Jump to content

prBoom+ and Eternity


Death Egg

Recommended Posts

Out of curiosity, what are all the features that prBoom + has that Eternity Engine currently lacks? And does Eternity plan to implement any of them in the future?

Share this post


Link to post

The obvious: complevels. Eternity has vanilla and I think Boom compatibility modes, which is sufficient for 99% of the cases. And compatibility hacks are enough of a burden that I don't think EE is going to bother implementing things like LxDoom or DOSDoom demo compat.

PrB+ also has other convenient demo support features, like if you run it with a demo, it'll automatically fetch the correct WAD files to load. I'm not sure EE has such a thing. And there is, of course, the -viddump feature where PrB+ will render a demo into a video.

What else has PrB+ got?
- Advanced node formats support (DeepBSP and ZDBSP): check, at least ZDBSP
- MUSINFO: check
- OPL emulation: not check
- OGG/MP3: check I think
- Customizable HUDs: I don't think so, though I'm not sure this is really meant as a modding feature in PrBoom+ anyway

Then there's GLB+:
- Hi-res textures: check IIRC
- PNG check, DDS not check
- GLDEFS skyboxes: not check
- Animation blending: not check AFAIK
- Freelook: check
- Detail textures: not check
- Textured automap: not check I think

Share this post


Link to post

I should get off my ass and finish MUSINFO now that the line and sector special systems have been fully generalized :V

Share this post


Link to post
Gez said:

PrB+ also has other convenient demo support features, like if you run it with a demo, it'll automatically fetch the correct WAD files to load.

How does it do that? Vanilla demos do not contain any wad reference! Does it require a reference to exist if the demo format supports it, or does it deduce it through any means available (e.g. hash database)?

Share this post


Link to post
  • 3 years later...

Since it's been quite some time since I made this topic and I haven't kept up with Eternity's progress, how much (if any) of this has been implemented now?

Share this post


Link to post

I've just discovered that while both PRBoom+ and Eternity restore the secret exit to Betray in Doom 2 BFG Edition (as do a number of other ports), PRBoom+ goes a step further by automatically changing the glitchy leftover WolfSS in that level to a zombieman.

 

Edit: So it turns out that's not unique to Map33. As long as the IWAD is Doom 2 BFG Edition, PRBoom+ will replace any WolfSS in a PWAD with zombiemen. So if you try to run this patch with PRBoom+ (and apparently Crispy Doom too), all you'll get are some restored textures. This is fascinating to me but it's also having less and less to do with Eternity so I guess this is no longer the thread for it.

Edited by SiFi270

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...