chungy Posted October 3, 2014 I would like to commit these, do you feel they're ready? 0 Quote Share this post Link to post
Jewellds Posted October 3, 2014 Yeah, the ones I've posted on this thread can be committed. :) I still need to add the new logo to a few of the other textures, but these shouldn't take me long, and they'll be ready in a day or so. 0 Quote Share this post Link to post
chungy Posted October 3, 2014 Awesome, I've committed the textures in your last WAD. 0 Quote Share this post Link to post
Jewellds Posted October 4, 2014 All new textures: http://sta.sh/02229d75d7kd Here they are, all the textures featuring the old AGM logo font, fixed to use the new one. I've excluded the "TNT Placeholder" textures on Fraggle's request. Some of these textures are obvious placeholders, but I've gone ahead and patched them up as 0.9 is imminent, and this will clear the release of the dodgy font. :P I've done a version of BLUTNT, although a few minutes after I made mine, Protox posted one here: https://github.com/freedoom/freedoom/issues/113 For future texture artists, here's the SVG I used to make all these textures, and clean PNGs of the logo in various sizes: http://sta.sh/0pbzo0ej6do 0 Quote Share this post Link to post
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