raymoohawk Posted July 28, 2015 tried to make the walk less stupid, but i may have failed again 0 Quote Share this post Link to post
Catoptromancy Posted July 28, 2015 They all look awesome. Tentacles have to be incredibly hard to sprite as they do not actually walk. 0 Quote Share this post Link to post
HorrorMovieRei Posted July 28, 2015 The tip of the tentacles are always pointing up. Maybe it could look more, for lack of a better word, natural if they sort of slithered across the ground more. It's hard to put it into words, just refeer to the gif in the above post. Notice how the squid does these little steps with it's tentacles, but at the same time they sort of wiggle around 0 Quote Share this post Link to post
Catoptromancy Posted July 28, 2015 I think the youtube video is a better example, its a basic 2 frame sprite per angle. The tentacles do not lift, but shift. 0 Quote Share this post Link to post
raymoohawk Posted July 28, 2015 thanks for the advice guys, i think ill redo the tentacles, now tha ive seen the slithering (or wathever its called) it appeals more to me, so ill give it a try that said i think ill a break from the walk, and focus on the attack frames. that should give time to better rethink the approach 0 Quote Share this post Link to post
GreyGhost Posted July 28, 2015 Looks like the octopus is using only three tentacles, and they're not slithering. It's more like getting around on three broken tank tracks that you have to keep picking up and re-laying. 0 Quote Share this post Link to post
armymen12002003 Posted July 28, 2015 raymoohawk said:not yet, i do plan to continue it, but i want to prioritize freedoom/zauberer (the elephant is not for freedoom) i still think the movements of the octi are seriously wrong, maybe the tentacles are a tad too stiff? anywauy here is an early preview of the wolfss replocemnt that maz helped me do http://orig13.deviantart.net/5610/f/2015/206/2/6/cyborg_by_raymoohawk-d92tkcp.gif kinda puts me in the mind of imperial stormtroopers from star wars lol great job 0 Quote Share this post Link to post
kb1 Posted July 30, 2015 raymoohawk said:tried to make the walk less stupid, but i may have failed again http://orig08.deviantart.net/64b6/f/2015/208/f/7/another_walk_by_raymoohawk-d933ybo.gifI actually like both animations. To me, it looks like how a human would walk if they didn't have feet. 0 Quote Share this post Link to post
Enjay Posted August 1, 2015 I posted this over at ZDoom but I'm posting here too... I really like what you are doing with the slug but I wonder if it might be better still with a bit more contrast? This is just a rough and ready test because I don't have the skills to do it any better but, what do you think? Is it something that should be investigated further? raymoohawk's originals on top, my test below 0 Quote Share this post Link to post
raymoohawk Posted August 2, 2015 i think youre right, ill up the contrst, maybe even more than in your version. ill also try out slax's idea of adding gore to the techie parts meanwhile an attempt on the candelabra replacement, not a candelabra anymore, but still a light source, not to mention than the candles looked strange without aniamtion 0 Quote Share this post Link to post
RonLivingston Posted August 2, 2015 The new combat slug looks really good, I bet I'm interested in that. Good luck on making the other frames :) 0 Quote Share this post Link to post
raymoohawk Posted August 2, 2015 thanks :) bloax made an edit of my edit, not palleted, but converts really well 0 Quote Share this post Link to post
HorrorMovieRei Posted August 2, 2015 Damn, that looks sick. Is bloax willing to lend a hand with the slug? 0 Quote Share this post Link to post
Enjay Posted August 2, 2015 It does look pretty amazing. Not sure how well it sits with the slightly less hellish and bloodied direction FreeDoom seems to have been taking of late though. 0 Quote Share this post Link to post
raymoohawk Posted August 2, 2015 i think it looks fine, the slug has always looked like it came out fresh off the torture factory (kinda like the revenant in the original doom) that said i dont think bloax will help unless i finish the base frames very quickly (he works in producivity spurts and then goes into long periods of inactivity) im considering givint the walk frames a go to see if i can get him to bloaxe them, thoughts? octi or slug? 0 Quote Share this post Link to post
