RonLivingston Posted November 19, 2016 raymoohawk said:it's going very slowly Keep up the good work 0 Quote Share this post Link to post
Voros Posted January 21, 2017 Taking a small peak here. How is it going so far, now that it's January 2017? 0 Quote Share this post Link to post
raymoohawk Posted January 23, 2017 bad, work is halted until i can replace my computer 0 Quote Share this post Link to post
Voros Posted January 23, 2017 Dang. You didn't lose your source files along with it did you? 0 Quote Share this post Link to post
raymoohawk Posted January 23, 2017 nah, i have them in my deviant stash 0 Quote Share this post Link to post
Catoptromancy Posted January 23, 2017 Nice backups. Losing work is always the worst. 0 Quote Share this post Link to post
everennui Posted January 24, 2017 Great job on these Raymoonhawk! I've been modifying the chaingunguy and I have a small taste of how hard spriteing can be. These all look great! 0 Quote Share this post Link to post
luckypunk Posted February 23, 2017 raymoohawk said:as the author of the current torches i appreciate that you like them, but i think that more symmetrical designs work better for static objects Would this be more acceptable? 1 Quote Share this post Link to post
raymoohawk Posted February 24, 2017 sorry but no, those sprite edits are not very readable the cwolf torches are better suited for billboarding 0 Quote Share this post Link to post
Voros Posted February 24, 2017 luckypunk said:http://i.imgur.com/G068zZI.gif Don't get me wrong, but that looks terrible because it doesn't "mash" very well. Looks more like someone just copy pasted one sprite over another if you ask me (which seems to be the case). It would be a good idea to add Cwolf's torches, as they look like actual torches IMO. Not to mention the design on Cwolf's torches is quite pleasing to look at and easy to recognise. That's just my opinion. 0 Quote Share this post Link to post
luckypunk Posted February 24, 2017 Then how about a taller version of the regular torches? 0 Quote Share this post Link to post
Voros Posted February 24, 2017 My opinion: I'm with raymoohawk. If the artist doesn't like his own work/believes it's unsuitable, I think it's best to replace them with something more fitting. 0 Quote Share this post Link to post
luckypunk Posted February 24, 2017 I generally agree, but having seen the new torches in the typical hell-/cave-style settings, they just don't seem very fitting (to me). 0 Quote Share this post Link to post
Voros Posted February 24, 2017 Everything has it's ups and downs. The point is to live with it as much as possible. It really doesn't matter if it doesn't fit a specific theme or not, players can, will, get used to it. What exactly is a fitting theme for cave/hell levels? It could be anything, really. Let's go these black torches that have a design scheme similar to raymoohawk's and looks like your typical source of light. Let's make these torches the hell torches of Freedoom. 0 Quote Share this post Link to post
raymoohawk Posted February 24, 2017 luckypunk said:Then how about a taller version of the regular torches? http://i.imgur.com/uKuARuM.gif lazily reusing stuff just results in less usable assets 0 Quote Share this post Link to post
raymoohawk Posted February 25, 2017 tried to edit my canda0 and cbraa0 to make them more lampie, i'm still without a dedicated computer so they may look a bit wonky, but i think they still look better than the current ones in 0 Quote Share this post Link to post
Voros Posted February 25, 2017 The sprites didn't make it in yet since luckypunk's gonna open a fresh (and hopefully clean) PR for them. At least the light armor vest is in. Now the candlebra actually looks like something that gives off light. The candle too, reminds me of an actual candle, so that's a good thing. The candle should go in, but the candlebra may or may not need some work (it's still better than before though) first. 0 Quote Share this post Link to post
Wereknight Posted February 25, 2017 luckypunk said:http://i.imgur.com/G068zZI.gif Would this be more acceptable? Nope. Don't get me wrong but it looks like you don't know what 'symmetry' mean in this way. The thing you did it's umm... let's say it's wrong, that was a bad idea to make those Raymoohawk's torches symmetrical. They look as pile of bad art work after your edit. 0 Quote Share this post Link to post
luckypunk Posted February 25, 2017 CWolf said:Don't get me wrong but it looks like you don't know what 'symmetry' mean in this way. Educate me.CWolf said:They look as pile of bad art work after your edit. This wasn't necessarily meant as a serious submission, more a quick and dirty mock-up of an idea. 0 Quote Share this post Link to post
raymoohawk Posted February 25, 2017 i'm sure luckypunk meant no harm so let's keep it civil guys 0 Quote Share this post Link to post
Catoptromancy Posted March 9, 2017 This body should be at least half as tall. It is a single frame for a quick fix. 0 Quote Share this post Link to post
raymoohawk Posted March 9, 2017 look man i made clear that the pestmester was not yet ready for submission and you guys added it anyway, making my work (and freedoom) look a lot more amateurish in the process. what you see there is a sketch that was meant to show what the finalized death might look like, but it was never supposed to be an actual part of the finished sprites. i am well aware of the size requirements for sprites, and the final corpse will be the same size as that of the original baron 0 Quote Share this post Link to post
Catoptromancy Posted March 9, 2017 I know, was just hoping for a temporary fix. We have lots of temporary fixes. 0 Quote Share this post Link to post
Hexereticdoom Posted March 12, 2017 Please don't get angry Raymoohawk, even with that temporary fix your Pestmeister monster still rocks! Hope you finish someday the remaining death sprites, but just take your time, no hurry at all. ;) Meanwhile, also in my mod I made this monster (yeah, I included it some time ago) to have an alternate 'disintegrating' death when you kill it, so it fades slowly to white and explodes in a thousand particles while leaving a trail of ascending dust clouds. It's a pity this cannot be done in FreeDoom wads, due to the required Vanilla compatibilities... :| 0 Quote Share this post Link to post
luckypunk Posted March 16, 2017 @raymoohawk: Sorry, that was all my fault. I couldn't stand looking at the Stay Puft Marshmallow Man anymore, and decided that even your unfinished Pestmeister was a huge improvement. @all: All praise about the sprites should go in raymoohawk's direction, all blame in mine. I tried my best to make the situation slightly better: https://github.com/freedoom/freedoom/pull/420 Peace to all my brothers of the double barrelled shotgun! 0 Quote Share this post Link to post
duh Posted March 27, 2017 Dude that messy marshmallow blob was infuriating to look at, I am actually happy it is *finally* replaced, the death animation can wait. Don't beat yourself so hard. 0 Quote Share this post Link to post
Death Egg Posted March 30, 2017 It's better to have it in so people know what to expect from the next Freedoom version. They should expect unfinished content downloading a daily build. 0 Quote Share this post Link to post
Deleted User Posted January 28, 2018 (edited) hey i think you need to color up the rest of the death frames, not just making them all red Edited August 4, 2018 by D4RKP1G 0 Quote Share this post Link to post
Teivman Posted January 28, 2018 4 hours ago, D4RKP1G said: hey i think you need color the death body and not make it all red Then download the daily freedoom build on the website. 0 Quote Share this post Link to post
Deleted User Posted January 28, 2018 (edited) ok thanks! @MrD!zone Edited August 4, 2018 by D4RKP1G 0 Quote Share this post Link to post
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