Tango Posted November 19, 2017 (edited) here's a bit more from one of the maps I've been working on as part of the group of beachy themed maps: before: after: (still haven't fleshed out the stuff in the middle of the room, or all the ceiling, in the after shot though) Edited November 19, 2017 by Tango 21 Share this post Link to post
superchargecacodemons800 Posted November 19, 2017 On 11/17/2017 at 11:34 PM, rdwpa said: LMAO!!!!!! Cyberdog!!!! 1 Share this post Link to post
Pirx Posted November 19, 2017 On 18.11.2017 at 5:34 AM, rdwpa said: Lol @ The siege cow! 0 Share this post Link to post
Pirx Posted November 19, 2017 4 hours ago, Bauul said: Experimenting with the WARP effect and texture scalers in GZDoom for liquids. Who fancies a bath? Fascinating. Looks more advanced than plain old doom. Reminds me more of Unreal. 0 Share this post Link to post
Avoozl Posted November 19, 2017 Looks miles better than Unreal's water. 1 Share this post Link to post
RjY Posted November 19, 2017 4 hours ago, Bauul said: Who fancies a bath? "Remember when you had me dangling like a worm on a hook 100 feet below 1st Avenue?" 0 Share this post Link to post
Byeblothingal 1024 Posted November 19, 2017 42 minutes ago, Pirx said: Fascinating. Looks more advanced than plain old doom. Reminds me more of Unreal. Reminds me of the "river of slime" from Ghostbusters 2. 1 Share this post Link to post
NeedHealth Posted November 19, 2017 5 hours ago, Bauul said: Experimenting with the WARP effect and texture scalers in GZDoom for liquids. Who fancies a bath? The pillar looks like it's floating on top. 0 Share this post Link to post
Bauul Posted November 20, 2017 2 hours ago, NeedHealth said: The pillar looks like it's floating on top. Yeah that's true. If anyone can work out proper liquid displacement physics though I'm all ears! 0 Share this post Link to post
Gutawer Posted November 20, 2017 14 hours ago, Bauul said: Yeah that's true. If anyone can work out proper liquid displacement physics though I'm all ears! I feel like you could mask it pretty nicely by spawning splash actors at various intervals round the edges of the pillars - it should give the impression that the nukage is actually hitting it. 3 Share this post Link to post
lupinx-Kassman Posted November 21, 2017 (edited) That goop is mesmerizing to stare at. Fantastic effect! I agree with Gutawer's suggestion. Something about the way it pulsates also makes me think that maybe it should slowly bob up and down the sector at intervals. Though I can see how that would be a pain to time effectively. Here's some more autumn flock stuff. Most of which I already posted elsewhere, but some of which I have not: Space stuff Clearer view of the planet Baddie I'm working on: Edited November 21, 2017 by lupinx-Kassman 45 Share this post Link to post
Dragonfly Posted November 21, 2017 Holy hell, that is amazing @lupinx-Kassman! I love how alive the scenes look because of the 'wobbling textures'. :) 2 Share this post Link to post
Lila Feuer Posted November 21, 2017 It always amazes me what people can do with Doom today, that looks cool! 2 Share this post Link to post
TwinBeast Posted November 21, 2017 If 16 colors is too much, there's an option for 4 color CGA colors... 22 Share this post Link to post
Altazimuth Posted November 21, 2017 I managed to get the stand-alone version of Eternity's renderer cycling hue in truecolour mode. Hopefully all this tinkering will lead somewhere. Heh, I forgot to post this earlier and now this makes amusing juxtaposition against the 4-colour CGA dealie (which looks really awesome, for the record). 19 Share this post Link to post
Zanieon Posted November 21, 2017 Modifed the holograms to show advertisement in the facility entrance since it is a area where guests can walk around: Same for the lobby: And current WIP room: 26 Share this post Link to post
Bauul Posted November 22, 2017 @lupinx-Kassman Thanks for the suggestion! After spending a couple of hours getting my head around combining FOR loops, sin curves and floor raise commands, I managed to work out a pretty convincing bob effect, and you're right, it looks much better, much more part of the map. Of course then I discovered Floor_Waggle and realized my two hours could have taken five minutes! Ah well. 3 Share this post Link to post
RonLivingston Posted November 22, 2017 (edited) Wooooooah! take alook at all the red in this train station Edited November 22, 2017 by RonLivingston 8 Share this post Link to post
Ichor Posted November 22, 2017 Doom 2, coming soon to a Virtual Boy near you. 7 Share this post Link to post
lupinx-Kassman Posted November 22, 2017 1 hour ago, RonLivingston said: Wooooooah! take alook at all the red in this train station red train The CWILV* font signs in that shot make me think its something by TheUltimateDoomer. Is that from License to Spell Doom? 4 Share this post Link to post
yakfak Posted November 22, 2017 (edited) felt bad about ignoring doomworld for so long so i made the worst map of all time 666 linedef limit so I couldn't spend days detailing a tiny house or something, I went in the other direction and sandymapped something tall and strange Edited November 22, 2017 by yakfak 17 Share this post Link to post
RonLivingston Posted November 22, 2017 8 hours ago, lupinx-Kassman said: The CWILV* font signs in that shot make me think its something by TheUltimateDoomer. Is that from License to Spell Doom? I've been inspired by him 1 Share this post Link to post
Koko Ricky Posted November 22, 2017 @TwinBeast's colorful screenshot was something of a flashback to an oddly specific moment during a trip. 1 Share this post Link to post
galileo31dos01 Posted November 23, 2017 (picture taken from Unholy Realms MAP28) Feels weirdly good to find shortcuts on my own. Spoiler Since you can stand on the border of a teleport pad, without teleporting, I thought of using that pillar (it has a teleporter) to reach the ledge with imps and then jump to the red ledge to grab the BK. I feel smart. 5 Share this post Link to post
Benjogami Posted November 23, 2017 (edited) I was watching @42PercentHealth stream and some spontaneous glitch art happened: Edited November 23, 2017 by Benjogami 6 Share this post Link to post
42PercentHealth Posted November 23, 2017 (edited) Wow, that looks good enough to be a desktop background. :-P Aaaaaaaaand I'm on the next page again. :-\ Edited November 23, 2017 by 42PercentHealth I'm on the next page. AGAIN! 1 Share this post Link to post
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