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Sure, no rush. I know you have plenty to do already. I'm just glad that you plan on doing it at some point. :)

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thanks for pointing that out cato, ill correct it immeadeatly


armyman, 4 of the monsters ive worked on have been added to freedoom, but they where all edits of preexisting freedoom monsters

EDIT

cato here is a version with the feet at ground level, do you think it would work better?

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2nd rotation of octi down, working on third rotation nao



suggestions for death?

also can someone tell me if im right, revenant has 1 frame for profectyle attack, 3 frames for melee, 2 for pain, and 5 for death, is this correct?

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not yet, i do plan to continue it, but i want to prioritize freedoom/zauberer (the elephant is not for freedoom)

i still think the movements of the octi are seriously wrong, maybe the tentacles are a tad too stiff?

anywauy here is an early preview of the wolfss replocemnt that maz helped me do

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raymoohawk said:

i still think the movements of the octi are seriously wrong, maybe the tentacles are a tad too stiff?[/url]


I think they need more slithering/sliding and not an actual walk. Maybe lift a little.

In this video you can see tentacles do not raise up, but just move back and forth. Maybe side view can have a slither, while front has a kind of shuffle, similar to video.
https://www.youtube.com/watch?v=4kn3fcPgEJg#t=7m40s

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