baja blast rd. Posted August 19, 2016 Newik1.wad UV-Max in 1:44newik1-144.zip 0 Share this post Link to post
baja blast rd. Posted August 23, 2016 Forevermore UV-Max in 19:53 Amusingly badly played ending, which I can't blame on lag unfortunately. :D idgames reviews are quite colorful as usual.frvrmore-1953.zip 0 Share this post Link to post
Demonologist Posted August 24, 2016 Why, thank you! I was starting to forget that I ever made this, and now - a demo, cool.rdwpa said:idgames reviews are quite colorful as usual. The most recent one gives me a good laugh every time I see it, that dude must've had an eye twitching and a mouse thrown out of the window. 0 Share this post Link to post
RjY Posted August 27, 2016 Grazza said:I noticed an oddity: on NM, live keens "respawn" every so often (see the txt for more on this). Has this ever been discussed or explained? It turns out nightmare respawn has no explicit check for a dead monster (health <= 0, or the corpse flag). It looks for a steady state (mobj->tics == -1) and if the mobj counts as a kill. If both of these are true it implicitly assumes the thing must be dead. This is actually valid for nearly all monsters. The only time they reach a steady state is if they're dead - otherwise they're going through some loop of states looking for new targets, chasing them, or such. But Keen doesn't do any of that, he just sits there waiting to be shot. Just an oversight, I suppose, plus Keen was added a long time after the nightmare respawn code was written. 0 Share this post Link to post
vita Posted August 27, 2016 Plutonia MAP01 walljump non-TAS.pl01wrun.zip 0 Share this post Link to post
4shockblast Posted August 27, 2016 License to Ilya Map 15 Pacifist in 0:27 (secret exit). The only map in this wad that I thought was really good. You can do the normal exit with a double or maybe triple AVJ that I'd love to see possibly TAS (I don't know if I could to it non-TAS). I'd also love to see a max of this map. :)jt15p027s.zip 0 Share this post Link to post
4shockblast Posted August 28, 2016 Skulldash Map 29 UV-Speed in 0:05.29. Saw this map played on stream nearly a year ago and realized that some cool jumps make this map a lot faster. Decided to return to it and get the time I wanted today. Video link for anyone who doesn't want to bother with Zandronum. I used this download which also contains the version of Zandronum 3.0 Alpha that I used, the wad itself is here. Also available on /idgames, but the version on the website has an extra fix wad that does not exist on /idgames, not sure what is in it.skld29-529.zip 0 Share this post Link to post
Ancalagon Posted August 29, 2016 4shockblast said:I'd also love to see a max of this map. :) License to Ilya :)jt15-331.zip 0 Share this post Link to post
Ancalagon Posted September 11, 2016 Thissuxx map31 max in 0:13ts31-013.zip 0 Share this post Link to post
Ancalagon Posted September 11, 2016 Thissuxx map28 max in 0:15ts28-015.zip 0 Share this post Link to post
Cynical Posted September 16, 2016 Demonologist said:Why, thank you! I was starting to forget that I ever made this, and now - a demo, cool. The most recent one gives me a good laugh every time I see it, that dude must've had an eye twitching and a mouse thrown out of the window. I'm surprised by the butthurt comments and low rating for it; it's a pretty straightforward and easy map, really. 0 Share this post Link to post
Demonologist Posted September 17, 2016 Well, honestly it's never been surprising for me, not only because there are always folks who dislike the map in question for whatever reason, but also because the "niche" maps (slaughter/puzzle/gimmick/whathaveyou) are destined to be bashed and shunned in general. I'm cool with that, mind. 0 Share this post Link to post
Opulent Posted September 22, 2016 http://www.mediafire.com/download/4an1bmxd6ea8xz8/endgame_opulent_2016.zip http://www.mediafire.com/download/4an1bmxd6ea8xz8/endgame_opulent_2016.zip Another long-overdue demoset. 0 Share this post Link to post
