galileo31dos01 Posted July 11, 2018 9 hours ago, valkiriforce said: It's been a while since I've shared some work: more pics than my anxiety can handle so, what is what you're working on, if you don't mind my anxiety question? 0 Share this post Link to post
Lila Feuer Posted July 11, 2018 @Crunchynut44 What are your mods? Nice stuff! 0 Share this post Link to post
Crunchynut44 Posted July 11, 2018 30 minutes ago, Lila Feuer said: @Crunchynut44 What are your mods? Nice stuff! Smooth Doom, that's it. Has a custom palette too. 1 Share this post Link to post
KVELLER Posted July 11, 2018 9 hours ago, Aquila Chrysaetos said: Also doing what Ribbiks does and sticking self-referencing sectors everywhere to make the floors less bumpy where there's detail on the floor. It may not be the best place to ask this, but what the hell are self-referencing sectors? How are they supposed to help make the floor less bumpy? 1 Share this post Link to post
Obsidian Posted July 11, 2018 6 hours ago, KVELLER said: It may not be the best place to ask this, but what the hell are self-referencing sectors? How are they supposed to help make the floor less bumpy? This should cover it. 3 Share this post Link to post
Marlamir Posted July 11, 2018 (edited) I tried to improve one map generated by oblige, I think the result is not that bad. Edited July 11, 2018 by Marlamir 17 Share this post Link to post
Oxyde Posted July 11, 2018 Achievements? In my FCT Shop?! I take 'em, thank you! Also, new features incoming! New version up by the of the week! More soon. :) 9 Share this post Link to post
Misty Posted July 11, 2018 This supposed to be creepy, but it looks way too cute for me. And I'm almost done with hell to pay megawad. 12 Share this post Link to post
Koko Ricky Posted July 11, 2018 Trying to make this area look under construction, but I feel like it might be missing something. Any suggestions? 4 Share this post Link to post
Aquila Chrysaetos Posted July 11, 2018 Could use some unfinished areas, some freshly excavated areas and a little flat sectoring to make it look currently under construction. 0 Share this post Link to post
Fonze Posted July 11, 2018 Hmmm... I'm no expert, but I think you're missing these: 8 Share this post Link to post
Pinchy Posted July 11, 2018 (edited) 47 minutes ago, GoatLord said: Trying to make this area look under construction, but I feel like it might be missing something. Any suggestions? Include materials that could be perceived as a segment of whats's being built, with a matching space to where it could go. You could remove a section of the concrete, place it on the ground and have rebar fixed within both parts at the top. You can also do similar with the metal panels at 32 x 64 chunks. The floor could have a section missing with foundation material, concrete or sand, lowered a few units in place, with some floor panels stacked around Edited July 11, 2018 by Pinchy floor 4 Share this post Link to post
Koko Ricky Posted July 11, 2018 Added some rebar, kept some of the floor unfinished, tried to make it really look like it's an incomplete section. 28 Share this post Link to post
Aquila Chrysaetos Posted July 12, 2018 Anyone want some floating Hell cubes? 4 Share this post Link to post
Memfis Posted July 12, 2018 (edited) On 7/11/2018 at 8:58 AM, Xyzzy01 said: https://static.doomworld.com/monthly_2018_07/nogreenkeyhere.png.611c27fc072212a95129a79aadc4d1d2.png Hmm, there is something weird about that English text. Did Heretic or Hexen feature any writings in English? If not, it would be cool if you managed to convey the idea in a more elegant manner. Edited July 12, 2018 by Memfis 1 Share this post Link to post
Dragonfly Posted July 12, 2018 While you're not entirely wrong about it being quite unusual, I find it quirky and appealing in it's own way. Did Doom have english sector text? No. Do pwads do it anyway? Yes. Aside from a bland "?" with arrows, what other 'elegant' ways could there be? :) 1 Share this post Link to post
SOSU Posted July 12, 2018 (edited) 1 minute ago, Dragonfly said: Did Doom have english sector text? No. cough cough https://doomwiki.org/w/index.php?title=File:E4M1_NIN_easter_egg.png&filetimestamp=20111001095645 :) Edited July 12, 2018 by SOSU 1 Share this post Link to post
Dragonfly Posted July 12, 2018 Debatably doesn't count imo :P 1) It's a secret 2) It's a logo 3) It's an abbreviation, as opposed to actual words advising the player to consider their actions. 1 Share this post Link to post
Ichor Posted July 12, 2018 I can see this working here. Presumably, it's for vanilla Heretic with no new textures or flats, so his options are quite limited. Also, using text for sectors can create a massive visplane issue unless it's used in a small space like it's done here. As for the text itself, I think what Memphis sees as odd is the 'r' and 'A'. Considering the font he's trying to use here (sort of looks like a digital readout actually, nothing wrong with that given the space he's working with), the capital R and capital A would look so much alike that he has to use a lower case r. Or he could just cut out the "YOUr FATE" altogether, which would probably look better, and it would still get the message across. 4 Share this post Link to post
Tristan Posted July 12, 2018 +1 for just "Choose," might be able to have a more archaic-looking font too. 2 Share this post Link to post
Gez Posted July 12, 2018 6 hours ago, Memfis said: Hmm, there is something weird about that English text. Did Heretic or Hexen feature any writings in English? If not, it would be cool if you managed to convey the idea in a more elegant manner. Hexen has roman numerals, does that count? 0 Share this post Link to post
Wereknight Posted July 12, 2018 When you photoshop things just right. That was a joke. All on picture is real. 11 Share this post Link to post
NaZa Posted July 12, 2018 Did some work on MAP06 of my megaWAD. Fooling around with midtexes and faux 3D (inspired by Dragonfly) is very fun, but keeping all dem effects inside vanilla limits is tough. Nevertheless, I am very satisfied with what I've made today! (things are off, so no things are shown) 20 Share this post Link to post
Bauul Posted July 12, 2018 14 hours ago, leodoom85 said: taking shape....slowly... Looks awesome Leo! Is the sky rotating like that some kind of sky-related GLDefs command, or is there more complex wizardry going on? 0 Share this post Link to post
leodoom85 Posted July 12, 2018 (edited) 8 minutes ago, Bauul said: Looks awesome Leo! Is the sky rotating like that some kind of sky-related GLDefs command, or is there more complex wizardry going on? In mapinfo, I did this (the sky is a skybox which you can define it in GLDEFS) Quote sky1= "name of sky", 0.1 (horizontal speed of sky) skyrotate= 0.1, 0.4, 0.2 (sky rotates by using X, Y and Z axis) Edited July 12, 2018 by leodoom85 1 Share this post Link to post
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