Avoozl Posted February 4, 2016 Urthar said:New WTMDG map taking shape. http://i.imgur.com/k1CVG7W.jpgIt's an interesting looking structure. 0 Share this post Link to post
scifista42 Posted February 4, 2016 @Urthar: Good architecture, and the sky fits the scene very well, too! 0 Share this post Link to post
scifista42 Posted February 4, 2016 Good texture combinations, cannonball! Maybe except the sky, though, but that said, I'm not sure what kind of sky would work the best for this scene. The brick walls could also use some borderlines at their left/right edges, to not appear as "merging" into the STARTAN structures. 0 Share this post Link to post
Reisal Posted February 5, 2016 I was bored so I made an interpic out of the Doomguy 2016 image.. Uniform noise was intentionally added. Don't mind the level title, that's Oblige generated. 0 Share this post Link to post
SFoZ911 Posted February 5, 2016 Very nice Urthar. I'm happy to hear that WTMDG is being worked on. Absolutely love it. 0 Share this post Link to post
Revenant Posted February 6, 2016 gaspe said: eww gross, a JPEG screenshot 0 Share this post Link to post
baja blast rd. Posted February 6, 2016 1st area of my next map. Edit: Last shot until completion. Everyone thinks my stuff is ugly anyway. :p Whatever. 0 Share this post Link to post
dobu gabu maru Posted February 6, 2016 cannonball said:Just some casual UDoom mapping Noooo go back to Doom 2 I wanna fight Archviiiiiiiiiiiles 0 Share this post Link to post
Demon of the Well Posted February 6, 2016 ^^ I don't think the green sky suits it particularly well, but looks good otherwise. Hard to go wrong with skintech, blood, and shadows! 0 Share this post Link to post
tourniquet Posted February 6, 2016 Agreed, better stick to one highlight colour, it'd add a lot more coherence to this lovely scenery. Edit: Speaking of green skies 0 Share this post Link to post
Tracer Posted February 6, 2016 cannonball said:Just some casual UDoom mapping http://i.imgur.com/KMgnFnT.png I'd replace the STARTAN texture and the floor. I always viewed both as indoor textures. 0 Share this post Link to post
Archi Posted February 6, 2016 Great shot, tourn, definitely looking forward to play it. 0 Share this post Link to post
joe-ilya Posted February 6, 2016 tourniquet said:Speaking of green skies Here's a MIDI that will fit: 0 Share this post Link to post
Avoozl Posted February 6, 2016 tourniquet said:Agreed, better stick to one highlight colour, it'd add a lot more coherence to this lovely scenery. Edit: Speaking of green skies http://www.mediafire.com/convkey/f8ae/s1nhrmdun8emue66g.jpgThat's a very ominous and foreboding looking structure, it really sets the mood to the scene. I like it so far. 0 Share this post Link to post
scifista42 Posted February 6, 2016 tourniquet said:http://www.mediafire.com/convkey/f8ae/s1nhrmdun8emue66g.jpg I literally dropped jaws open when I saw this, there's something very impressive about this tower with this surrounding scenery and sky and the way how they fit together, well done! 0 Share this post Link to post
joe-ilya Posted February 6, 2016 Here's a new deathmatch map, lots of things to see in this shot. Lots of thought went into each structure. Also notice the portal to hell to the very right. 0 Share this post Link to post
dobu gabu maru Posted February 6, 2016 Nice work AnonimVio—that's a Hell I want to be sent to. And tourniquet's stuff looking foreboding as always. 0 Share this post Link to post
RaphaelMode Posted February 6, 2016 I am very disappointed in COUNTITEM and COUNTSECRET flags, they sound like they offer infinite possibilities but not even slightly. Well, COUNTITEM doesn't sound like infinite possibilities alone, but COUNTSECRET on a thing makes COUNTITEM, COUNTSECRET and itself sound like infinite possibilities indeed. As if one could use these three percentages for whatever. But it's awkwardly implamented and I will inevitably have to go full ACS to accomplish anything. So be it. 0 Share this post Link to post
Jaxxoon R Posted February 7, 2016 Playing with portals. Can't wait till they get linked. Can you imagine a deathmatch mapset with this kind of stuff? It'd either be amazing or annoying as fuck, take your pick. 0 Share this post Link to post
baja blast rd. Posted February 7, 2016 HorrorMovieGuy said:Looks really good. Demon of the Well said:^^ I don't think the green sky suits it particularly well, but looks good otherwise. Hard to go wrong with skintech, blood, and shadows! tourniquet said:Agreed, better stick to one highlight colour, it'd add a lot more coherence to this lovely scenery. Thanks y'all. Red sky indeed looks better. tourniquet said:Edit: Speaking of green skies http://www.mediafire.com/convkey/f8ae/s1nhrmdun8emue66g.jpg That looks sick -- I hope you release an episode one day. 0 Share this post Link to post
Jaxxoon R Posted February 7, 2016 Map Roulette map that I never finished. Might pack it in with the Abyssal Speedmapping Session map I was never meant to start and that blue+brown map I never made more than 2 rooms of. Spoiler 0 Share this post Link to post
Rayziik Posted February 8, 2016 Does this look okay? I'm kinda reluctant to keep it because I figure the single texture is kinda overbearing. It tiles alright for the most part though... (image linked for 1080p goodness) 0 Share this post Link to post
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