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Post Your Doom Picture (Part 2)


Grazza

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This one will be loadable in GZDoom and have sliders so you can customize everything. I don't know if other ports support shaders though, that could be interesting.

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55 minutes ago, Rhebiz said:

That looks sick but whats going on on the left with the lighting?

thank you! not sure what you mean. why the lower part is way brighter than the upper part? the reason is because there is only light in the "tunnel" one is looking at. there is no direct light source in the main room and therefore this shadow pattern.

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39 minutes ago, termrork said:

thank you! not sure what you mean. why the lower part is way brighter than the upper part? the reason is because there is only light in the "tunnel" one is looking at. there is no direct light source in the main room and therefore this shadow pattern.

Thats what I was pointing out but that makes sense now.

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18 hours ago, Marlamir said:

Hopefully my interest into mapping is coming back, really happy with today progress.

 

 

 

Can we check out the map from GZDoom builder after you've completed it?

Edited by RonLivingston
I was supposed to say the instead of a full

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@RonLivingston It's not going to be finished and relleased for quite some time cause this going to be for map pack, but if you really want i can send you the map into pm after i finished the map

Edited by Marlamir

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image.png.5e4910426231c3a0751f62786ce96a82.pngPlacing items inside my layout and testing to perfect gameplay first before I start detail work. I do like the layout considering I just hopped right into DB and made it :P

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Oh yes, I like this, too! Looks great. That‘s before detailing? Item and enemy placement as well as a rough test? I think I‘ll try this too, next time. 

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1 hour ago, elend said:

Oh yes, I like this, too! Looks great. That‘s before detailing? Item and enemy placement as well as a rough test? I think I‘ll try this too, next time. 

Yep, getting gameplay mechanics finalized first should make the detailing phase a lot smoother since I don’t have to worry about a certain gameplay element fitting somewhere — it’s already there.

 

There’s still a few areas (dead ends) that need some work layout wise (I’m sure you can actually see them from the editor shot) but for the most part this is it.

Edited by jdagenet

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21 hours ago, Marlamir said:

First picture reminds a lot of pirates doom

Same. Also I think experiments went quite well Jaska.

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Even everything looks so psxdoomish, I might as well stop using so many sector colors

Edited by RonLivingston
forgot to edit the other posts

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