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Post Your Doom Picture (Part 2)


Grazza

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rdwpa said:

But during a UV-max session, a very scary skip happened.


Yeah, that was a common skip and kind of annoying. :P If you are trying to beat my map 7 max for some reason (dunno why you'd want to grind infight luck so much), there's a teleporter that takes you to the same spot right before the one outside the door; it is backwards, but it still should be faster to go into it than the main one. Dunno what kind of implications it would have for the mastermind not awakening if any, but it would avoid the line skip at any rate.

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Dragonfly said:

My MAYHEM 2016 submission is finished! Below is a series of screenies from the map.


Very nice Dragonfly! I wish I had even a quarter of your talent.

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Piper Maru said:

Very nice Dragonfly! I wish I had even a quarter of your talent.


LITERALLY SAME

Looks very good Dragonfly. I'll give it a play sometime this weekend and get you some feedback in the Mayhem thread.

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Wow, thank you guys; I really appreciate the positive comments!

Talking of the Mayhem thread, here's a link so people not-so-aware of it can find out more and try the currently released levels if they wish. :)

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4shockblast said:

Yeah, that was a common skip and kind of annoying. :P If you are trying to beat my map 7 max for some reason (dunno why you'd want to grind infight luck so much), there's a teleporter that takes you to the same spot right before the one outside the door; it is backwards, but it still should be faster to go into it than the main one. Dunno what kind of implications it would have for the mastermind not awakening if any, but it would avoid the line skip at any rate.


lol yah I'm done with that run. Not so enjoyable.

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I hope the sky is animated and all of the eyes are blinking, possibly also bobbing up and down / strafing left and right.

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I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange.

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kuchitsu said:

without being so strange.


Let it be strange..!

< Also I'm the Resident Giraffe now! :D

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kuchitsu said:

I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange.


All I see from you is continuous pessimism. Cheer up, for fuck's sake - Those eyes are cool as fuck and you know it!

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Wicked sky, Franck! Making them blink randomly (and maybe occasionally in unison? :o) would add to it a lot, I think.

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I have been working on the perfect deathmatch map for more than 3 years and it's still not completed.

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axdoom1 said:

I have been working on the perfect deathmatch map for more than 3 years and it's still not completed.

God damn that is some sexy atmosphere. Especially the sky.

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Not sure about that FLOOR5_1 on a ceiling. Not that it's always bad out of principle, but I wouldn't use this habitually floor texture on a ceiling without it looking particularly good or serving some purpose, but it seems just random here. Then again, I just say "not sure", not "it needs to go".

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scifista42 said:

I hope the sky is animated and all of the eyes are blinking, possibly also bobbing up and down / strafing left and right.

AD_79 said:

Wicked sky, Franck! Making them blink randomly (and maybe occasionally in unison? :o) would add to it a lot, I think.


Sadly, it's a vanilla project, it's only possible to make a animated sky in Boom format.

Dragonfly said:
kuchitsu said:

I don't know, I think these eyes are too weird. Also I guess they distort in a funny way when you look left/right repeatedly. Maybe just a single eye on a 1024 long sky texture would be more interesting and creepy without being so strange.

All I see from you is continuous pessimism. Cheer up, for fuck's sake - Those eyes are cool as fuck and you know it!


I like the pessimism of Kuchitsu! It's because he has a exacerbated critical sense that I appreciate him x)

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Only thing it needs would be that some eyes face other directions, like Wilou said in the CFD. Other than that I love the idea :)

Edit: probably, I am not completely sure it would work well either. Your call!

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Learn Russian, try reading our forums, and maybe then you'll learn what real pessimism is. :D I think I'm generally considered quite nice on the Russian web. Although it is possible that I'm less nice than usual on Doomworld due to the fact that... Well, I can't speak for all Russians, but when I personally compare the Doomworld culture to what I grew up in, Doomworld can seem full of needless flattery/circlejerking/etc sometimes. So, like, when I see too much praise for something I just kind of have to be that guy who goes like "Umm... It's not THAT great, people. And there are many issues you're choosing to avoid for some reason." Clashes of cultures are always fascinating I guess.

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rdwpa said:

Working on a wad for Memfis.

Dunno why but I love this.

CWolf said:

let's tease some stuff. Dcall redux.

This looks interesting, I like it.

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