nrofl Posted March 8, 2019 Im liking it cannonball! Hopefully you do get back into the game! 0 Share this post Link to post
Space Marinara Posted March 9, 2019 Yep. There's also pixelation (I think it was set at 360p) and softening as well. I have more in mind though so it's still a WIP. 1 Share this post Link to post
Lila Feuer Posted March 9, 2019 It would be sick if these were options in source ports. 0 Share this post Link to post
Space Marinara Posted March 9, 2019 This one will be loadable in GZDoom and have sliders so you can customize everything. I don't know if other ports support shaders though, that could be interesting. 1 Share this post Link to post
termrork Posted March 9, 2019 doom 2 rendered with a raycaster, moar here: 19 Share this post Link to post
nrofl Posted March 9, 2019 That looks sick but whats going on on the left with the lighting? 0 Share this post Link to post
termrork Posted March 9, 2019 55 minutes ago, Rhebiz said: That looks sick but whats going on on the left with the lighting? thank you! not sure what you mean. why the lower part is way brighter than the upper part? the reason is because there is only light in the "tunnel" one is looking at. there is no direct light source in the main room and therefore this shadow pattern. 0 Share this post Link to post
nrofl Posted March 9, 2019 39 minutes ago, termrork said: thank you! not sure what you mean. why the lower part is way brighter than the upper part? the reason is because there is only light in the "tunnel" one is looking at. there is no direct light source in the main room and therefore this shadow pattern. Thats what I was pointing out but that makes sense now. 0 Share this post Link to post
Tango Posted March 10, 2019 @kaleb. I love the atmosphere in those shots, looks excellent. where is that sky from? 0 Share this post Link to post
kaleb. Posted March 10, 2019 1 hour ago, Tango said: @kaleb. I love the atmosphere in those shots, looks excellent. where is that sky from? made it myself https://www.doomworld.com/forum/post/1965880 1 Share this post Link to post
Marlamir Posted March 10, 2019 Hopefully my interest into mapping is coming back, really happy with today progress. 33 Share this post Link to post
Ribbiks Posted March 10, 2019 a dodecahedron made out of midtex: in game 46 Share this post Link to post
Aquila Chrysaetos Posted March 10, 2019 I'm very ready to see what you do with this. 3 Share this post Link to post
Marlamir Posted March 11, 2019 @Ribbiks Man, that's look really good. Looking forward to see this in action 1 Share this post Link to post
RonLivingston Posted March 11, 2019 (edited) 18 hours ago, Marlamir said: Hopefully my interest into mapping is coming back, really happy with today progress. Can we check out the map from GZDoom builder after you've completed it? Edited March 11, 2019 by RonLivingston I was supposed to say the instead of a full 0 Share this post Link to post
Marlamir Posted March 11, 2019 (edited) @RonLivingston It's not going to be finished and relleased for quite some time cause this going to be for map pack, but if you really want i can send you the map into pm after i finished the map Edited March 11, 2019 by Marlamir 1 Share this post Link to post
Roofi Posted March 11, 2019 Here are some screenies of "Shipwrecked" , my nearly finished limit-removing Ultimate-Doom map. I already posted some screens in another thread but those are mor up to date. 20 Share this post Link to post
KVELLER Posted March 12, 2019 (edited) This is probably one of the coolest looking shadows I've seen on a Doom map. (Eviternity, MAP14) Only an evil person would give the player a Rocket Launcher in a situation like this. @ukiro, you're an evil person. (Eviternity, MAP32) Edited March 12, 2019 by KVELLER 23 Share this post Link to post
RonLivingston Posted March 12, 2019 (edited) On 3/11/2019 at 2:07 PM, Marlamir said: after i finished the map @MarlamirOkay, I guess I will wait Edited March 12, 2019 by RonLivingston 0 Share this post Link to post
jdagenet Posted March 13, 2019 Placing items inside my layout and testing to perfect gameplay first before I start detail work. I do like the layout considering I just hopped right into DB and made it :P 9 Share this post Link to post
elend Posted March 13, 2019 Oh yes, I like this, too! Looks great. That‘s before detailing? Item and enemy placement as well as a rough test? I think I‘ll try this too, next time. 0 Share this post Link to post
jdagenet Posted March 13, 2019 (edited) 1 hour ago, elend said: Oh yes, I like this, too! Looks great. That‘s before detailing? Item and enemy placement as well as a rough test? I think I‘ll try this too, next time. Yep, getting gameplay mechanics finalized first should make the detailing phase a lot smoother since I don’t have to worry about a certain gameplay element fitting somewhere — it’s already there. There’s still a few areas (dead ends) that need some work layout wise (I’m sure you can actually see them from the editor shot) but for the most part this is it. Edited March 13, 2019 by jdagenet 2 Share this post Link to post
Jaska Posted March 13, 2019 Got back to an endless experimenting phase. 45 Share this post Link to post
Marlamir Posted March 13, 2019 First picture reminds a lot of pirates doom 2 Share this post Link to post
nrofl Posted March 14, 2019 21 hours ago, Marlamir said: First picture reminds a lot of pirates doom Same. Also I think experiments went quite well Jaska. 2 Share this post Link to post
RonLivingston Posted March 14, 2019 (edited) Even everything looks so psxdoomish, I might as well stop using so many sector colors Edited March 14, 2019 by RonLivingston forgot to edit the other posts 1 Share this post Link to post
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