randomguy7 Posted October 27, 2014 There seems to be a lack of transparency on my nvidia card running gzdoom from the drdteam builds. The most recent one still has a menu that's completely yellow, and all transparencies, even hud elements such as the crosshair, are completely broken. Is this a problem on my end? I'm running windows 8.1 0 Quote Share this post Link to post
Blue Shadow Posted October 27, 2014 Someone had a similar issue to yours. 0 Quote Share this post Link to post
randomguy7 Posted October 27, 2014 FOUND THE SOLUTION! The new builds of GZDoom MUST be in the root directory ZDL is located in AND they MUST be in the same directory doom.wad is in! 0 Quote Share this post Link to post
Graf Zahl Posted October 27, 2014 randomguy7 said:AND they MUST be in the same directory doom.wad is in! Definitely not. 0 Quote Share this post Link to post
Pencil of Doom Posted October 27, 2014 That's an issue, btw i had posted a thread with a similar problem to yours and Graf alredy said that it was a issue before and said that it needs investigation into it. You might want to stick with ZDoom or Zandronum as Zdoom is exactly like GZDoom except it's software while Zandronum is like ZDoom and GZDoom but has both Software and OpenGL modes. 0 Quote Share this post Link to post
NightFright Posted November 2, 2014 I cannot confirm this issue. My folder structure is like this: + gzdoom (subdir with GZDoom files) + iwad (subdir with WADs) (zdl files) Using GZD v2.1 build 188, no issue at all. 0 Quote Share this post Link to post
VGA Posted November 2, 2014 J.B.R said:You might want to stick with ZDoom or Zandronum as Zdoom is exactly like GZDoom except it's software while Zandronum is like ZDoom and GZDoom but has both Software and OpenGL modes. Why not use another version of gzdoom, like 1.8.7? 0 Quote Share this post Link to post
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