Dragonfly Posted May 2, 2017 @Urthar Very good work on emulating the Quake 1 aesthetic. Love it! @FuzzballFox Beautiful work as always! :) 0 Share this post Link to post
Dragonfly Posted May 3, 2017 (edited) I should stop messing about with SP_FACE1 (Oops, sorry for double post. Didn't think!) Edited May 3, 2017 by Dragonfly 14 Share this post Link to post
NinjaLiquidator Posted May 3, 2017 I once showed Doom to my friend, and when he saw SP_FACE1 he said something like: "The guy who made this must have been drunk. And drugged." 1 Share this post Link to post
Scypek2 Posted May 3, 2017 According to expert dieticians, vanilla textures can provide up to 100% of the daily nutrition. 4 Share this post Link to post
Dragonfly Posted May 3, 2017 On topic of SP_FACE1, I'm always impressed by it's seamlessness. Can't have been an easy texture to produce! 0 Share this post Link to post
NinjaLiquidator Posted May 3, 2017 Well, there are not much faces split between the texture border. Just one face, if you look at it. 0 Share this post Link to post
Lila Feuer Posted May 3, 2017 18 hours ago, Avoozl said: Something I was working on over 5 years ago which I discovered in my mediafire account, I can't remember why or what I was aiming for. Blood! 2 Share this post Link to post
Avoozl Posted May 3, 2017 (edited) 7 minutes ago, cyan0s1s said: Blood! It appears you are correct, incidentally 2011 was the year when I first tried Blood and only a year away from the date that I appeared to have worked on that map. Edited May 3, 2017 by Avoozl 1 Share this post Link to post
NaturalTvventy Posted May 3, 2017 13 hours ago, Angry Saint said: Exploring the concept of shape, for Acidity (Vanilla Doom): Dang it, my current project has a yin/yang symbol too... 9 Share this post Link to post
Guest Unregistered account Posted May 3, 2017 Those are some wicked angles, holy cheese. 0 Share this post Link to post
scwiba Posted May 3, 2017 A big vanilla E1 thing currently in the works... 21 Share this post Link to post
Misty Posted May 3, 2017 Changed flats to match walls and recoloured sky from COOLSKYS.wad into blue one. Now it less brown,more moody. 3 Share this post Link to post
Dragonfly Posted May 3, 2017 On 2017-4-29 at 9:00 PM, MysteriousHaruko said: Shadow Hell,it's more about purple hell Is this your own wad? If not, who is the author? This looks very interesting, if you could provide a link to play it I would appreciate it! :) 0 Share this post Link to post
Misty Posted May 3, 2017 1 minute ago, Dragonfly said: Is this your own wad? If not, who is the author? This looks very interesting, if you could provide a link to play it I would appreciate it! :) Well,it's not mine wad. That's why I wrote wad name in screenshot. http://www.moddb.com/mods/shadow-hell/downloads/shadow-hell 0 Share this post Link to post
Dragonfly Posted May 3, 2017 More A Boy And His Barrel Map04 progress - this time taking influence from the circular marble area at the start of E4M8. Here you have to fight the mastermind and it's minions while violet is being taken for a ride on a conveyor around the outside of the ring, being very slowly damaged, making the fight a 'timed fight' of sorts. While fighting the mastermind the outer ring gets smaller and smaller, until it's 50% of the size it was. There's also a secret escape here (not pictured, because it's a secret) which will take you to a not-yet mapped E4M5 inspired location, complete with a secret level exit! The floating demon-cubes in the sky lower down when the mastermind is beaten giving you access to the exit :) 10 Share this post Link to post
Fonze Posted May 4, 2017 Debating whether the room through the window should lead to the BK or RK: (shot from the YK room, disconnected from that area) And a view from DB just for funsies; all lines/vertices aside from the circular curves and reference sector to the left were manually placed: 8 Share this post Link to post
dobu gabu maru Posted May 4, 2017 Red looks a bit more striking/noticeable against the LITEBLU lights 2 Share this post Link to post
dobu gabu maru Posted May 4, 2017 You wanna know what it's like to be me? Don't be me. 5 Share this post Link to post
yakfak Posted May 4, 2017 i drew the toadstool from scratch but in spirit im still ripping off that three-level forest set from 1995 1 Share this post Link to post
RjY Posted May 4, 2017 7 hours ago, Eris Falling said: This is a popular page :) I'd better post on it then 5 hours ago, dobu gabu maru said: You wanna know what it's like to be me? Don't be me. Could you explain what's going on for non-doombuilder users? The error message is too small/blurry and disappears too fast to read. 0 Share this post Link to post
scifista42 Posted May 4, 2017 (edited) 7 hours ago, Eris Falling said: This is a popular page :) Great to see so much crazy-angled architecture here. 6 minutes ago, RjY said: Could you explain what's going on for non-doombuilder users? The error message is too small/blurry and disappears too fast to read. It's probably the message that just says that nodes could not be built. And (no longer a part of the message) if it's because the node builder didn't like the architecture, randomly moving vertices can help fixing it. Edited May 4, 2017 by scifista42 1 Share this post Link to post
axdoomer Posted May 4, 2017 (edited) Unable to build the nodes. The nodebuilder failed to build the expected data structure. The map will be saved without the nodes. I can read tiny stuff. Edited May 4, 2017 by axdoomer 1 Share this post Link to post
RjY Posted May 4, 2017 18 minutes ago, axdoomer said: I can read tiny stuff. A useful talent. Thanks to you and @scifista42. Quote The nodebuilder failed to build the expected data structure What a strange error message. If the editor is so sure about what the nodebuilder should produce, why doesn't it cut out the middleman and do the job itself!? :) 0 Share this post Link to post
Angry Saint Posted May 4, 2017 On 5/3/2017 at 8:50 AM, NaturalTvventy said: Dang it, my current project has a yin/yang symbol too... Five-pointed stars are cool. I will try a 7-pointed one. 4 Share this post Link to post
Crunchynut44 Posted May 4, 2017 These building architects really had weird tastes... 3 Share this post Link to post
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