baja blast rd. Posted June 24, 2016 The start of D2TWID map07 should go like this. Spoiler But during a UV-max session, a very scary skip happened. Spoiler 0 Share this post Link to post
scifista42 Posted June 24, 2016 Linedef skips are the worst bug of the Doom engine. 0 Share this post Link to post
Dragonfly Posted June 24, 2016 I legitimately laughed out loud at that "ohfuckohfuckohfuck" reaction. 0 Share this post Link to post
4shockblast Posted June 24, 2016 rdwpa said:But during a UV-max session, a very scary skip happened. Spoiler http://i.imgur.com/Gdji5gd.gif Yeah, that was a common skip and kind of annoying. :P If you are trying to beat my map 7 max for some reason (dunno why you'd want to grind infight luck so much), there's a teleporter that takes you to the same spot right before the one outside the door; it is backwards, but it still should be faster to go into it than the main one. Dunno what kind of implications it would have for the mastermind not awakening if any, but it would avoid the line skip at any rate. 0 Share this post Link to post
Dragonfly Posted June 24, 2016 My MAYHEM 2016 submission is finished! Below is a series of screenies from the map. 0 Share this post Link to post
Deleted_Account Posted June 24, 2016 Dragonfly said:My MAYHEM 2016 submission is finished! Below is a series of screenies from the map. Very nice Dragonfly! I wish I had even a quarter of your talent. 0 Share this post Link to post
kuchitsu Posted June 24, 2016 Nice to see the Wolf3D exit door texture being used. :) Just like in Kama Sutra Map13. 0 Share this post Link to post
Rayziik Posted June 24, 2016 Piper Maru said:Very nice Dragonfly! I wish I had even a quarter of your talent. LITERALLY SAME Looks very good Dragonfly. I'll give it a play sometime this weekend and get you some feedback in the Mayhem thread. 0 Share this post Link to post
Dragonfly Posted June 25, 2016 Wow, thank you guys; I really appreciate the positive comments! Talking of the Mayhem thread, here's a link so people not-so-aware of it can find out more and try the currently released levels if they wish. :) 0 Share this post Link to post
baja blast rd. Posted June 25, 2016 4shockblast said:Yeah, that was a common skip and kind of annoying. :P If you are trying to beat my map 7 max for some reason (dunno why you'd want to grind infight luck so much), there's a teleporter that takes you to the same spot right before the one outside the door; it is backwards, but it still should be faster to go into it than the main one. Dunno what kind of implications it would have for the mastermind not awakening if any, but it would avoid the line skip at any rate. lol yah I'm done with that run. Not so enjoyable. 0 Share this post Link to post
Dragonfly Posted June 25, 2016 Trippy as balls and creepy as hell. Love it! 0 Share this post Link to post
scifista42 Posted June 25, 2016 I hope the sky is animated and all of the eyes are blinking, possibly also bobbing up and down / strafing left and right. 0 Share this post Link to post
Gez Posted June 25, 2016 I first thought it was a weird custom monster. Cacowatch! 0 Share this post Link to post
kuchitsu Posted June 25, 2016 I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange. 0 Share this post Link to post
Fuzzball Posted June 25, 2016 kuchitsu said:without being so strange. Let it be strange..! < Also I'm the Resident Giraffe now! :D 0 Share this post Link to post
Dragonfly Posted June 26, 2016 kuchitsu said:I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange. All I see from you is continuous pessimism. Cheer up, for fuck's sake - Those eyes are cool as fuck and you know it! 0 Share this post Link to post
AD_79 Posted June 26, 2016 Wicked sky, Franck! Making them blink randomly (and maybe occasionally in unison? :o) would add to it a lot, I think. 0 Share this post Link to post
axdoomer Posted June 26, 2016 I have been working on the perfect deathmatch map for more than 3 years and it's still not completed. 0 Share this post Link to post
Blastfrog Posted June 26, 2016 axdoom1 said:I have been working on the perfect deathmatch map for more than 3 years and it's still not completed.God damn that is some sexy atmosphere. Especially the sky. 0 Share this post Link to post
Stealth Frag Posted June 26, 2016 Sodaholic said:God damn that is some sexy atmosphere. Especially the sky. Agree. Love that scene. 0 Share this post Link to post
scifista42 Posted June 26, 2016 Not sure about that FLOOR5_1 on a ceiling. Not that it's always bad out of principle, but I wouldn't use this habitually floor texture on a ceiling without it looking particularly good or serving some purpose, but it seems just random here. Then again, I just say "not sure", not "it needs to go". 0 Share this post Link to post
franckFRAG Posted June 26, 2016 scifista42 said:I hope the sky is animated and all of the eyes are blinking, possibly also bobbing up and down / strafing left and right. AD_79 said:Wicked sky, Franck! Making them blink randomly (and maybe occasionally in unison? :o) would add to it a lot, I think. Sadly, it's a vanilla project, it's only possible to make a animated sky in Boom format. Dragonfly said:kuchitsu said:I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange. All I see from you is continuous pessimism. Cheer up, for fuck's sake - Those eyes are cool as fuck and you know it! I like the pessimism of Kuchitsu! It's because he has a exacerbated critical sense that I appreciate him x) 0 Share this post Link to post
Kira Posted June 26, 2016 Only thing it needs would be that some eyes face other directions, like Wilou said in the CFD. Other than that I love the idea :) Edit: probably, I am not completely sure it would work well either. Your call! 0 Share this post Link to post
kuchitsu Posted June 26, 2016 Learn Russian, try reading our forums, and maybe then you'll learn what real pessimism is. :D I think I'm generally considered quite nice on the Russian web. Although it is possible that I'm less nice than usual on Doomworld due to the fact that... Well, I can't speak for all Russians, but when I personally compare the Doomworld culture to what I grew up in, Doomworld can seem full of needless flattery/circlejerking/etc sometimes. So, like, when I see too much praise for something I just kind of have to be that guy who goes like "Umm... It's not THAT great, people. And there are many issues you're choosing to avoid for some reason." Clashes of cultures are always fascinating I guess. 0 Share this post Link to post
AnonimVio Posted June 26, 2016 rdwpa said:Working on a wad for Memfis. Dunno why but I love this.CWolf said:let's tease some stuff. Dcall redux. This looks interesting, I like it. 0 Share this post Link to post
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