Bridgeburner56 Posted January 26, 2019 sharp as always @StormCatcher.77 1 Share this post Link to post
elend Posted January 26, 2019 @StormCatcher.77 @TollyCastle Lovely stuff, guys! Looks great. 2 Share this post Link to post
Walter confetti Posted January 27, 2019 A little zdoom map for omega project started today. 8 Share this post Link to post
Altazimuth Posted January 27, 2019 I was attempting to make a specific function in EE that took up a lot of time more efficient by using SSE2 instructions (I did it in the end, but it ended up being slower than the original version). My first attempt yeilded this: 8 Share this post Link to post
printz Posted January 27, 2019 Pretty awesome, @StormCatcher.77, looks puzzle-driven. 1 Share this post Link to post
riderr3 Posted January 27, 2019 (edited) 1 hour ago, Altazimuth said: I was attempting to make a specific function in EE that took up a lot of time more efficient by using SSE2 instructions (I did it in the end, but it ended up being slower than the original version). My first attempt yeilded this: I remember a similar effect on my Sega Megadrive on damaged cartridges, sometimes the image got messed up and the game freezing. Edited January 27, 2019 by riderr3 0 Share this post Link to post
Dutch Doomer Posted January 27, 2019 New map I'm starting on, something more sinister this time. See where this goes. 34 Share this post Link to post
Roofi Posted January 27, 2019 It reminds of Alien Vendetta for some reasons. I like it. :) 2 Share this post Link to post
VanaheimRanger Posted January 27, 2019 19 hours ago, Forli said: I'm back to mapping again. Looks very Sunlusty, I like. 0 Share this post Link to post
TollyCastle Posted January 28, 2019 6 hours ago, Dutch Doomer said: New map I'm starting on, something more sinister this time. See where this goes. The blocky "arches" give a really nice and interesting feeling to this wouldn't be the same with udmf slope arches. 6 Share this post Link to post
Van Daemon Posted January 28, 2019 On 1/26/2019 at 4:34 PM, StormCatcher.77 said: Hell yeah this looks badass 4 Share this post Link to post
Marlamir Posted January 28, 2019 On 1/23/2019 at 12:21 PM, whirledtsar said: Love the axe sprites 4 Share this post Link to post
Marlamir Posted January 28, 2019 Finally i found some time for mapping after needed pause and irl stuff. Still a shitload of work for me on this map. 20 Share this post Link to post
whirledtsar Posted January 28, 2019 40 minutes ago, Marlamir said: Love the axe sprites They're not my work, they were posted by Neoworm on the ZDoom forum. Very good sprites, and they fit perfectly with the survival horror vibe I'm going for. 2 Share this post Link to post
lupinx-Kassman Posted January 29, 2019 More magic schoolbus shenanigans 37 Share this post Link to post
Tango Posted January 29, 2019 8 hours ago, holaareola said: images these look wicked! especially love that last shot, but the structures in everything looks really cool. what's this for? :D editor shot of the green nukage jungle map I've been working on and nearing completion with: 24 Share this post Link to post
holaareola Posted January 29, 2019 4 hours ago, Tango said: these look wicked! especially love that last shot, but the structures in everything looks really cool. what's this for? :D Hey, appreciate the interest. It's a vanilla-compatible -- a decision I completely regret -- 18 map set (a superwad?) with some new sprites, monsters, sounds and textures. Some never-seen-before gameplay tricks too I hope, although with the incredible creativity and prolific output of the Doom community I'd be very surprised if that was the case! It's been in on-and-off development for such a time I'm no longer sure if it's any good, but aiming for release in a couple of months. 2 Share this post Link to post
Uni Posted January 29, 2019 Probably one of the coolest views I've ever seen in Doom and also an instant-death. 10 Share this post Link to post
loveless Posted January 29, 2019 5 hours ago, Uni said: Probably one of the coolest views I've ever seen in Doom and also an instant-death. Ahh, you'll be fine. Just a bit of a bob and a weave here and there. 1 Share this post Link to post
Zanieon Posted January 30, 2019 Not enof references in this map i think, so i put even more: 25 Share this post Link to post
Jimmy Posted January 30, 2019 I love how it's unapologetically brown but still looks really intricate and interesting. I've always wanted to make something like that myself. 3 Share this post Link to post
ukiro Posted January 30, 2019 4 hours ago, Jimmy said: unapologetically brown This should be a project name 17 Share this post Link to post
NaturalTvventy Posted January 30, 2019 5 hours ago, Jimmy said: I love how it's unapologetically brown but still looks really intricate and interesting. I've always wanted to make something like that myself. Freaking DOOM2, all the textures are brown. 2 Share this post Link to post
NiGHTMARE Posted January 30, 2019 I was going to say that "non-brown stock textures only" could make an interesting rule for a community project, but thinking about I suspect the opposite would be true. I foresee a lot of GRAY and TEKGREEN. 1 Share this post Link to post
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