Tritnew Posted June 4, 2016 Not the best thing since it's my first real WAD, but it's quite a start. Decided to come up with a idea with the Demons taking over a church inside the UAC or on an base (reference to DOOM 2016 obviously). Will be adding more to it. 0 Share this post Link to post
Breezeep Posted June 4, 2016 Looks decent, but I really suggest you replace the ceiling texture to a flat instead of a wall texture. Wall textures on the ceilings just don't look good. 0 Share this post Link to post
Obsidian Posted June 5, 2016 Rayzik said:I have a thing for libraries. I have a thing for people who have a thing for libraries. :D Cool stuff Rayzik! 0 Share this post Link to post
Tritnew Posted June 5, 2016 Breezeep said:Looks decent, but I really suggest you replace the ceiling texture to a flat instead of a wall texture. Wall textures on the ceilings just don't look good. Yeah, I can totally see it now. I'm just COMPLETELY glad that it even looks decent. I'll change it since I'm working on it right now. 0 Share this post Link to post
kuchitsu Posted June 5, 2016 I think it's unpleasant for the eyes when just about everything on the screen is red. With some colors it works better but red is just too intensive. 0 Share this post Link to post
Tritnew Posted June 5, 2016 It's hurting my eyes as well, I might just make the area kind of dark Instead of the just having red hues. Psst, by the way. Does anyone know how to trigger a monster trap in GZDOOM Builder? Going a bit off topic here. 0 Share this post Link to post
Tritnew Posted June 5, 2016 Added in a red pulsing light in the beginning to add a little to the mood. Put in some coffins and some broken ones as well Basically the same thing, only with Improved lighting. Added in a unholy cathedral. More of the cathedral. Maybe I should post these in their own thread as a WIP, but I thought I'd share them here. 0 Share this post Link to post
Guest Unregistered account Posted June 5, 2016 I think you could raise the ceiling up a bit higher, especially in the unholy cathedral. Couldbalso do with some light variation. Otherwise, looks great! 0 Share this post Link to post
Gez Posted June 5, 2016 If you want to make something that looks like a church, the first thing is "high ceiling". You want the ceiling to be very high, and supported by slender columns. Just take a look at random churches 0 Share this post Link to post
kuchitsu Posted June 5, 2016 I kinda like the feel of "low budget" churches in some wads. They are more cozy than the monstrous ones that make you feel like a tiny insect or something. 0 Share this post Link to post
NaZa Posted June 5, 2016 Is that E2M4 Deimos Lab? If it is, well done! It's much different but you can still feel E2M4. It's a specific level and I like it as well. 0 Share this post Link to post
Li'l devil Posted June 5, 2016 Here's a whole bunch of screenshots from one of my stupid wads, that was, of course, never finished: Spoiler 1st level: 2nd level: The following screen is actually from another wad, which wasn't finished, too (i wanted to make a huge reactor room..): All those screens were taken awhile ago and all these projects were forgotten.. 0 Share this post Link to post
scifista42 Posted June 5, 2016 Crunchynut44 said:http://i.imgur.com/MiY3jMJ.png Nice concept that would also fit the IWAD style well, possibly except the smoothly curved curb. 0 Share this post Link to post
kuchitsu Posted June 5, 2016 Really dislike these curves tbh, they are unnaturaly smooth and perfect, which doesn't agree with the rest of the employed design desicions. Imo if you're using extremely curved lines, you should use them for pretty much everything in the map, otherwise it will look very inconsistent. 0 Share this post Link to post
AD_79 Posted June 5, 2016 kuchitsu said:Really dislike these curves tbh, they are unnaturaly smooth and perfect, which doesn't agree with the rest of the employed design desicions. Imo if you're using extremely curved lines, you should use them for pretty much everything in the map, otherwise it will look very inconsistent. I strongly disagree, I think they look great and not at all "unnatural" in this instance. 0 Share this post Link to post
Impboy4 Posted June 5, 2016 AD_79 said:I strongly disagree, I think they look great and not at all "unnatural" in this instance. Indeed, E2 is not called the Shores of Hell for nothing. Things like whole bases can be warped in any shape or form by Hell's influence and I can definitely see smooth curves starting to form on an otherwise polygonal base. 0 Share this post Link to post
Fuzzball Posted June 5, 2016 It's possible to make a curved brick wall...small or large..can be shaped you know~ :) Seeing straight lines everywhere gets a little old so I welcome the curves! 0 Share this post Link to post
Da Werecat Posted June 5, 2016 Impboy4 said:Indeed, E2 is not called the Shores of Hell for nothing. Things like whole bases can be warped in any shape or form by Hell's influence and I can definitely see smooth curves starting to form on an otherwise polygonal base. That's meta as hell. 0 Share this post Link to post
baja blast rd. Posted June 5, 2016 The curves look really hot. Shots #3 and #5 are simplistically square in comparison and that looks odd, but feedback in threads like this tends to be counterproductive, so whatever. 0 Share this post Link to post
kuchitsu Posted June 5, 2016 I think Plutonia has really good curves because they don't consist of 100 vertices. In fact, many of them exist entirely on the 32 grid and yet they look neat enough. But this is too much. http://i.imgur.com/i2nAQsf.jpg - pretty much all of this is on the 32 grid! 0 Share this post Link to post
esselfortium Posted June 5, 2016 I really like the curves seen in this shot. Looking pretty cool overall too! 0 Share this post Link to post
Impboy4 Posted June 6, 2016 Da Werecat said:That's meta as hell. touche my friend. ;) 0 Share this post Link to post
Dragonfly Posted June 6, 2016 kuchitsu said:I think Plutonia has really good curves because they don't consist of 100 vertices. In fact, many of them exist entirely on the 32 grid and yet they look neat enough. But this is too much. http://i.imgur.com/i2nAQsf.jpg - pretty much all of this is on the 32 grid! They look hilariously jagged. 0 Share this post Link to post
snapshot Posted June 6, 2016 Working on Final Boss map from Blood, hope this works : 0 Share this post Link to post
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