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GZDoom 2.1 builds glitch


randomguy7

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There seems to be a lack of transparency on my nvidia card running gzdoom from the drdteam builds. The most recent one still has a menu that's completely yellow, and all transparencies, even hud elements such as the crosshair, are completely broken.

Is this a problem on my end?
I'm running windows 8.1

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FOUND THE SOLUTION!

The new builds of GZDoom MUST be in the root directory ZDL is located in AND they MUST be in the same directory doom.wad is in!

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That's an issue, btw i had posted a thread with a similar problem to yours and Graf alredy said that it was a issue before and said that it needs investigation into it.
You might want to stick with ZDoom or Zandronum as Zdoom is exactly like GZDoom except it's software while Zandronum is like ZDoom and GZDoom but has both Software and OpenGL modes.

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I cannot confirm this issue.

My folder structure is like this:

+ gzdoom (subdir with GZDoom files)
+ iwad (subdir with WADs)
(zdl files)

Using GZD v2.1 build 188, no issue at all.

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J.B.R said:

You might want to stick with ZDoom or Zandronum as Zdoom is exactly like GZDoom except it's software while Zandronum is like ZDoom and GZDoom but has both Software and OpenGL modes.

Why not use another version of gzdoom, like 1.8.7?

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