NaturalTvventy Posted December 18, 2017 56 minutes ago, Dragonfly said: As for the colours being dark, it could potentially have have been the printer's software which processed your images not handling the RGB colourspace very well when converting to CMYK. It sounds like you know more about these things than I do. I’d love a proper-looking final product, so if your results are different when you finally get around to it let me know what path you take. 3 Share this post Link to post
NaZa Posted December 18, 2017 Some looks at newly completed areas for my WIP project. Yes, it's vanilla. 16 Share this post Link to post
yakfak Posted December 19, 2017 (edited) an urn i drawed you Edited December 19, 2017 by yakfak 12 Share this post Link to post
antares031 Posted December 19, 2017 Still work in progress for Nova 3. 33 Share this post Link to post
StormCatcher.77 Posted December 19, 2017 (edited) I guess, another brilliant map incoming! If Nova III not to be completed very soon, I hope to join the project in the middle of next year. Edited December 19, 2017 by StormCatcher.77 2 Share this post Link to post
Koko Ricky Posted December 19, 2017 (edited) More screenshots from an E1M5-inspired map. Edited December 19, 2017 by GoatLord 22 Share this post Link to post
Tango Posted December 19, 2017 that is probably the best instance I've seen of rock textures matching the mountains in the sky. looks excellent 3 Share this post Link to post
Koko Ricky Posted December 19, 2017 (edited) 1 minute ago, Tango said: that is probably the best instance I've seen of rock textures matching the mountains in the sky. looks excellent I took (from Google, not from Mars) an actual Martian image and used it to make that texture, and another to make the sky. I wanted to go for authenticity! Edited December 19, 2017 by GoatLord 2 Share this post Link to post
Lila Feuer Posted December 19, 2017 Wow GoatLord, just wow. Love your shadows! 2 Share this post Link to post
Da Werecat Posted December 20, 2017 7 hours ago, Tango said: that is probably the best instance I've seen of rock textures matching the mountains in the sky. looks excellent Those dark pink pixels though. 1 Share this post Link to post
Tango Posted December 20, 2017 haha yeah except for those. looks like maybe a slight playpal tweak could be in order there to allow for the perfect marsy colors 0 Share this post Link to post
NaZa Posted December 20, 2017 MAP05: Infested of 1monster, after the huge horde. 7 Share this post Link to post
Liberation Posted December 20, 2017 4 hours ago, NaZa said: MAP05: Infested of 1monster, after the huge horde. Wow, haven't though about that map in a long time, was co-authored by me and macro. A long time ago... 3 Share this post Link to post
Liberation Posted December 20, 2017 When you type one thing into whacked 4 and it decides to put something else. The end result? A monster that fires revenants crotch first into your face before exploding. Awesome. 16 Share this post Link to post
Uni Posted December 20, 2017 Playing through Sunlust for the first time and loving it so far but I've encountered this weird bug where the floor "bleeds" into my view no matter from where I look at it. I'm using the latest version of Zdoom. It was on MAP09. Not a big deal, just wondering what might've causes that. 2 Share this post Link to post
yakfak Posted December 20, 2017 (edited) tempul of love edit: this was an undetailed dark passage until I realised I was luring Barons in here to be punched to death one at a time so now there are three hundred unnecessary sectors here too Edited December 20, 2017 by yakfak 4 Share this post Link to post
Jaska Posted December 20, 2017 10 hours ago, A.Gamma said: Because... why not? Wat? How? Is that boom-compatible or GZdoom? 1 Share this post Link to post
NinjaLiquidator Posted December 20, 2017 (edited) 6 minutes ago, Jaska said: Wat? How? Is that boom-compatible or GZdoom? Voodoo doll script + a lot of trigger numbers. All sectors are rebuild exactly in time between story 2 and story 1... or maybe silent teleport Edited December 20, 2017 by NinjaLiquidator 2 Share this post Link to post
