Ed Posted March 18, 2017 Forgot about this ditty I was working on. Actually, I thought I had neglected to save it before formatting my hard-drive and found a copy in my Dropbox folder. I definitely remember stopping because the original wasn't a very good map to use as a base, but the work I've already done is compelling enough to maybe start nibbling at it again. 24 Share this post Link to post
an_mutt Posted March 19, 2017 Had a pretty productive weekend. I'd show more but I want to keep the rest of it a surprise. Shame you won't be able to play this map for another five years or so! 24 Share this post Link to post
Yugiboy85 Posted March 19, 2017 1 minute ago, an_mutt said: Shame you won't be able to play this map for another five years or so! Oh come on :( Jokes aside, looks good :D 0 Share this post Link to post
SFoZ911 Posted March 19, 2017 14 minutes ago, an_mutt said: Had a pretty productive weekend. I'd show more but I want to keep the rest of it a surprise. Shame you won't be able to play this map for another five years or so! Looks like BTSX E3 map, based on that switch texture and sky. Looks pretty good nonetheless. 0 Share this post Link to post
Gez Posted March 19, 2017 Looks like a BTSX E3 map based on the "five years" wisecrack. :p Nah but seriously those blue walls outside are very BTSXish. It's that, isn't it? 0 Share this post Link to post
Breezeep Posted March 19, 2017 Yeah, It's definitely a BTSX map. Looks awesome! 0 Share this post Link to post
Paul977 Posted March 19, 2017 On 16/3/2017 at 9:09 PM, Ribbiks said: thoughtful_monster_placement.wad Ouch 2 Share this post Link to post
Misty Posted March 19, 2017 (edited) I just finally finished last part of the map. Now,I'm going to add textures somewhere else and put some decorations. I have feel,this map is going to be good than my first showed map. Edited March 19, 2017 by MysteriousHaruko 5 Share this post Link to post
Rayziik Posted March 20, 2017 (edited) Somebody spilled the pink on my doom... (still pretty WIP, this one) Edited March 20, 2017 by Rayziik 15 Share this post Link to post
DMPhobos Posted March 21, 2017 More darkmoon screenshots from the construction zone map, i added a small excavation section. Can't wait to finish it 15 Share this post Link to post
lupinx-Kassman Posted March 21, 2017 1 hour ago, DMPhobos said: More darkmoon screenshots from the construction zone map, i added a small excavation section. Can't wait to finish it This looks really nice and moody! The starry dark red sky goes really well with all the muted greens. My only small gripe would be the way the upper texture between the supports under the arc furthest from the player in the first shot is cut off, though I'm not quite sure how I'd handle it myself. Perhaps the texture or the entrance to that area could be modified a bit to accommodate the slope? 0 Share this post Link to post
Bauul Posted March 21, 2017 3 hours ago, DMPhobos said: More darkmoon screenshots from the construction zone map, i added a small excavation section. Can't wait to finish it Looking very cool! That final shot with the orange lit door reminds me of some of the creepier sections of Quake 2. What's the texture pack you're using, if you don't mind me asking? 0 Share this post Link to post
Dragonfly Posted March 21, 2017 4 hours ago, lupinx-Kassman said: My only small gripe would be the way the upper texture between the supports under the arc furthest from the player in the first shot is cut off, I spotted this really quickly myself. Two options in my opinion. 1) Use less defined textures that won't look weird when 'cut'. A bad example of this is the flat, CEIL5_1, which has no defined parts to the texture. 2) You could 'flatten it off' so there's sky above it. Alternately, use a portal so the building can continue upwards and look more impressive. I can elaborate more in (2) if @DMPhobos wants me to, but I'm already certain they're skilled enough! :) 0 Share this post Link to post
Memfis Posted March 21, 2017 The revenant shooting colorful magic crystals ruins the mood quite a bit? 0 Share this post Link to post
Dragonfly Posted March 21, 2017 They look more like rockets than the doom2 rockets tbh. 0 Share this post Link to post
Paul977 Posted March 21, 2017 29 minutes ago, tourniquet said: Ouch#2 Very cool hellish landscape 0 Share this post Link to post
Gez Posted March 21, 2017 Tremble, MS Paint! Your reign of terror is at an end! :p 4 Share this post Link to post
Ribbiks Posted March 21, 2017 @tourniquet, is that the red entry that was slated as an addendum to Miasma? 0 Share this post Link to post
Dragonfly Posted March 21, 2017 @Gez is that a new SLADE feature or have I been oblivious this whole time? 0 Share this post Link to post
DMPhobos Posted March 21, 2017 10 hours ago, Bauul said: What's the texture pack you're using, if you don't mind me asking? Were using hidfan's Doom 3 textures, along with original textures for some doors and crates 12 hours ago, lupinx-Kassman said: My only small gripe would be the way the upper texture between the supports under the arc furthest from the player in the first shot is cut off It did bothered me once i sloped the ceiling and noticed it, a lot of the textures look odd in these angled slopes... couldn't figure a way so i left it as it was for the moment. 7 hours ago, Dragonfly said: 2) You could 'flatten it off' so there's sky above it. Alternately, use a portal so the building can continue upwards and look more impressive. I can elaborate more in (2) if @DMPhobos wants me to, but I'm already certain they're skilled enough! :) I did considered using portals to make the effect you mentioned, but i figured that since the ceiling is sloped it could be problematic for the portals, so i didn't tried it yet. I have yet to fix this, maybe 3d floors can achieve the same effect. Thanks everybody for your comments! 0 Share this post Link to post
Dragonfly Posted March 21, 2017 If 3D floors are acceptable in your project then just use a sloped 3D floor for the support beams and then adding a portal / other solutions will be very easy! :) 0 Share this post Link to post
esselfortium Posted March 21, 2017 I think you should be able to use a decorative portal on the sloped sky ceiling there without it causing problems. 0 Share this post Link to post
Gez Posted March 21, 2017 18 minutes ago, Dragonfly said: @Gez is that a new SLADE feature or have I been oblivious this whole time? Yep, something coming to SLADE soon hopefully. 0 Share this post Link to post
Da Werecat Posted March 21, 2017 The more I look at Darkmoon, the less I get it. First there's the issue of the textures lacking definition. I thought that maybe it's because whoever made that texture pack just went old-school and converted only diffuse maps, but I can see some shading on some of the textures, so I dunno. Then there's the ever-present grey lighting that I'm not sure really compliments the ever-present grey+brown texturing. I wonder where are the people who yelled at Doom 3 for being too grey, because this is a whole new level. Also, I think that those weapon sprites need to perish. Too bad there's no decent alternative. Sorry for being negative. 2 hours ago, tourniquet said: http://i.imgur.com/a1Pw2Hx.png Those map geometry mountains look surprisingly natural. 0 Share this post Link to post
tourniquet Posted March 21, 2017 36 minutes ago, Ribbiks said: @tourniquet, is that the red entry that was slated as an addendum to Miasma? No, this is for another project not related to Miasma or its successor. 0 Share this post Link to post
joe-ilya Posted March 21, 2017 Buildings are set! Now onto decorating nature: 2 Share this post Link to post
Bauul Posted March 21, 2017 5 hours ago, Gez said: Tremble, MS Paint! Your reign of terror is at an end! :p Gez, if I give you full credit, can I use that texture in my next map? Art like this can't be ignored. I especially love the way the two different heights of the cross section of the "H"s is used to highlight the inherent unbalance in today's society - that what may seem symmetrical and equal is in fact subtly distorted. A reference to George Orwell perhaps? Layers upon layers! 2 Share this post Link to post
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