Phade102 Posted June 29, 2017 @Fonze Those last two pictures remind me heavily of the pit and tricks and traps. 1 Share this post Link to post
Fonze Posted June 29, 2017 Thanks guys! Sorry there is no real eye candy this time around ;p I wanted to show the map' s current status and some recent progress; try to drum up some support and motivation for the Standard E1 CP, given recent events there. Eradrop that looks amazing! Between those shots and the ones you've posted earlier I'm super excited for any progress you post; can't wait to get my grubby paws on it someday... 1 Share this post Link to post
Phade102 Posted June 29, 2017 41 minutes ago, Eradrop said: You're making me cry... >< 1 Share this post Link to post
Not Jabba Posted June 29, 2017 Experimenting to see whether it makes more sense to post screenshots here or in my own dev thread. Anyway, here's some pics of the Wayfarer E1M3, "Jade Gardens" I just need to finish up the sewers area in the southwest and do health/ammo placement, and then this is basically done. Super proud of where this map is at right now -- or at least I was until Eradrop posted those jungle shots :P 20 Share this post Link to post
Memfis Posted June 29, 2017 11 hours ago, Optimus said: http://i.imgur.com/J0jDZdx.png :))) That's a clever way to show the other side of the blanket! 0 Share this post Link to post
Obsidian Posted June 29, 2017 (edited) Have I mentioned that I like books? I like books. Edited June 29, 2017 by Obsidian I like books. 22 Share this post Link to post
Da Werecat Posted June 29, 2017 It does appear to me that you like books. 1 Share this post Link to post
Phade102 Posted June 29, 2017 19 minutes ago, Obsidian said: Have I mentioned that I like books? I like books. I'll take an...EDUCATED guess and say you like books. 1 Share this post Link to post
Bauul Posted June 29, 2017 3 hours ago, Eradrop said: That looks excellent! What textures are you using? I'd love to borrow them if they're free to use... :) 3 Share this post Link to post
Eradrop Posted June 29, 2017 It's a texture pack i've made for my self project, I will release it as a seperate pack when I finish the Project 3 Share this post Link to post
Lila Feuer Posted June 30, 2017 @Not Jabba Those Heretic shots are beautiful, they're very Hexen-y looking. 0 Share this post Link to post
Blastfrog Posted July 1, 2017 (edited) oh good god what have i done what have i done EDIT: oh damn looks like i slipped up and did it again Edited July 1, 2017 by Blastfrog 14 Share this post Link to post
Walter confetti Posted July 1, 2017 What is this thing @Blastfrog? Some kind of face maker program from the Web like "make me babies"? 0 Share this post Link to post
antares031 Posted July 1, 2017 11 minutes ago, Walter confetti said: What is this thing @Blastfrog? Some kind of face maker program from the Web like "make me babies"? Here's the answer for you. 1 Share this post Link to post
scifista42 Posted July 2, 2017 (edited) I think I'd prefer if each of the big gates had a single-colored surface without the condensed gradients at its left and right edges, otherwise great. Edited July 2, 2017 by scifista42 0 Share this post Link to post
Master O Posted July 2, 2017 1 hour ago, Eris Falling said: COLOURS! So you had some of the peyote the creator of Ancient Aliens did? 0 Share this post Link to post
Tristan Posted July 2, 2017 heh, whenever I make these that always gets suggested :D It was discussed on discord but seems to be not possible afaik, I'd totally try and add it in otherwise. I wonder how the void map in Winter's Fury works though... 0 Share this post Link to post
scifista42 Posted July 2, 2017 (edited) You should be able to make the colors rotate via a looping script that calls Sector_SetColor onto each sector to change its color to the color that its left or right neighbor had in the previous iteration of the loop (easily implemented via an array). Edited July 2, 2017 by scifista42 1 Share this post Link to post
Urthar Posted July 2, 2017 3 hours ago, Eris Falling said: COLOURS! I feel Jeff Minter would approve. 0 Share this post Link to post
scwiba Posted July 3, 2017 On 6/28/2017 at 0:32 AM, Not Jabba said: @Ryathaen, where do those iron textures in the bridge-like structure come from? They look really nice. Aand here you go: They're from STRAIN! 0 Share this post Link to post
NaZa Posted July 4, 2017 (edited) simplistic on purpose Edited July 4, 2017 by DoomLover234 2 Share this post Link to post
yakfak Posted July 6, 2017 Zan-zan's hideous amateur texture world tour rolls through sunny Aberystwyth 8 Share this post Link to post
Arctangent Posted July 6, 2017 On 7/4/2017 at 2:08 PM, DoomLover234 said: simplistic on purpose I'd be lying if I said I could really comprehend what's entirely going on with it. In fact, the more I look at it the less it looks like anything. It would really help a lot if the shapes looked like they had more than two minutes of effort put into them, plus some two-tone shading would allow for some actual depth to the thing without canceling out the simplistic look. 0 Share this post Link to post
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