valkiriforce Posted December 15, 2017 Baker's Dozen, MAP13 Requiem, MAP03 Nova: The Birth, MAP31 Alien Vendetta, MAP01 (w/doomxmas.wad) 21 Share this post Link to post
Tango Posted December 15, 2017 (edited) holy shit that Nova shot is insane. looks so cool. who made that map? edit: oh it was dobu haha. I should have guessed that Edited December 15, 2017 by Tango 5 Share this post Link to post
Lila Feuer Posted December 15, 2017 @valkiriforce That Requiem shot gets me feeling extra nostalg. 1 Share this post Link to post
Eradrop Posted December 15, 2017 5 hours ago, Tango said: that looks incredible. the textures, the geometry, the lighting. looks so good. are you shooting for a release anytime soon? Sure 2 Share this post Link to post
Dragonfly Posted December 15, 2017 9 hours ago, YukiTakashi said: Ye, I'm still polishing up Justin's Xmas wad. atm I'm pretty much done. Implemented BRIGHTMAPS Interesting to see you're still working on what was the first screenshot in this thread. :) 1 Share this post Link to post
A.Gamma Posted December 16, 2017 This was for JoM 5, but I didn't finish in time, so with Jimmy's permission I'll eventually release it as a standalone project. 17 Share this post Link to post
EmotionalFelineinaMadstate Posted December 16, 2017 Ramp in Chocolate Doom. 14 Share this post Link to post
bioshockfan90 Posted December 16, 2017 too bad this is only for the purpose of the screenshot, not an actual map! :( 18 Share this post Link to post
Octavarium Posted December 16, 2017 7 hours ago, EmotionalFelineinaMadstate said: Ramp in Chocolate Doom. Yeah the main problem with 1-unit "slopes" is the headache of manually aligning the textures on the sides. Usually worth it though 0 Share this post Link to post
Memfis Posted December 16, 2017 2 hours ago, bioshockfan90 said: too bad this is only for the purpose of the screenshot, not an actual map! :( Lol, people make rooms now just to show them here? 3 Share this post Link to post
Avoozl Posted December 16, 2017 9 hours ago, A.Gamma said: This was for JoM 5, but I didn't finish in time, so with Jimmy's permission I'll eventually release it as a standalone project. In some way this reminds me of Spawn V1.0. 0 Share this post Link to post
Da Werecat Posted December 16, 2017 2 hours ago, Memfis said: Lol, people make rooms now just to show them here? I actually considered that at some point. I can't make a finished level, so maybe a pretty picture is better than nothing?.. 5 Share this post Link to post
Fuzzball Posted December 16, 2017 I made some keys- feel free to use for w/e you like~ https://cdn.discordapp.com/attachments/309795962518372354/391616215929323521/blackkey.wad Lemme know if you use them, HUD icons included! 25 Share this post Link to post
Eradrop Posted December 16, 2017 Nice! you should keep to the skull keys now :) 1 Share this post Link to post
Koko Ricky Posted December 16, 2017 Shot from my E1M5 remake, in the yellow key circular area (with the secret chainsaw/outdoor area). Somehow, despite my denseness, I managed to make some really nice functional bridges, one of which you can see in the lower left region. 2 Share this post Link to post
bioshockfan90 Posted December 16, 2017 7 hours ago, Memfis said: Lol, people make rooms now just to show them here? nah, it WAS gonna be a map but then i just gave up on the prospect of that due to some things 1 Share this post Link to post
Fuzzball Posted December 16, 2017 Okay so I made skulls and did all the lil sprites again- combined ones too! :) Enjoy everybody~ https://cdn.discordapp.com/attachments/309795962518372354/391664237556006912/Black_keys1.wad 25 Share this post Link to post
RjY Posted December 16, 2017 @Fuzzball Those are cool as heck. I would probably have made the edge connectors silver not gold so as not to confuse with the actual key colour, especially on the cards where the edge connector rivals the colour indication in size/area of pixels. But then again it probably doesn't matter in practice. 1 Share this post Link to post
Fuzzball Posted December 17, 2017 Thank you~ :) I'm glad you peoples enjoy them~ 4 Share this post Link to post
Bauul Posted December 17, 2017 I've been exploring combining Shadow Maps from the latest versions of GZDoom with the Ancient Aliens texture set, for a new as-yet-unannounced project. I think they work rather nicely together! 33 Share this post Link to post
dobu gabu maru Posted December 17, 2017 Protip: Never let me map past a deadline 46 Share this post Link to post
Tango Posted December 17, 2017 2 hours ago, Bauul said: I've been exploring combining Shadow Maps from the latest versions of GZDoom with the Ancient Aliens texture set, for a new as-yet-unannounced project. I think they work rather nicely together! those look beautiful. do you have to manually enable shadow maps from somewhere in the menu? 0 Share this post Link to post
Not Jabba Posted December 17, 2017 Protip: Always let Dobu map past a deadline. 6 Share this post Link to post
Matthias Posted December 17, 2017 wtf? I should stop mapping, I will never be good as you guys!:( 0 Share this post Link to post
StormCatcher.77 Posted December 17, 2017 (edited) @Bauul It looks awesome! I almost do not follow the port updates, but ... are they real shadow maps, or is there some kind of tricky manipulation with textures? In which GZDoom version can this be applied? @Matthias Never say never. :D Most obstacles is overcome by perseverance. Skills will come with time (checked). Never stop try. Edited December 17, 2017 by StormCatcher.77 4 Share this post Link to post
Tango Posted December 17, 2017 45 minutes ago, Matthias said: wtf? I should stop mapping, I will never be good as you guys!:( I have felt this way myself many times but I always come back haha. I try to accept that what I make can still be good, even if it might be different and never as mindblowing as what a lot of other folks make. there have been a handful of times throughout the years that I've been totally blown away and in awe of a map or screenshot, and even though my initial reaction is what yours is here, usually it pushes me to start doing something new (inspired by whatever cool shit I'm in awe of) and improves my mapping in the long-term 6 Share this post Link to post
Avoozl Posted December 17, 2017 7 hours ago, Bauul said: I've been exploring combining Shadow Maps from the latest versions of GZDoom with the Ancient Aliens texture set, for a new as-yet-unannounced project. I think they work rather nicely together! I fucking love this. 2 Share this post Link to post
NaturalTvventy Posted December 17, 2017 (edited) My soon-to-be printed/framed mosaic celebrating the success of No End In Sight. Link Edited December 17, 2017 by NaturalTvventy 11 Share this post Link to post
Bauul Posted December 17, 2017 @Tango @StormCatcher.77 Shadow Maps are a client side setting introduced around GZDoom 3.0 I believe. You need a GPU that's OpenGL 3.1 compliant as far as I know, and a relatively powerful PC, but then you just turn them on from the Dynamic Lights menu in Display Options. No tricks, it's genuine dynamic shadows (albeit only against GZDoom dynamic lights). They're primarily a tool for custom maps: you won't see much difference in the IWADs. They do have a bunch of limitations, but that's up to the mapper to overcome. If you build a map with them in mind though, they can look great. 2 Share this post Link to post
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