valkiriforce Posted October 19, 2017 Memento Mori, MAP09 Memento Mori, MAP21 Cleimos 2, MAP21 Unholy Realms, MAP14 18 Share this post Link to post
Big Ol Billy Posted October 20, 2017 My Nova III WIP (w/o the proper sky--I was messing around) Spoiler 20 Share this post Link to post
bioshockfan90 Posted October 20, 2017 reminds me to work on my NOVA III map, too bad I'm super unhappy with the layout now so I've been working on a new map entirely. Might just use that for my submission. 1 Share this post Link to post
Jimmy Posted October 20, 2017 7 hours ago, valkiriforce said: Night fever, night feverrrr... ♫ 3 Share this post Link to post
Remmirath Posted October 20, 2017 Soooo, caves and nukage, what could go wrong? Nothing, really! 36 Share this post Link to post
Doomkid Posted October 20, 2017 Avoozl is right, loving the liquid reflection on the roof! 0 Share this post Link to post
Phade102 Posted October 20, 2017 1 hour ago, Avoozl said: Whoa, that looks spectacular. When it comes to caves, Trust in Remmirath to come up with new, ingenious ideas. hes an absolutely fantastic mapper. He has some maps in a project I've been helping test, and gosh they are just the most beautiful thing. 3 Share this post Link to post
Bauul Posted October 20, 2017 3 hours ago, Phade102 said: When it comes to caves, Trust in Remmirath to come up with new, ingenious ideas. Spits out coffee with indignation. Or trust in Bauul to suggest them in the first place! :P 1 Share this post Link to post
esselfortium Posted October 20, 2017 5 hours ago, Remmirath said: Soooo, caves and nukage, what could go wrong? Nothing, really! That's a great effect! I wonder if it might look better with a brighter liquid flat, though, since it's casting light on the rest of the scene. 2 Share this post Link to post
Remmirath Posted October 20, 2017 Just now, esselfortium said: That's a great effect! I wonder if it might look better with a brighter liquid flat, though, since it's casting light on the rest of the scene. Thanks! The gif has just a very high contrast, so it looks just fine ingame. :) 0 Share this post Link to post
Shadow Hog Posted October 20, 2017 Nice caustics. Not something you see often in Doom maps, if ever. 2 Share this post Link to post
NeedHealth Posted October 20, 2017 Big ol Billysz screenshot made me realize the importants of a sky box that accentuizes the foreground. Dark colours above and light ones at the bottom. 2 Share this post Link to post
Marlamir Posted October 20, 2017 @DemonusDefunctus those statues looks glorious, do you mind released them in zip or something? 0 Share this post Link to post
Clay Posted October 20, 2017 When I finish the mancubus, I will put them out in a pk3 with thing DECORATE and destroyed versions. Maybe a day or two at most. I'll pm you when I finish. 1 Share this post Link to post
Tristan Posted October 20, 2017 @Big Ol Billy great shots but I fear that sky works a bit too well (considering it's not the actual NOVA 3 sky) - the dark patches really hammer in an ominous feel, particularly on the 3rd and 7th shots. 1 Share this post Link to post
AD_79 Posted October 20, 2017 It's for sure a significant improvement over the current E2 sky. I might end up using that, actually. Map looks great, by the way, I'm not entirely sold on some of the texturing, but I generally like what I'm seeing. 0 Share this post Link to post
Walter confetti Posted October 20, 2017 found some time ago the textures from catacombs 3d games, started to edit them in doom 2 wolf3d texture fashion and made a little demo wad for testing out them how they looks out: Spoiler also for these dirt stones textures here, how they look better, big or little blocks? 8 Share this post Link to post
Arctangent Posted October 21, 2017 Everything should have the same pixel resolution. So if you're upscaling everything else by x2 or x4 or whatever, keep with that. 2 Share this post Link to post
Avoozl Posted October 21, 2017 16 hours ago, Shadow Hog said: Nice caustics. Not something you see often in Doom maps, if ever. I remember the first time I played Quake with a source port and it happened to have water caustics, I thought it was the greatest thing ever as it oozed atmosphere. 0 Share this post Link to post
Master O Posted October 21, 2017 5 hours ago, Avoozl said: I remember the first time I played Quake with a source port and it happened to have water caustics, I thought it was the greatest thing ever as it oozed atmosphere. Out of curiosity, what is a water caustic? 0 Share this post Link to post
Khorus Posted October 21, 2017 You're going to wish your office was as well equipped for peasant murder as this warehouse foreman's. 12 Share this post Link to post
Master O Posted October 21, 2017 4 minutes ago, Khorus said: You're going to wish your office was as well equipped for peasant murder as this warehouse foreman's. Custom level for Strife? 0 Share this post Link to post
NeedHealth Posted October 21, 2017 I could wager a guess it is. Looks pretty good. 0 Share this post Link to post
Khorus Posted October 21, 2017 2 minutes ago, Master O said: Custom level for Strife? Sure is! A WIP megawad with a few hubs, 5 maps down so far. You can see a few more screens on my profile. 24 Share this post Link to post
leodoom85 Posted October 22, 2017 Exit of a map......just polishing it 13 Share this post Link to post
Avoozl Posted October 22, 2017 12 hours ago, Khorus said: Sure is! A WIP megawad with a few hubs, 5 maps down so far. You can see a few more screens on my profile. Looking back at the Strife waterfall texture and it just seems odd to me. 0 Share this post Link to post
Shadow Hog Posted October 22, 2017 14 hours ago, Master O said: Out of curiosity, what is a water caustic? In general, caustics are bright spots on surfaces that result when light goes through a substance that refracts it (e.g.: glass, water). Wikipedia has a decent illustration of it here. Water caustics, then, is obviously caustics specifically caused by water. It's sort of a ripply effect, constantly moving as the water surface itself ripples, and can be visible on surfaces both underwater and, in some circumstances, above it. 2 Share this post Link to post
RjY Posted October 22, 2017 3 hours ago, Shadow Hog said: Water caustics, then, is obviously caustics specifically caused by water. It's sort of a ripply effect, constantly moving as the water surface itself ripples, and can be visible on surfaces both underwater and, in some circumstances, above it. Aha! ... Oh wait, no. Never mind. 15 Share this post Link to post
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