Opulent Posted September 23, 2016 I guess I was a bit premature... which at my age, I should be used to by now.endgame_opulent_092316.zip 0 Share this post Link to post
Memfis Posted September 23, 2016 Scary Mike v1.10 by Martin Friberg UV-Tyson in 1:19sm-119.zip 0 Share this post Link to post
Keyboard_Doomer Posted September 24, 2016 100,000 Revenants map01 Pacifist in 0:02.43 Because low effort is still an effort. EDIT: NM Speed in 0:02.26 Haha, it's not that easy to get 0:02 because these guys can infight.100krevs_kd.zip 0 Share this post Link to post
Memfis Posted September 26, 2016 Come on, it's a megawad, and obviously a very demo-friendly one. You should feel free to create designated threads for stuff like this. :) It's cool that many of these maps offer green spheres, these are nice to have in max runs. 0 Share this post Link to post
baja blast rd. Posted September 26, 2016 Memfis said:Scary Mike v1.10 by Martin Friberg UV-Tyson in 1:13 Would try for 1:10 but video/audio feels out of sync for me.sm-113.zip 0 Share this post Link to post
vita Posted September 27, 2016 Seed changing in Boom, MBF and probably PrBoom+ demo format can lead to desyncs or better PRNG. It can be useful in TAS, though you can still cheat with segmenting non-TAS. Plays back with doom2.seed.zip 0 Share this post Link to post
Memfis Posted October 5, 2016 I improved my time in I am Evil 4 UV-Max. Ignore the 0:46 on DSDA, it was accidentally recorded with -skill 3. Nice demo in Scary Mike. Yeah, that arch-vile can be a real problem, especially if you come with bad HP.ime4-103.zip 0 Share this post Link to post
baja blast rd. Posted October 21, 2016 Doomworld Roulette: Session 1 Map10 UV-Max in 5:48 This set is a really mixed bag. Surprised it is rated so highly. AD79's Sunlust homage (map09) comes off as a parody or joke with its "literally everything is a trap" mode of monster deployment, but it is still among the best in the set. Cannonball's BFG spam base (map12) is good too. Map10, by Rayzik, is quite strong and definitely the best in the set.roultt10-548.zip 0 Share this post Link to post
baja blast rd. Posted October 22, 2016 Doomworld Roulette: Session 1 Map12 UV-Max in 3:38roultt12-338.zip 0 Share this post Link to post
baja blast rd. Posted October 24, 2016 Shaitan's Luck Map26 UV-Max in 4:38 Substantially improvable, map has a BFG after all. The quick BK grab around the infinitely tall spectre horde is easily doable as long as you don't spend too long up on the adjacent platform.sl26-438.zip 0 Share this post Link to post
Yousuf Anik Posted October 24, 2016 Nice to see you doing Shaitan's luck. Any other map you're going to do? I'd love to see it :) 0 Share this post Link to post
baja blast rd. Posted October 25, 2016 Might do a couple more. :) Shaitan's Luck Map24 UV-Max in 4:47sl24-447.zip 0 Share this post Link to post
rehelekretep Posted October 28, 2016 youre giving me flashbacks to hr12 and those archvile pillars :x :O 0 Share this post Link to post
baja blast rd. Posted November 9, 2016 Doomworld Mega Project 2013 (Boom) Map13 UV-Max in 5:22dmp2013b13-522.zip 0 Share this post Link to post
4shockblast Posted November 12, 2016 WEAGLE1.WAD Pacifist in 0:08. WAD I randomed to that I managed to void glide out of and exit on my FDA. Void glide and exit press are fairly standard, but I figured it was worth recording a demo of them anyway. Including the void glide FDA and intended route "FDA".weagp843.zip 0 Share this post Link to post
Grazza Posted November 12, 2016 Your zip only includes the FDAs, and not the Pacifist in 0:08. It's odd that in the FDA you try to get through some right-angle vertices that aren't east-facing. As far as I am aware, that is the only geometry of this type for which void glides have been demonstrated to work. Or has there been a new discovery that I missed? 0 Share this post Link to post
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