Marcaek Posted February 6, 2019 Doom's red colormap is hideous, that map would look great with a custom colormap which fades better. I think the BTSX colormap accounts for this for example. 3 Share this post Link to post
CyberDreams Posted February 6, 2019 (edited) This isn't anything special as i was just messing around with GZDoom's settings (whilst capturing a few screenshots) to try to get more of an "old-school/software" based look while using OpenGL (which is why i have no armor + low health) and i just so happened to capture a picture mid-hit. Now i know this would probably be more impressive in '94 (or never tbh) but i rarely if ever take screen shots so...yeah haha! I should of just used god mode but oh well. This was on UV difficulty. The only thing i did to the picture was resize it. Also...speaking of red ;) Edited February 6, 2019 by CyberDreams spelling error 2 Share this post Link to post
Aquila Chrysaetos Posted February 6, 2019 Vanilla-compat WIP Using an experimental palette, combined with textures from AA, Doom Potpourri, and Hellcore. 25 Share this post Link to post
Gez Posted February 6, 2019 The sky could benefit from touchups to better fit the palette, the transitions from orange to pink to gray are quite harsh. The architecture looks nice and clean. 3 Share this post Link to post
Van Daemon Posted February 6, 2019 On 2/5/2019 at 4:58 AM, Tango said: some old Darkening 2-themed maps that I'm about to clean up and convert to OTEX: first one is from an unfinished set of maps I originally made specifically for Complex Doom, second and third are from some Zandronum invasion maps from 6 years ago D: going to take some effort converting the small invasion maps into something fun and playable though beautiful 2 Share this post Link to post
Van Daemon Posted February 6, 2019 9 hours ago, Misty said: It looks much better with opened sky: You know I'm your fan 2 Share this post Link to post
galileo31dos01 Posted February 7, 2019 On 2/5/2019 at 7:37 PM, Forli said: How much red is too much red? (pics) @42PercentHealth should know :) 1 Share this post Link to post
leodoom85 Posted February 7, 2019 Well......don't get closer to the vortex or it'll suck you up... 18 Share this post Link to post
Gez Posted February 8, 2019 If it's sucking, it should rotate in the other direction I think. Here it looks like it's pushing. 3 Share this post Link to post
THEBaratusII Posted February 8, 2019 (edited) Modified E1M1 (Novemeber 1993 recreation) with a bit of flavoring of D5M1 (DWANGO5.WAD) and for DOOM2.WAD. For the Chocolate Doomslayers Discord Group :) Edited February 8, 2019 by Baratus II 1 Share this post Link to post
leodoom85 Posted February 8, 2019 41 minutes ago, Gez said: If it's sucking, it should rotate in the other direction I think. Here it looks like it's pushing. Sorry but fireblu is powerful enough to attract you... 0 Share this post Link to post
NaturalTvventy Posted February 8, 2019 Boom Stick In The Mud is ready for testing. Click! 14 Share this post Link to post
Aquila Chrysaetos Posted February 8, 2019 Eagle Mapping Project. Authors of the visible maps, from top to bottom: @DanielAlexander, @DMPhobos, @NoReason, and @BioRenegat Some truly beautiful work here. 33 Share this post Link to post
dobu gabu maru Posted February 10, 2019 My goal was to make a room to house the red key in, and I may have gone a little overboard. 33 Share this post Link to post
Nine Inch Heels Posted February 10, 2019 Not my map, but a palette I made: Dobu does platforming? What a time to be alive! ;-) 20 Share this post Link to post
Master O Posted February 10, 2019 39 minutes ago, dobu gabu maru said: My goal was to make a room to house the red key in, and I may have gone a little overboard. What's the mortgage for that house? 1 Share this post Link to post
Jimmy Posted February 10, 2019 Hey, at least with a house like that, you'd never forget where you left your keys. 7 Share this post Link to post
DoomKid423 Posted February 10, 2019 On 12/12/2018 at 5:14 PM, TollyCastle said: Here's the starting room from my tower of babel remake. I'm unusually proud of the recursive arches for some reason. Will it be like a climb to the top type of map? Cause then I would really like it. 0 Share this post Link to post
Bridgeburner56 Posted February 10, 2019 Finally got something done this weekend 29 Share this post Link to post
seed Posted February 10, 2019 @Bridgeburner56 The grimness is back. It's quite the Darkspace, if you catch my meaning xd. (I'm sorry I had to do it, even if it probably wasn't fun) 2 Share this post Link to post
TollyCastle Posted February 10, 2019 4 hours ago, DoomKid423 said: Will it be like a climb to the top type of map? Cause then I would really like it. Nah, it'll just be like the regular tower of babel. I may extend e2m7 to have it have a bridge leading into the tower tho. 0 Share this post Link to post
THEBaratusII Posted February 10, 2019 2/9/2019 - Me and my brother dueling in a local Odamex server in DMC2.WAD (Immortal Thoughts) and qdoom12.wad 3 Share this post Link to post
Tango Posted February 10, 2019 15 hours ago, Nine Inch Heels said: Not my map, but a palette I made: looks awesome, love the colors. are you planning to release something with that palette? :D also what map is that? looks slick 0 Share this post Link to post
Dragonfly Posted February 10, 2019 Results show that the experiment was a huge success. :P 3 Share this post Link to post
error313 Posted February 10, 2019 finishing Almost Lost (q3tourney7) demake for QCDE 18 Share this post Link to post
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