Pegleg Posted February 23, 2019 The screenshots look great! 1 hour ago, Aquila Chrysaetos said: Unapologetically Brown (thank @guitardz and @Pegleg for pressuring me into it) You're welcome. I'm interested to see how the project turns out. Are you planning to use @Doom_Dude's title pic for it? 1 hour ago, Aquila Chrysaetos said: CR8X texture pack and Quake 1 textures, which work wonders for a brown project. I'm somewhat surprised you didn't include the "Too Much Brown" texture pack, too. Perhaps the name was too apologetic. 1 Share this post Link to post
Gez Posted February 23, 2019 1 hour ago, Aquila Chrysaetos said: @Mechadon's glorious CR8X texture pack https://www.doomworld.com/idgames/graphics/mek-cr8x Quote * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Heh. Gotta love it when a resource pack explicitly forbids using it as a resource. 1 Share this post Link to post
Aquila Chrysaetos Posted February 23, 2019 We discussed it over Discord a couple weeks back. 9 Share this post Link to post
Tango Posted February 23, 2019 (edited) @JaskaI'm partial to the gray, but they all look great :D Edited February 23, 2019 by Tango 0 Share this post Link to post
kaleb. Posted February 23, 2019 managed to make my own sky texture. not enough wads or games that take place in early morning imo.. 30 Share this post Link to post
Lorenz0 Posted February 23, 2019 Finished another map for my project, which has its own thread now: 35 Share this post Link to post
Lila Feuer Posted February 23, 2019 Quote EAT ASS Suck Dick And Sell Drugs OWO I dunno bout the drugs part but the rest sounds good. 3 Share this post Link to post
Doom_Dude Posted February 23, 2019 (edited) Ass, dick and drugs you say.. Man, the things you see on the walls in Doom. ;) Edited February 24, 2019 by Doom_Dude 14 Share this post Link to post
Tristan Posted February 24, 2019 (edited) Edited February 24, 2019 by Eris Falling 54 Share this post Link to post
nrofl Posted February 25, 2019 Kinda cool multi purpose room: Ignore the missing texture ;). Another angle of it: Ignore the empty Room. Very unfinished. 8 Share this post Link to post
SaladBadger Posted February 25, 2019 All of those colors are fine in their own ways. 0 Share this post Link to post
Not Jabba Posted February 25, 2019 The Wayfarer RC1 should be completed within the next few days. I hope I'm not the only one who's excited! Here are some final screenshots of all the maps: 44 Share this post Link to post
kaleb. Posted February 25, 2019 3 minutes ago, Not Jabba said: cool things yes i am very excited! always need more heretic in my life 0 Share this post Link to post
elend Posted February 25, 2019 Wow, that is some sexy stuff. Gorgeous shots. 0 Share this post Link to post
VanaheimRanger Posted February 26, 2019 2 hours ago, Not Jabba said: The Wayfarer RC1 should be completed within the next few days. I hope I'm not the only one who's excited! Here are some final screenshots of all the maps: I haven't heard of this, looks good, though. 1 Share this post Link to post
xdarkmasterx Posted February 26, 2019 (edited) Edited February 26, 2019 by xdarkmasterx 21 Share this post Link to post
nrofl Posted February 26, 2019 the last one is my favorite by far, good stuff! 1 Share this post Link to post
Terminus Posted February 26, 2019 (From "Damned City 2: From Moscow to Agartha": MAP07) I find the most peculiar wads in /idgames sometimes. 16 Share this post Link to post
Tango Posted February 27, 2019 @Forli that looks incredible :D you have a knack for creating unique and memorable environments 0 Share this post Link to post
Jaska Posted February 27, 2019 3 hours ago, Forli said: Swamp: That's what I like! 1 Share this post Link to post
StormCatcher.77 Posted February 27, 2019 Rummaging today in my projects archive, I remembered again the old abandoned map "Complex 502 - Descend". More precisely, about the interesting application of the bug (maybe feature?), allowing to make transparent areas in the image of the camtextures, rendered on midtextures. I found this effect at the end of 2015, doing all sorts of experiments, not quite understanding what I was doing (i.e., by chance). I remember, I felt then a pioneer, and in general it was great. Given that I did not know how to create 3D models and voxels, I immediately began to use the discovery to simulate complex and moving 3D objects. It turned out "puff pie" from the camtextures, pretty good looking from afar. I want to show you the results of my labors: Spoiler Probably, if I did not pursue ambitions, but released this map in the middle of 2016, this could have a “wow effect”. Now it does not look so impressive on the background of full-fledged 3D-models support. In addition, the latest version of GZDoom, which allows to get this effect - 3.2.5. In the newest versions, the camtextures no longer have transparent areas (or maybe this is done differently now?) I think, if sometime it comes to release, I will have to replace all this stuff with suitable 3D models ... Here’s what it looks like in the editor: Spoiler And finally, one small control room: Spoiler 51 Share this post Link to post
elend Posted February 27, 2019 Wow, I have no idea what those technicalities mean, but that does look quite awesome. 3 Share this post Link to post
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