Blastfrog Posted July 2, 2016 Urthar said:screenshotNice Jag-style status bar! 0 Share this post Link to post
Urthar Posted July 3, 2016 The status bar is Jimmy's creation, I just made the map and palette. 0 Share this post Link to post
purist Posted July 3, 2016 Mmm, chunky otherworldly architecture. My favourite. 0 Share this post Link to post
Yugiboy85 Posted July 3, 2016 2 "new" shots (more like updated shots): Spoiler Spoiler Guess I forgot to take out the hud this time, oh well ^^ 0 Share this post Link to post
Crunchynut44 Posted July 3, 2016 Made the opening to CK a bit more enticing rather than a crappy tek room. @Rayzik: Your stuff looks so incredible! I drool over the screenshots you post. @The_Trigger: Looks gorgeous, i'm excited to plays those maps! 0 Share this post Link to post
Yugiboy85 Posted July 3, 2016 Crunchynut44 said:@The_Trigger: Looks gorgeous, i'm excited to plays those maps! Haha thx, that opening shot of yours looks jaw dropping :D 0 Share this post Link to post
scifista42 Posted July 3, 2016 Crunchynut44 said:Made the opening to CK a bit more enticing rather than a crappy tek room. http://i.imgur.com/kfn954I.png I bet I know its source of inspiration... 0 Share this post Link to post
Crunchynut44 Posted July 3, 2016 The_Trigger said:Haha thx, that opening shot of yours looks jaw dropping :DThanks man :P scifista42 said:I bet I know its source of inspiration...Oh god was it that obvious haha. About 90% of my maps are heavily referenced from BTSX 0 Share this post Link to post
Simon666 Posted July 3, 2016 I love the screens Angry saint, look dark yet very scary. 0 Share this post Link to post
Afterglow Posted July 4, 2016 Jon said:Wouldn't the lava set the wood pillars alight? There was no lava in that screenshot? Ended up abandoning PAN* for just a plain marble surface with vanilla textures: rdwpa said:allhell.wad stuff Years ago I recognized the sprite-work of that project were great but the levels technically really wanting (no grid, unbalanced.) I started rebuilding the maps but abandoned it quickly because they were so primitive. There's a room in dmdjm02.wad that's directly from MAP01. 1 Share this post Link to post
fraggle Posted July 4, 2016 Here's Chocolate Doom playing BTSX on my PocketCHIP: 1 Share this post Link to post
Fuzzball Posted July 4, 2016 I see you went for the housing and not just the board itself C: 0 Share this post Link to post
Uni Posted July 4, 2016 A Quake-style map I'm attempting to finish for the Mayhem community project if there are still any map slots open. 0 Share this post Link to post
Wereknight Posted July 4, 2016 It was long time ago. Many of things was lost and this remain http://imgur.com/a/JbWjz I'll finish it some day... maybe... anyway, that was an experience. 0 Share this post Link to post
Z0k Posted July 5, 2016 i liked the map its a bit open on everyway that make some monsters find a way to turn around and try to get you behind. i didnt like the map become so big that probably will last over 30 mins. and that monster count isnt the final number of monster in the map. which probably i should add more to increase the fight the time needed for some backtrack (in case players want to take the other exit) 0 Share this post Link to post
Tritnew Posted July 5, 2016 This probably won't look as beautiful as any of the maps here, but I'll share them anyways. I'm kind of crappy at outdoor areas, but here's the front of the "castle". And here's the best looking place here, the throne room. This is also a Map 31 submission for TraceofSpade's MegaWAD, but there's still a lot to fix here. 0 Share this post Link to post
Fonze Posted July 5, 2016 Z0k said:http://i.imgur.com/oXm7gO6.png i liked the map its a bit open on everyway that make some monsters find a way to turn around and try to get you behind. i didnt like the map become so big that probably will last over 30 mins. and that monster count isnt the final number of monster in the map. which probably i should add more to increase the fight the time needed for some backtrack (in case players want to take the other exit) That screenshot looks awesome. Great texturing and lighting! 0 Share this post Link to post
joe-ilya Posted July 7, 2016 rdwpa said:Which wad is this from? http://i.imgur.com/BrYaxcL.jpg Community chest 3 : MAP14 : Mountains and Mortar A stock map from Quake uses doom textures : 0 Share this post Link to post
Wereknight Posted July 8, 2016 joe-ilya said:A stock map from Quake uses doom textures : http://i.imgur.com/SSGwLoF.png Quite okay... yea... 0 Share this post Link to post
scifista42 Posted July 8, 2016 Rayzik said:I did say this was a library didn't I? http://imgur.com/XpWonCL I really like the hanging lamps, but seeing them, I have to ask myself what the candles are for? Nice scene, though. 0 Share this post Link to post
Rayziik Posted July 8, 2016 If I had to come up with something on the spot, I'd say the concentrated light of a candle makes reading a book a bit easier. Someone just got lazy and left candles everywhere though! 0 Share this post Link to post
esselfortium Posted July 8, 2016 Rayzik said:If I had to come up with something on the spot, I'd say the concentrated light of a candle makes reading a book a bit easier. Someone just got lazy and left candles everywhere though! I think your map's tragic backstory got leaked: 0 Share this post Link to post
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