Guest Unregistered account Posted May 29, 2017 27 minutes ago, Fonze said: Lol; not gonna lie though something about that low-res column-mouth thing with horribly discolored teeth just looks funny to me. I can remember precisely trying to pick the perfect colour for its teeth. It was a much paler yellow, more like yellowed bone than sugar-worn teeth... but yeah, I don't know why I bothered; Doom palette and all. 0 Share this post Link to post
DMPhobos Posted May 29, 2017 58 minutes ago, scalliano said: What port are you using? Surely not GZDooM? It is GZDooM, the D64 lights are relatively new so we started using them for darkmoon 0 Share this post Link to post
Misty Posted May 29, 2017 While people are sitting here and doing impressive masterpieces,I'm just sitting here too and doing invisible doors,because why not? 0 Share this post Link to post
Phade102 Posted May 29, 2017 15 minutes ago, MysteriousHaruko said: While people are sitting here and doing impressive masterpieces,I'm just sitting here too and doing invisible doors,because why not? Haruko, are invisible doors easy to do? I've been looking at doing some. 0 Share this post Link to post
Misty Posted May 29, 2017 Just now, Phade102 said: Haruko, are invisible doors easy to do? I've been looking at doing some. Well,I think in Hexen and Udmf formats are easier to do invisible things than in boom format. I used half of this boom guide in below. If you need sliding doors or invisible doors you need check zdoom wiki. Sliding doors are made with polyobjects in hexen and udmf. 0 Share this post Link to post
scalliano Posted May 29, 2017 3 hours ago, Gez said: Why not? It has D64-style coloring now. (faints) 1 Share this post Link to post
Fletcher` Posted May 30, 2017 5 hours ago, Master O said: A better name for that project would have been "Tangerine Scream." However, a certain German electronic music group might not like that... ;) Considering Edgar froese is dead, I don't think he'll care. 0 Share this post Link to post
DMPhobos Posted May 30, 2017 The D64 lights really make a difference, here's a comparison with and without the colors 9 Share this post Link to post
ukiro Posted May 30, 2017 I prefer the non-colored light, by a significant margin. (Incidentally, I felt the same for most of Quake 2.) 0 Share this post Link to post
Fletcher` Posted May 30, 2017 I like the dark ambient color, actually. 5 Share this post Link to post
kaleb. Posted May 30, 2017 yeah the colored lighting is waay better imo 3 Share this post Link to post
yakfak Posted May 30, 2017 dunno this will probably end up too dumb and scatterbrained for any sort of community project 7 Share this post Link to post
DeathevokatioN Posted May 30, 2017 On 5/28/2017 at 1:54 AM, MysteriousHaruko said: I went into someone's house without proper permission. so you follow wadbot too? :P For some reason this area has burned itself into my head ever since first I saw it there and was just thinking of it last night, forget that I've been visiting the site everyday for the last year. 1 Share this post Link to post
Avoozl Posted May 30, 2017 15 hours ago, Gez said: Why not? It has D64-style coloring now. Oh my god, I am ecstatic now! 0 Share this post Link to post
Misty Posted May 30, 2017 8 minutes ago, DeathevokatioN said: so you follow wadbot too? :P For some reason this area has burned itself into my head ever since first I saw it there and was just thinking of it last night, forget that I've been visiting the site everyday for the last year. Yes,it's my favorite page in tumblr,I saw cool underrated gems here. Those wads from 90's are always are getting my attention and "my generic house" wad genre is never fails me. 0 Share this post Link to post
Albertoni Posted May 30, 2017 1 hour ago, Kapanyo said: Yay or nay? Too yellow, needs more red. That said, yay 0 Share this post Link to post
antares031 Posted May 30, 2017 6 minutes ago, nxGangGirl said: ^hella cool looking (deathmatch?) level It's actually a level for single play. I haven't placed monsters to those areas yet. But then again, come to think of it, this layout may be useful to deathmatch levels. Thanks for the notice. :D 0 Share this post Link to post
Phade102 Posted May 30, 2017 3 minutes ago, antares031 said: It's actually a level for single play. I haven't placed monsters to those areas yet. But then again, come to think of it, this layout may be useful to deathmatch levels. Thanks for the notice. :D That green is so deep and vibrant that it just brings out every over colour. thats beautiful, good joB! 1 Share this post Link to post
UglyStru Posted May 30, 2017 39 minutes ago, antares031 said: 'About half-way done. So much green! I love it! What is it? 1 Share this post Link to post
antares031 Posted May 30, 2017 7 minutes ago, stru said: So much green! I love it! What is it? It's a level for DMP2017; Doomworld Mega Project. 0 Share this post Link to post
Yugiboy85 Posted May 30, 2017 23 hours ago, Master O said: A better name for that project would have been "Tangerine Scream." However, a certain German electronic music group might not like that... ;) Haha, maybe. Although, that is not up to me ;) 0 Share this post Link to post
Ribbiks Posted May 30, 2017 11 hours ago, yakfak said: dunno this will probably end up too dumb and scatterbrained for any sort of community project heh. I might be in the same situation there. 8 Share this post Link to post
Phade102 Posted May 30, 2017 2 minutes ago, Ribbiks said: heh. I might be in the same situation there. To me, it looks like we have two people that seem to enjoy mapping with the same textures in a similar style. could be the start of a community project? 1 Share this post Link to post
UglyStru Posted May 30, 2017 Ribbiks is the #2 reason why I'm not gonna try making any maps. 0 Share this post Link to post
Walter confetti Posted May 30, 2017 22 hours ago, Phade102 said: are invisible doors easy to do? I've been looking at doing some. You can easily do that in boom-compatible using the "create fake floor and ceiling" linedef (242) there's also a way to do that in vanilla doom but I don't know how to do... 0 Share this post Link to post
Empyre Posted May 30, 2017 2 hours ago, stru said: Ribbiks is the #2 reason why I'm not gonna try making any maps. Don't let that stop you. Nobody starts out that good. Mapping, like a lot of other things, is both a skill and a talent. You need to learn the skill and develop the talent. 1 Share this post Link to post
NinjaLiquidator Posted May 30, 2017 2 hours ago, stru said: Ribbiks is the #2 reason why I'm not gonna try making any maps. Actually Ribbiks inspired me to make slaughtermap pack "that is even more bitchin than Stardate20x7". Finished 3 maps and I have enough, no nerves to playtest :D 1 Share this post Link to post
Recommended Posts