A.Gamma Posted December 20, 2017 2 hours ago, NinjaLiquidator said: Voodoo doll script + a lot of trigger numbers. All sectors are rebuild exactly in time between story 2 and story 1... or maybe silent teleport I have an unreleased map where I tried that, it took me 137 tags to create the illusion and it tends to breaks easily, so never again. 2 hours ago, Jaska said: Wat? How? Is that boom-compatible or GZdoom? It's GZdoom, it's a simple illusion really; you step into the elevator press use and it activates a script, the script will then lower the floor of the elevator and an exact clone of it in another part of the map, then it will silently teleport you into the clone elevator where you will arrive to the bottom level and a door will open; thus giving the illusion of true floor over floor. 1 Share this post Link to post
Koko Ricky Posted December 20, 2017 Just now, A.Gamma said: I have an unreleased map where I tried that, it took me 137 tags to create the illusion and it tends to breaks easily, so never again. It's GZdoom, it's a simple illusion really; you step into the elevator press use and it activates a script, the script will then lower the floor of the elevator and an exact clone of it in another part of the map, then it will silently teleport you into the clone elevator where you will arrive to the bottom level and a door will open; thus giving the illusion of true floor over floor. Could this also be achieved with portals? 0 Share this post Link to post
A.Gamma Posted December 20, 2017 1 minute ago, GoatLord said: Could this also be achieved with portals? I actually tried to, but (since I have zero experience using portals) I ran into some problems. First, while opening the door and stepping into the elevator worked great it was impossible to get the elevator to actually work because using the special 156 (Line_SetPortal) meant that no matter what you'll always exit through the same portal you came through (since the special needs two lines to work properly). Then I tried using special 57 (Sector_SetPortal) and while it was bitch to set up I got it working after a lot of frustration. But then I realized that it was useless, since the elevator was still a normal sector all I could really do was look down and see the portal. As I said, I have no idea how to use portals properly and didn't found much documentation so I most likely screwed up along the way and if someone can achieve the same effect using portals it would save a lot of time on scripting :P 0 Share this post Link to post
bonnie Posted December 20, 2017 (edited) https://i.imgur.com/zqv7brx.gif ^ gif that wont embed showing a super duper sick WIP dehacked molotov cocktail heck yea anyways here's an angry man on that same map (for the recycled cp, but with some alternate resources that'll be removed later, like the torches) Edited December 20, 2017 by bonnie 4 Share this post Link to post
Misty Posted December 21, 2017 Almost everyone loves big guns, don't they? 6 Share this post Link to post
Spectre01 Posted December 21, 2017 The atmosphere and sky at the start of Epic 2, map21 is fantastic: 6 Share this post Link to post
NaZa Posted December 21, 2017 8 hours ago, A.Gamma said: I have an unreleased map where I tried that, it took me 137 tags to create the illusion and it tends to breaks easily, so never again. It's GZdoom, it's a simple illusion really; you step into the elevator press use and it activates a script, the script will then lower the floor of the elevator and an exact clone of it in another part of the map, then it will silently teleport you into the clone elevator where you will arrive to the bottom level and a door will open; thus giving the illusion of true floor over floor. That's basically the same as the elevator transport system from Duke3D no? In that case a full total Duke3D conversion is close, heh. 0 Share this post Link to post
A.Gamma Posted December 21, 2017 40 minutes ago, NaZa said: That's basically the same as the elevator transport system from Duke3D no? In that case a full total Duke3D conversion is close, heh. Yeah, that's pretty much the idea behind it. I'm also using Duke3D style water because it gives me more control over the underwater areas. 1 Share this post Link to post
Dragonfly Posted December 21, 2017 10 hours ago, GoatLord said: Could this also be achieved with portals? Easily. I'm not at my home PC so I can't run off and record a quick gif for you but I have a map using portals exactly like this to have a cave system / underground temple under the whole level. Also, it's soon to be released - Joy Of Mapping 5's hub map makes very heavy use of portals to create a multi-floor 3D house with practically no 3D floors. :) 2 Share this post Link to post
Recommended Posts