Wereknight Posted August 17, 2016 Fonze said:I feel like this is a long-lost, recently discovered set of lyrics to a Jim Morrison song. Whoever this one kid is and whatever even does, he kinda have some luv2dik. Ew. 0 Share this post Link to post
roadworx Posted August 17, 2016 Doomhater said:All your maps suck! All Doom maps suck! Doom sucks! I hate Doom! I hate Doom community! I hate you all! I HATE YOU!! I HATE YOOOOUUUUUU!!!!!! ...is this a troll, or is it satire? i'm confuzzled 0 Share this post Link to post
Rayziik Posted August 18, 2016 Doomhater said:Your map sucks too I HATE YOU! Well damn, guess I better stop making maps. Spoiler Now with 100% more glowing blue rods. 0 Share this post Link to post
Linguica Posted August 18, 2016 A source port (or several) needs to implement taking animated screenshots, where it analyzes the current view for strobing lights / animated sprites and makes a GIF appropriately. 0 Share this post Link to post
Rayziik Posted August 18, 2016 ^ That would be pretty sweet. But I was pretty proud of how well I timed that GIF myself anyways! 0 Share this post Link to post
Quagsire Posted August 18, 2016 Doomhater said:Your map sucks Your map sucks too All your maps suck! All Doom maps suck! Doom sucks! I hate Doom! I hate Doom community! I hate you all! I HATE YOU!! I HATE YOOOOUUUUUU!!!!!! That's some bad b8 my friend. 0 Share this post Link to post
IMX Posted August 18, 2016 A hacky solution would be using the ffmpeg command line when someone uses the -viddump command in PrBoom+ to output a .gif file 0 Share this post Link to post
Dragonfly Posted August 18, 2016 Linguica said:A source port (or several) needs to implement taking animated screenshots, where it analyzes the current view for strobing lights / animated sprites and makes a GIF appropriately. That would be a seriously cool / useful feature! recording gifs can be a pain in the ass. 0 Share this post Link to post
baja blast rd. Posted August 18, 2016 Doomhater said:Your map sucks Your map sucks too All your maps suck! All Doom maps suck! Doom sucks! I hate Doom! I hate Doom community! I hate you all! I HATE YOU!! I HATE YOOOOUUUUUU!!!!!! This is hilarious. 0 Share this post Link to post
jmickle66666666 Posted August 18, 2016 Linguica said:A source port (or several) needs to implement taking animated screenshots, where it analyzes the current view for strobing lights / animated sprites and makes a GIF appropriately. due to some things being potentially out of sync, the length of an entire 'cycle' could be astronomical (see: the longest wad ever made, by yourself). i guess a hard-limit in such cases would work. A more potentially useful feature could just be press a key to start/stop recording and it saves a gif 0 Share this post Link to post
snapshot Posted August 18, 2016 Linguica said:A source port (or several) needs to implement taking animated screenshots, where it analyzes the current view for strobing lights / animated sprites and makes a GIF appropriately. SRB2 (I Don't think that's a Sourceport anyways, But is based on Doom Legacy) has a Movie mode that allows recording GIFs (Software mode exclusive) . 0 Share this post Link to post
AnonimVio Posted August 18, 2016 Rayzik said:Now with 100% more glowing blue rods. I hate you. You are too good at mapping. 0 Share this post Link to post
snapshot Posted August 21, 2016 Took me some time to export some of those textures from Blood.RFF and resize & import them back to a custom TEXTURES Table since ZBlood apperantly didn't have them but i did it, Here's a 90% completed version of the Final Boss level "Hall of Epiphany" from the game "Blood" : Also i know, the Sky is wrong but Blegh, Quick MAPINFO change . 0 Share this post Link to post
Royal_Sir Posted August 21, 2016 Doomhater said:Your map sucks Your map sucks too All your maps suck! All Doom maps suck! Doom sucks! I hate Doom! I hate Doom community! I hate you all! I HATE YOU!! I HATE YOOOOUUUUUU!!!!!! Username checks out 0 Share this post Link to post
snapshot Posted August 21, 2016 Doomhater said:Doom sucks! I hate Doom! I hate Doom community! I hate you all! Why did you come here in the first place . 0 Share this post Link to post
an_mutt Posted August 21, 2016 jesus christ stop responding to a dumb post from a page ago. Rayzik said:Now with 100% more glowing blue rods. http://imgur.com/TuuO70J This is awesome. Anyway, no substantial mapping done lately, but I did do some layout practice the other day: edit: also some bad fake 3d: 1 Share this post Link to post
Da Werecat Posted August 21, 2016 Breezeep said:Probably a troll. Probably? :) 0 Share this post Link to post
Mechadon Posted August 21, 2016 Those are some nice looking layouts an_mutt :) 0 Share this post Link to post
Quagsire Posted August 21, 2016 an_mutt said:jesus christ stop responding to a dumb post from a page ago. This is awesome. Anyway, no substantial mapping done lately, but I did do some layout practice the other day: http://i.imgur.com/OkSFcpR.png http://i.imgur.com/TeWvww4.png edit: also some bad fake 3d: http://i.imgur.com/UBVW79c.png I wish I had the time and motivation, AND skill that you have. 0 Share this post Link to post
Tristan Posted August 21, 2016 will you two shut up and get out of this thread already? -- Rayzik + an_mutt: looks great 0 Share this post Link to post
Gez Posted August 21, 2016 Good to see most of the dumbness has gone away. 0 Share this post Link to post
Agentbromsnor Posted August 21, 2016 DMGUYDZ64 said:Took me some time to export some of those textures from Blood.RFF and resize & import them back to a custom TEXTURES Table since ZBlood apperantly didn't have them but i did it, Here's a 90% completed version of the Final Boss level "Hall of Epiphany" from the game "Blood" : Also i know, the Sky is wrong but Blegh, Quick MAPINFO change . As a Blood-fan, this interests me. I've known about ZBlood for a long time, but that project isn't exactly true to Blood in any way. I still think a competent remake using ZDoom / GZDoom is very much possible, though it would be kind of obsolete because of BloodCM for EDuke32. I would still prefer the editing possibilities of ZDoom though. 0 Share this post Link to post
Gez Posted August 21, 2016 Having fun with 3D floor, aren't you? (Make the blood swimmable and hide a secret tunnel with goodies below the surface.) 0 Share this post Link to post
Quagsire Posted August 21, 2016 I'm working on something myself right now, but it's not ready for showing yet. Maybe when I finish a bigger portion of it. 0 Share this post Link to post
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