Z0k Posted December 17, 2014 continue working on my friend map, he told this part was just "decoration" and probably if im going at this rythm im not going to finish his wad since i guess i do "unnecessary" detail before: http://i.imgur.com/PspLuEu.png now: http://i.imgur.com/vPS1oLR.png maybe i went kinda "far" working on that place since players can only get there with wrath wings (well he told me that his map going to have some areas that player would only reach if he have certain power ups) 0 Share this post Link to post
LigH Posted December 17, 2014 There is no "unnecessary" part of a map if you feel like it has to be there naturally, as player. So do I from your shots. 0 Share this post Link to post
Yuki Senmatsu Posted December 17, 2014 Sky that's gonna be used in Episode 2 of XmasDM22015.wad, Christmas Future Doomsday I know the name limits the max, but it's still in its beta. 0 Share this post Link to post
Gez Posted December 17, 2014 LigH said:@ StupidBunny: "I can't see the forest due to all those trees." — german proverb (Ich seh den Wald vor lauter Bäumen nicht) Exists in English as well. "Can't see the forest for the trees." Also exists in other languages, too, sometimes a bit different. For example in French it's "the tree that hides the forest" (l'arbre qui cache la forêt). 0 Share this post Link to post
40oz Posted December 17, 2014 Omegalore said:Sky that's gonna be used in Episode 2 of XmasDM22015.wad, Christmas Future Doomsday With a tiny bit of photo editing you can make that look so much less like a copypaste job. That image above was made with a web based photo editing utility and it was making me register to get the picture at it's original resolution, so it's a bit lossy and I wouldn't recommend using this directly. I suggest you do it yourself by using any photo editing utility that lets you scale the RGB values, and reduce green and blue until you get it to look more like this. A nitpicky person will still tell you to do some more editing but with that little change it looks way better doesn't it? 0 Share this post Link to post
IMX Posted December 17, 2014 And speaking of red skies... 1024px http://i.imgur.com/DRRWlT6.png Edit: Quick fix in some layers that were horribly wrong. 0 Share this post Link to post
joe-ilya Posted December 17, 2014 Trying to make an interesting starting scene. 0 Share this post Link to post
scifista42 Posted December 17, 2014 joe-ilya said:Trying to make an interesting starting scene. http://i.imgur.com/XvcvSQI.png You don't achieve so with pitch darkness, a constant floor/ceiling height and constant floor/ceiling/wall texturing. Improve that. ;) 0 Share this post Link to post
Memfis Posted December 17, 2014 my problem with caco swarms tabmovie.wad, 1997 0 Share this post Link to post
joe-ilya Posted December 17, 2014 scifista42 said:You don't achieve so with pitch darkness, a constant floor/ceiling height and constant floor/ceiling/wall texturing. Improve that. ;) I'm not trying to detail or making this dark, it's just how the light from outdoors comes onto the corpse and the shotgun and there's a demon staring outside, thinking about life and whatnot. @Memfis I hate cacoswarms in general, you can't go over on a large amount space just because of that and the cacos cover the floor once dead. 0 Share this post Link to post
Gez Posted December 17, 2014 I always try to lure any cacodemon and mancubus into a doorway before I kill them, because their huge corpses block my view (and I use a port where the archvile-raises-ghost-monsters bug is fixed). Monster corpses levitating because their hitbox touches something high is what motivated me to try to get MBF's "torque simulation" feature working in ZDoom, but that code had so many drawbacks and glitches that I abandoned the idea eventually. 0 Share this post Link to post
franckFRAG Posted December 17, 2014 Nice pic Tourniquet :) Christmas soon.. I decided to be generous today: http://i.imgur.com/POvRuM4l.png Plutonia map, will be probably finished next week. http://i.imgur.com/QJnMlQPl.png textures test. http://i.imgur.com/P9Tubpnl.png Marble map, begun a few weeks ago. http://i.imgur.com/McPSSqnl.png another map... 0 Share this post Link to post
scifista42 Posted December 17, 2014 franckFRAG said:http://i.imgur.com/QJnMlQPl.png textures test.Looks good and interesting. All of your screenshots do, but this one in an unique way. ;) 0 Share this post Link to post
joe-ilya Posted December 17, 2014 scifista42 said:Looks good and interesting. All of your screenshots do, but this one in an unique way. ;) It's just a box with a door, gee. The new textures aren't making it any better for me. 0 Share this post Link to post
scifista42 Posted December 17, 2014 I was talking about the textures themselves, that's it. The room's just a minimalistic test room, of course, as franckFRAG said himself. 0 Share this post Link to post
joe-ilya Posted December 17, 2014 scifista42 said:I was talking about the textures themselves, that's it. The room's just a minimalistic test room, of course. Oh yeah, I forgot it said "test". 0 Share this post Link to post
Tristan Posted December 17, 2014 It's unfortunate the coloured lights do that to the water... 0 Share this post Link to post
jmickle66666666 Posted December 18, 2014 spent all day making this building and a bunch of textures that i didn't put in the level https://dl.dropboxusercontent.com/u/8943931/gfx/2014/junkcity_3.png .."level" 0 Share this post Link to post
Dave The Daring Posted December 18, 2014 jmickle66666666 said:spent all day making this building and a bunch of textures that i didn't put in the level This one is better, IMHO.. http://i.imgur.com/LY6udJ6.jpg?1 0 Share this post Link to post
DeathevokatioN Posted December 18, 2014 Wow, some killer pictures on this page! Looks amazing tourniquet, and great stuff as always Franckfrag and Jmickle! 0 Share this post Link to post
Yuki Senmatsu Posted December 18, 2014 40oz said:[/img] With a tiny bit of photo editing you can make that look so much less like a copypaste job. That image above was made with a web based photo editing utility and it was making me register to get the picture at it's original resolution, so it's a bit lossy and I wouldn't recommend using this directly. I suggest you do it yourself by using any photo editing utility that lets you scale the RGB values, and reduce green and blue until you get it to look more like this. A nitpicky person will still tell you to do some more editing but with that little change it looks way better doesn't it? Updated via GMImageEditor I've gotten from Darsycho. 0 Share this post Link to post
Devalaous Posted December 18, 2014 Eris Falling said: It's unfortunate the coloured lights do that to the water... Looking good so far 0 Share this post Link to post
Dave The Daring Posted December 18, 2014 This room (screen grabbed in GZDoom but vanilla compatible) was originally more detailed but caused a drawseg overflow when approached at a certain angle through the door. It's fixed now anyway, so time to move on with the rest of the map. 0 Share this post Link to post
LigH Posted December 18, 2014 Memfis said:tabmovie.wad, 1997[/B] http://i.imgur.com/S2Qcq0e.png Deja-vu? Didn't someone post a very similar "new" shot just a page ago? 0 Share this post Link to post
NuMetalManiak Posted December 18, 2014 http://i.imgur.com/qNUiulb.png?1 GRASS flat inside a building and on stair steps seems pretty weird to me. this is NDCP MAP15 by the way. 0 Share this post Link to post
sheridan Posted December 19, 2014 Getsu Fune said:http://i.imgur.com/qNUiulb.png?1 GRASS flat inside a building and on stair steps seems pretty weird to me. It seems to be intended as a green carpet. 0 Share this post Link to post
Fuzzball Posted December 19, 2014 Never really seen it as GRASS only- just a green flat that can be used in a few ways. 0 Share this post Link to post
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