HorrorMovieRei Posted August 3, 2015 Whatever is more convenient to you. Although I think that the slug could use some more attention atm, since the current revenant already has a full set of sprites and the slug is currently unpolished. 0 Quote Share this post Link to post
raymoohawk Posted August 3, 2015 that is a good point, ill try to prioritize it then 0 Quote Share this post Link to post
raymoohawk Posted August 3, 2015 corrected-ish octi frames, ill take a pause from this guy to see if i can get the slug bases in time for bloaxing 0 Quote Share this post Link to post
raymoohawk Posted August 7, 2015 crappily doen 1rst rotation im really not feeling it today :( 0 Quote Share this post Link to post
raymoohawk Posted August 13, 2015 after much thinking (and insistance from mazmon) ive decided to try and make a new cyber demon. below is a preview its a monster i started a while ago for my own purposes (a mod ill probably never do), so some of you may have seen it already. if you guys like it, i can reporpuse it for freedoom (its the correct size for cyberdemon). since we will have a new mastermind, it would be cool to have a new cyber as well i wont prioritize it tho, since the baron, knight and slug need more urgent replacement 0 Quote Share this post Link to post
Blastfrog Posted August 13, 2015 Can we make it brown or dark pink? I think it'd still be sufficiently different enough from the actual cyberdemon to be fine. Green would make it too similar to the chaingunner IMO. 0 Quote Share this post Link to post
HorrorMovieRei Posted August 13, 2015 I love it. I agree with soda though that maybe you should try a more brownish-tan skin tone, to look more distinct, and so it can have the same color scheme of the cyberdemon. That way it would be compatible with mods that use the cyberdemon sprites with color translations. 0 Quote Share this post Link to post
Catoptromancy Posted August 13, 2015 The big green dude would be an awesome baron, while little green dude could be hell knight. Their size and toughness difference fits perfectly with their attack pattern. 0 Quote Share this post Link to post
raymoohawk Posted August 15, 2015 i dont think the monsters would look too similar, the nobles can easely be distinguisehd from cyberdemon in the original doom, even though they are both goat like. plus the reptiles im working on have different body builds from each other (muscled, fat and slender) and different armour having the bird guy be the baron makes it look like the reptiles are a slave race, since it even uses one as its arm cannon, and the fat lizard (knight) respects it by not attacking it, making it look like its minion 0 Quote Share this post Link to post
raymoohawk Posted August 16, 2015 finally got a goddamn rotation of this guy done i feel so lasy because of the heat :( but ill try to hack the other walk frames together from this anyway 0 Quote Share this post Link to post
RonLivingston Posted August 17, 2015 I know how you feel about the heat, the heat has been consuming my energy, but good luck on the other rotations. 0 Quote Share this post Link to post
Blastfrog Posted August 17, 2015 raymoohawk said:bloax made an edit of my edit, not palleted, but converts really well https://dl.dropboxusercontent.com/u/63152810/just_fuck_my_shit_up.pngThis is the direction that monster's design needs to go in, it's great. Also, please get back to me about that thing you wanted. 0 Quote Share this post Link to post
Nikita_Sadkov Posted August 19, 2015 Sodaholic said:This is the direction that monster's design needs to go in, it's great. Also, please get back to me about that thing you wanted. Agreed. Although the red color of wires now clashes with blood. BTW, other monsters too have wires colored red. Is that intentional? 0 Quote Share this post Link to post
Maz Hades Posted August 19, 2015 The red pipes transfer hormone-infused blood to the parts of the body where it's most needed for the specific monsters. It's similar to Bane from the old batman comics (the real Bane, not that stupid remake with the grandpa-sounding voice) I think the little Zamanthytes in the glass jars (the Keen replacements) charge up the blood, which is then loaded into the other monsters. The blood lasts much longer than regular blood. 0 Quote Share this post Link to post
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