Death Egg Posted October 2, 2014 I think it'd be cool to see some kind of actual cybernetic brain hooked up to the final boss myself rather than some person. 0 Quote Share this post Link to post
frithiof Posted October 2, 2014 raymoohawk said:a couple of questions, why is stallman the boss brain? can i edit him? id like to add some techie stuff to him so its not just the head in a stick, but that it actually looks like his controlling the icon of sin B-b-but Stallman is an icon! An icon of GNU! 0 Quote Share this post Link to post
raymoohawk Posted October 2, 2014 i didnt consider that (althoug stallman isnt just some person). ill let you guys decide if you want me to give the brainboss a try, having something non joke might lead to mappers using it in different ways EDIT to frithiof, i didnt meant replacing stallman, just adding stuff to make it look like he wasnt just dead on a stick, but actually part of the creature 0 Quote Share this post Link to post
fraggle Posted October 2, 2014 It seems that RMS is never seen without his laptop, so maybe that's the only thing that's missing. That said, it doesn't particularly matter what he looks like: it's only a hidden easter egg and not really intended to be seen by most players. 0 Quote Share this post Link to post
Catoptromancy Posted October 2, 2014 His head in some kind of computer as the evil mastermind behind it all seems kind of cool. More logical and original than head on a stick. 0 Quote Share this post Link to post
fabian Posted October 2, 2014 Well, has RMS ever confirmed that he is fine with *this* usage of his image in Freedoom? Does he even know about it? To be honest, I'd be farily shocked to see an image of my severed head on a stick as the final "evil" boss in a computer game. I'd find that personally offending. Plus, Freedoom isn't even using on of his licenses, so this reference to him is rather random. 0 Quote Share this post Link to post
sgtcrispy Posted October 2, 2014 raymoohawk said:yeah thats the thing i was thinking of, althoug im nowhere near as talented as the guy in that video. a couple of questions, why is stallman the boss brain? can i edit him? id like to add some techie stuff to him so its not just the head in a stick, but that it actually looks like his controlling the icon of sin Speaking of which, any objections/ideas around changing that GODAWFUL brain dead sound? The one with the jaws style muzak and mmehh eheeehe eheh on top of it? I'm trying to come up with something decent but any thoughts? 0 Quote Share this post Link to post
Catoptromancy Posted October 2, 2014 fabian said:Well, has RMS ever confirmed that he is fine with *this* usage of his image in Freedoom? Does he even know about it?. https://github.com/fragglet/freedoom/blob/master/sprites/jonr/readme.txt 0 Quote Share this post Link to post
raymoohawk Posted October 2, 2014 so how different is the freedoom license from the gpl? (honest question) 0 Quote Share this post Link to post
Catoptromancy Posted October 2, 2014 raymoohawk said:so how different is the freedoom license from the gpl? (honest question) http://devrel.zoomquiet.io/data/20080414151747/gpl-cddl-bsd.png 0 Quote Share this post Link to post
raymoohawk Posted October 2, 2014 thanks for clarifying so say freedoom is finished and i grab a copy and mod it, can i then relicense my mod under the gpl or any other license? 0 Quote Share this post Link to post
fabian Posted October 2, 2014 raymoohawk said:thanks for clarifying so say freedoom is finished and i grab a copy and mod it, can i then relicense my mod under the gpl or any other license? No, only the copyright holder can change the license. But you can do nearly anything else with your copy without the need to change the license at all, the BSD license is very liberal. 0 Quote Share this post Link to post
chungy Posted October 2, 2014 That image is misleading: You cannot remove the BSD license nor change its terms (at least not without contacting the copyright holder), but you CAN add additional terms of your own. This is somewhat common, Mac OS X and Microsoft Windows both include code developed for BSD but they also have their own EULAs on top of it. 0 Quote Share this post Link to post
raymoohawk Posted October 2, 2014 second rotaion down, it took longer then i thought for some reason 0 Quote Share this post Link to post
Pencil of Doom Posted October 2, 2014 Nice sprites! And about the Stallman, i agree with the idea of giving him tech and other things to him so he doesn't look like a stick with head, so i think that would be very beneficial, as that would improve the quality of FreeDoom's art and graphics. 0 Quote Share this post Link to post
chungy Posted October 2, 2014 Feel free to improve the Stallman sprite if you wish, but he shouldn't be considered a priority. Like fraggle said, he's meant to be an easter egg (exactly like John Romero's head in Doom II). Are there any PWADs that depend on exposing the boss brain out in the open? It's a very weak/easy thing to kill... would be odd. 0 Quote Share this post Link to post
Death Egg Posted October 3, 2014 Scythe 2's MAP30 comes to mind. 0 Quote Share this post Link to post
Gez Posted October 3, 2014 To go along the resprited zombies, maybe you could resprite the impaled zombies? 0 Quote Share this post Link to post
Pencil of Doom Posted October 3, 2014 More work on SGunner, good and about Voltcom9's post, the imp with tentacles would not fit well the cacodemon as the caco is a flying monster, so it would require some editing to make it suitable for flying. 0 Quote Share this post Link to post
soner du Posted October 3, 2014 I like the current FreeCaco, it just need some polishing (IMHO). But my favourite FreeDoom monster is the Pain Elemental, a brilliant idea ! Don't change it (except if the Lost Soul is modified). 0 Quote Share this post Link to post
raymoohawk Posted October 4, 2014 those 3 are staying for a long while since im focusing on the easier to do ones first, but i do intend to redesing those 3 heavely EDIT i like the idea of the a caco that resembles the flying guy from quake also im editing the impeiled zombies right now 0 Quote Share this post Link to post
fabian Posted October 4, 2014 Voltcom9 said:using the one with tentacles to replace the current Orb monster/ Cacodemon. Please, no. The Cacodemon / Flying Jellyfish is one of the most characteristic monsters of Freedoom. It is even used as the icon in the Debian package. It would be very sad to have it replaced. But I agree it could need some polish. 0 Quote Share this post Link to post
Pencil of Doom Posted October 4, 2014 Yeah i agree with fabian, the cacodemon looks good althrough could use some improvement and also i mentioned that the imp with tentacles would not fit well as a cacodemon in my previous post. Not to mention it would take more time to make it well suitable to replace the caco than improving the caco itself. 0 Quote Share this post Link to post
Pencil of Doom Posted October 5, 2014 Great progress! At this rate the Shotgunner will be done in just a few days. And the impaled zombie looks great too. 0 Quote Share this post Link to post
fraggle Posted October 5, 2014 raymoohawk said:the impaled zombies are here Great, thanks! That's the twitching impaled zombie. There's also a non-twitching one. Could you do that one too? The new Sergeant is looking great. If you can put those into a single sheet graphic then I can cut it up into sprites and put them in a WAD to try out. 0 Quote Share this post Link to post
raymoohawk Posted October 5, 2014 here is the non twitching zombie i havent finished the shotgunguy yet also could someone check wich of the zombie frames needs to have its pants darkened, the colors jump around too much 0 Quote Share this post Link to post
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